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Evaluasi Kualitas Layanan Website Alumni Menggunakan Metode Webqual 4.0 Anisa Yulandari; Wing Wahyu Winarno; Asro Nasiri
Creative Information Technology Journal Vol 5, No 2 (2018): Februari-April
Publisher : UNIVERSITAS AMIKOM YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.348 KB) | DOI: 10.24076/citec.2018v5i2.173

Abstract

Website Portal Alumni Amikom Yogyakarta yang dapat diakses pada alamat domain alumni.amikom.ac.id merupakan bagian dari Universitas Amikom Yogyakarta yang berfungsi sebagai sarana berbagi informasi sekaligus bertindak sebagai penghubung antara perusahaan pencari tenaga kerja dan para pencari kerja khususnya alumni Universitas Amikom Yogyakarta. Selama ini website alumni sudah berjalan belum dilakukan evaluasi terhadap kualitas layanan website yang didasarkan pada persepsi pengguna akhir sebagai umpan balik kepada pengelola website sehingga pengelola dapat mengetahui sejauh mana kepuasan pengguna dan kualitas layanan yang sudah diberikan. Tujuan dari penelitian ini yaitu untuk mengetahui kualitas layanan website alumni menggunakan tiga dimensi yang ada pada metode Webqual 4.0. Tiga dimensi itu sendiri terdiri dari Kegunaan, Kualitas Informasi, dan Kualitas Interaksi Layanan. Pendistribusian kuisioner dilakukan terhadap 200 sampel responden. Kesimpulan dari penelitian ini adalah adanya pengaruh ketiga dimensi Webqual 4.0 terhadap kepuasan pengguna. Dimensi yang paling berpengaruh yaitu Kualitas Informasi dan Kualitas Interaksi Layanan. Hal ini berarti peningkatan dapat dilakukan pada indicator yang memiliki nilai rata-rata terendah. Peningkatan pada dimensi Kualitas Informasi dapat dilakukan perbaruan secara berkala sehingga informasi yang disajikan menjadi lebih relevan. Sedangkan untuk dimensi Kualitas Interaksi Layanan dapat dilakukan dengan meningkatkan pelayanan terhadap keluhan seputar website alumni.Kata Kunci — Kualitas Layanan, Website Alumni, Webqual 4.0The Alumni Amikom Yogyakarta Website which can be accessed at the domain address alumni.amikom.ac.id is part of the Amikom University of Yogyakarta which serves as a means of sharing information while acting as a liaison between the company and job seekers, especially alumni of Yogyakarta Amikom University. So far, the alumni website has been running, yet an evaluation of the quality of website services has been carried out based on the perception of the end user as feedback to the website manager so that the manager can find out how far the user satisfaction is and the quality of the service provided. The purpose of this study is to determine the quality of the alumni website service using three dimensions that exist in the method of Webqual 4.0, there are Usability, Information Quality, and Service Interaction Quality. The conclusion of this study is the influence of the three dimensions of Webqual 4.0 on user satisfaction. The most influential dimensions are Information Quality and Service Interaction Quality. This means that an increase can be made on an indicator that has the lowest average valueKeywords— Quality of Service, Alumni Website, Webqual 4.0
Sistem Pendukung Keputusan Pemilihan Calon Ketua OSIS Menggunakan Metode Saw Pada Sma Negeri 3 Sigi Berbasis Website Anisa Yulandari; Sukardi Sukardi; Suryani Risqika
E-JURNAL JUSITI : Jurnal Sistem Informasi dan Teknologi Informasi Vol 9 No 2 (2020): e-Jurnal JUSITI
Publisher : Universitas Dipa Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36774/jusiti.v9i2.768

