Fitriana, Dita
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TEACHING VOCABULARY THROUGH SNAKE AND LADDER BOARD GAME IN THE TENTH GRADE OF SMA MUHAMMADIYAH 1 MALANG Fitriana, Dita; Maro, Rahmawati Khadijah
Celtic: A Journal of Culture, English Language Teaching, Literature and Linguistics Vol 3, No 1 (2018): June 2018
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (285.866 KB) | DOI: 10.22219/celtic.v3i1.7861

Abstract

Vocabulary is the language resource, students have to know vocabularies to produce sentences. Thus, the aim of this study was to find out whether snake and ladder board game could improve students’ vocabulary mastery or not. The subject analyzed in this research were the tenth grade students of SMA Muhammadiyah I. The experimental group was X-IPS-I while the control group was X-IPS-II.This study employed quantitative research design. This design was selected due to this present study was required a concrete evidence whether Snake and Ladder Board Game could enhance students’ vocabulary mastery in senior high school or not. In this study the instruments used were pre-test, treatment, and post-test. The pre-test was given to both experimental and control group. After the pre-test was given to both groups, then the experimental group was treated or taught by using snake and ladder board game, while the control group was not treated by using snake and ladder board game. After that, the post-test was also given to both experimental and control group. The researcher used t-test to know the significant difference between the mean score of the experimental and control group. The process of t-test was counted using computer SPSS 17 version.The result of this study was shown that snake and ladder board game could improve students’ vocabulary mastery due to the score of pre-test in control group was higher than the pre-test score of experimental group. Otherwise, the post-test score of experimental group was higher than the control group. Accordingly, related to the result of this experimental research, the researcher concludes that snake and ladder board game can improve students’ vocabulary mastery in the first year students of senior high school.
Atribusi Bawahan terhadap Pemimpin Berkarisma Thalib, Darmawan; Fitriana, Dita; Anou, Enias; Maisyaroh, Maisyaroh; Sumarsono, Raden Bambang
Tarbawi Vol 5 No 02 (2019): Desember 2019
Publisher : Jurusan Manajemen Pendidikan Islam Fakultas Tarbiyah dan Keguruan UIN Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/tarbawi.v5i02.2088

Abstract

This study aimed to see how the effectiveness of charismatic leadership when viewed from the perspective of a subordinate that examined from previous research articles. In this study, researcher also used a qualitative approach with the type of research is study of literature. The data collection technique is done by collecting both primary and secondary literature which is analyzed and presented. The results obtained indicate that in a subordinate's perception of charismatic leadership can be influenced by physical and psychological aspects. The physical aspect shows that leadership can be perceived as charismatic when viewed from gender and age. While the psychological aspect shows leadership can be perceived as charismatic if it is able to create a sense of trust, satisfaction, and feelings of empowerment from subordinates.