Abstract

Sistem Pendukung Keputusan pemilihan calon ketua osis merupakan aplikasi yang didalamnya terdapat proses memilih siswa yang dapat menjadi calon ketua osis. Tujuan dari penelitian ini adalah merancang suatu sistem pendukung keputusan yang dapat menilai calon ketua osis yang ada di SMK Negeri 3 SIGI. Sistem ini dapat meminimalisir self-error maupun subjekvitas person dalam memilih calon ketua osis. Dalam penelitian ini menggunakan beberapa metode penelitian seperti teknik pengumpulan data yang digunakan adalah metode observasi, dokumentasi serta wawancara dan metode pengujian yang digunakan menggunakan metode blackbox. Adapun kesimpulan dalam penelitian ini adalah hasil rancangan dan pembuatan sistem yang ada dari segi fungsi tombol-tombol yang ada di website penilaian menghasilkan pengujian 100%. Elemen-elemen dari system yakni tombol-tombol login, simpan, edit dan hapus berfungsi dengan baik sehingga dapat menjadi dasar dalam mengimplementasikan sistem pendukung keputusan tersebut.
PERENCANAAN SISTEM INFORMASI STRATEGIS DELIVERY LAUNDRY DI KOTA YOGYAKARTA Anisa Yulandari; Siti Fatonah
PROSIDING SNAST Prosiding SNAST 2018
Publisher : IST AKPRIND Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The rapid growth of the current economic and information technology systems, people are busy with routine work so don't have a lot of time to wash clothes. Employees and students who live in boarding houses spent much time outdoors so it has less time to perform washing and ironing, especially during the rainy season which will be difficult to dry the clothes. This condition is used by some people to open a laundry service. The rise of the laundry business does not only make it easy for customers to reach that service, but time limitations and the availability of motor vehicles makes customers cannot be delivering his clothes to where the laundry services. Therefore, it takes an application searches all at once between services – shuttles clothing from home to the place of laundry. The research for designing search applications and laundry as well as analyze business development strategy with the SWOT method and PIECES. The results of the analysis in the form of advice on the draft information technology infrastructure which can be implemented at the time of making the application searches and laundry. And some applications that need to be developed for the good use by every laundry business when the implementation can be done optimally and the development of HR management to implement the necessary applications.
Analisis Penerapan Modifikasi Algoritma Vigenere Cipher, Caesar Cipher, Vernam Cipher dan Hill Cipher Untuk Penyisipan Pesan Dalam Gambar Siti Fatonah; Anisa Yulandari; Dony Ariyus
Jurnal VOI (Voice Of Informatics) Vol 8, No 2 (2019)
Publisher : STMIK Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Saat ini informasi merupakan elemen yang sangat penting dalam kehidupan manusia. Menjaga keamanan informasi plaintext dapat dilakukan melalui proses enkripsi dalam kriptografi. Penelitian sebelumnya, berbagai algoritma yang dapat digunakan untuk melakukan enkripsi maupun dekripsi dalam kriptografi. Penelitian ini melakukan pengamanan pesan dengan menyisipkan pesan pada sebuah gambar menggunakan algoritma steganografi LSB (least Significant Bit) pada pesan yang telah dienkripsi menggunakan modifikasi algoritma vigenere cipher, hill cipher, vernam cipher dan hill cipher. Hasil penelitian ini pesan dapat disembunyikan dalam gambar dengan meletakkan pesan pada bit terakhir gambarKata Kunci—kriptografi, steganografi, keamanan informasiInformation is a very important element in human life. Maintaining the security of plaintext information can be done through encryption in cryptography. Previous research, various algorithms that can be used to encrypt and decrypt cryptography. This study secures messages by inserting messages on an image using the least significant LSB steganography algorithm on messages that have been encrypted using a modified vigenere cipher algorithm, hill cipher, vernam cipher and hill cipher. The results of this study message can be hidden in the image by placing a message on the last bit of the image.. Keywords—cryptography, steganography, information security
Application of the Single Exponential Smoothing Method For Flood Disaster Prediction Sukardi Sukardi; Anisa Yulandari Anisa; Sri Khaerawati Nur Herha
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 2 (2023): Article Research Volume 5 Issue 2, July 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i2.2455

Abstract

The country of Indonesia is seen as one that is particularly vulnerable to natural catastrophes as well as calamities brought on by human activity. A disaster that may be brought on by both natural and human sources is a flood. Disasters brought on by flooding are unpredictable occurrences that frequently cause losses in the form of property damage, the theft of assets, and lost productivity at work and in school. Through this prediction information system, the people can find out the level of risk of flooding through excessive rainfall. in order to better anticipate and prepare for all possibilities that occur before the flood, the method used is Single Exponential Smoothing. This method was chosen because of the simple way the system works to find predictive values ??through past data. With this system, researchers can input rainfall data taken from the Meteorology, Climatology and Geophysics Agency, then the data is processed through the system and if rainfall gets high results. The risk of flooding will also be very high and a warning will be given to the public so that better prepared for the risk of flooding. The results obtained from this study are the results of an analysis of the exponential method single to obtain accurate rainfall prediction information with data MAD, MSE and MAPE.
APLIKASI PERMAINAN EDUKASI BAHASA PAMONA BERBASIS ANDROID Risaldi, Moh; Yulandari, Anisa; Nur, Sri Khaerawati; Annas, Muh Yusril Asrizal
Jurnal Informatika Vol 7, No 2 (2023): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jika.v7i2.7680

Abstract

Bahasa daerah adalah sebuah budaya yang telah diwariskan turun-temurun dan menjadi sebuah bukti peradaban, seni, identitas, kebanggaan, dan keberadaan suatu bangsa. Salah satunya ialah Bahasa Pamona yang berasal dari Sulawesi Tengah. Namun seiring dengan perkembangan zaman dan teknologi, pengetahuan akan budaya bahasa daerah semakin memudar. Munculnya budaya-budaya asing, kondisi masyarakat yang multietnik, serta penggunaan bahasa indonesia itu sendiri menyebabkan pergeseran budaya daerah termasuk penggunaan bahasa daerah. Oleh karena itu melalui Aplikasi permainan edukasi bahasa pamona berbasis android ini dapat membantu untuk meningkatkan kembali minat dalam mepelajari bahasa daerah khususnya bahasa pamona serta menjadi sarana untuk melestarikan budaya daerah tersebut. Penelitian ini dilakukan dengan menggunakan metode waterfall dalam perancangannya. Dengan menggunakan perangkat lunak CorelDraw dalam proses pembuatan asset dan UI dari game serta Construct 2 dalam pembuatan aplikasi game edukasi bahasa pamona. Aplikasi juga telah diuji dengan menggunakan pengujian blackbox dengan hasil 100% yang menunjukan bahwa system telah berjalan dengan baik.
Klasifikasi Status Gizi Bayi Menggunakan Algoritma K-NN Pada Puskesmas Talise Palu Hernita, Ayu; Yulandari, Anisa; Sri Khaerawati Nur
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4518

Abstract

Nutrition is a human's physical condition resulting from the balance of energy supplied and then released by the body. Nutrition is important to support the growth and development of babies. The period of toddlerhood is a very important period, because if the nutritional status of young children is inadequate then complications can arise in their health. The system used to determine children's nutrition is the K-nearest neighbor (KNN) method. This technique is a way to classify or group several test data whose classes are not yet known. This system uses variables based on anthropometric data or the baby's body sequence, namely childhood, child's weight, height and child's condition. The algorithm used in this research is K-NN in the child nutritional status classification system which determines whether the child's status is normal or not. The system development method used is Waterfall. According to the results of accuracy measurements, the success rate for determining the nutritional status of toddlers using this system was 79.17%
Application of the Single Exponential Smoothing Method For Flood Disaster Prediction Sukardi, Sukardi; Anisa, Anisa Yulandari; Herha, Sri Khaerawati Nur
Journal of Computer Networks, Architecture and High Performance Computing Vol. 5 No. 2 (2023): Article Research Volume 5 Issue 2, July 2023
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/cnahpc.v5i2.2455

Abstract

The country of Indonesia is seen as one that is particularly vulnerable to natural catastrophes as well as calamities brought on by human activity. A disaster that may be brought on by both natural and human sources is a flood. Disasters brought on by flooding are unpredictable occurrences that frequently cause losses in the form of property damage, the theft of assets, and lost productivity at work and in school. Through this prediction information system, the people can find out the level of risk of flooding through excessive rainfall. in order to better anticipate and prepare for all possibilities that occur before the flood, the method used is Single Exponential Smoothing. This method was chosen because of the simple way the system works to find predictive values ??through past data. With this system, researchers can input rainfall data taken from the Meteorology, Climatology and Geophysics Agency, then the data is processed through the system and if rainfall gets high results. The risk of flooding will also be very high and a warning will be given to the public so that better prepared for the risk of flooding. The results obtained from this study are the results of an analysis of the exponential method single to obtain accurate rainfall prediction information with data MAD, MSE and MAPE.
Implementasi Fisher-Yates Shuffle dan Fuzzy Tsukamoto dalam Game Edukasi Nusantara Karim, Khairul Insan; Chairunnisa Lamasitudju; Ryfial Azhar; Fizar Syafaat; Anisa Yulandari
Journal of Applied Informatics and Computing Vol. 9 No. 2 (2025): April 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i2.9248

Abstract

This research introduces "PINUS: Petualangan Ilmu Nusantara," an educational game designed to improve players' knowledge and interest in Indonesian culture, flora, fauna, and national figures. The game incorporates the Fisher-Yates Shuffle algorithm to randomize questions and answers, ensuring variety, and the Fuzzy Tsukamoto algorithm to calculate scores based on player performance for fair and competitive assessment. Quantitative methods were employed, with data collected through interviews, literature reviews, and system testing via alpha testing (black- box) and beta testing (user acceptance testing or UAT). The One Group Pretest- Posttest Design method was also applied. The findings show that the Fisher-Yates Shuffle enhances challenge and engagement, while the Fuzzy Tsukamoto algorithm ensures balanced scoring, fostering motivation. UAT results indicate strong functional acceptance, with an average score of 84.9% ("Strongly Agree"). The pre- test and post-test analysis revealed a score improvement average of 0.307, categorized as moderate. These findings affirm PINUS effectiveness in enhancing learning comprehension by offering interactive features, educational content, and dynamic question variations. The game provides an engaging, accessible, and technology-driven learning medium, making it a valuable tool for supporting educational initiatives.
Penerapan Artificial Intelligence Untuk Chatbot Informasi Mata Pelajaran SMK Informatika Komputer Ampana Kota Anisa Yulandari; Sri Khaerawati Nur; Sukardi; Anwar Panyili
JSAI (Journal Scientific and Applied Informatics) Vol 8 No 2 (2025): Juni
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jsai.v8i1.7652

Abstract

Ampana City Computer Informatics Vocational School students have problems with enthusiasm for learning at school due to the lack of motivation provided. As a result, many students are lazy to listen or follow class subjects. From the description of the existing problem, the researcher tried to create information media to provide motivation to students which is related to the benefits and goals of learning, using Artificial Intelligence which is formed in a subject information chatbot.  The Naïve Bayes Classifier method is used to build chatbots. Assuming independence between features, Naive Bayes is able to work well on text-based classification such as processing questions and answers in chatbots. So you can answer students' questions accurately. The research results show that the use of chatbots contributes significantly to increasing learning motivation, as shown by the Paired Sample T-test of 0.05, indicating that there is a significant increase in student interest in learning. In addition, system testing shows an accuracy rate of 100% in providing responses to student questions. Artificial intelligence-based chatbots can be an effective innovation in supporting learning and increasing students' interest in learning in technology-based educational institutions.