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Workshop Pembuatan Media Pembelajaran Inovatif Bagi Guru SMP di Kabupaten Takalar Fathahillah; Mangesa, Riana Tangkin; Rachmaniar; Kasau, Muh Zainuddin R
Vokatek : Jurnal Pengabdian Masyarakat Volume 1: Issue 3 (Oktober 2023)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/vokatekjpm.v1i3.260

Abstract

Learning media are facilities or tools used in the learning process to assist teachers in conveying information and learning materials to students. Learning media can be electronic media, such as video, audio and presentations, as well as non-electronic media, such as books, pictures and real objects. The use of learning media in the classroom can help students understand and remember learning information more easily and effectively, as well as increase student interaction and learning motivation. Apart from that, the use of learning media can also increase the efficiency of the learning process in the classroom and help teachers manage learning time more effectively. Based on the results of initial observations carried out in Takalar Regency, the research team found that the available learning tools did not fully support the achievement of learning objectives. There are still shortcomings in developing and using concepts and implementing innovative and interactive media. In fact, the use of learning media in class can help students understand and remember learning information more easily and effectively, as well as increase student interaction and learning motivation. It is considered important to develop teacher competency in Takalar district so that training is held which is expected to improve teachers' abilities in developing more innovative and effective teaching techniques so that they can improve the quality of learning in the classroom and achieve the desired learning goals.
Keberadaan Desa Wisata di Daerah Istimewa Yogyakarta Rachmaniar
HUMANUS : Jurnal Sosiohumaniora Nusantara Vol. 2 No. 1 (2024): HUMANUS (Jurnal Sosiohumaniora Nusantara)
Publisher : Yayasan Pengembangan Dan Pemberdayaan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62180/e1fyhv27

Abstract

As is known, currently tourist villages can be used as an alternative choice when tourists visit the Special Region of Yogyakarta (DIY) even though in DIY itself there are many quite famous tourist attractions to visit. For this reason, a study of previous studies was conducted that discussed the existence of tourist villages in DIY. In order to answer this question, a literature study research method was used with research objects consisting of three empirical studies related to Kelor Tourism Village, Tembi Tourism Village, and Pentingsari Tourism Village. Data collection techniques in this study, namely by editing, organizing, and finding, with the results of the study being 1) there are tourist villages in DIY that do not yet have good enough tourist packages so that mentoring must continue to be carried out in order to be able to present unique and attractive forms of tourist packages; 2) tourist villages in DIY must continue to highlight their characteristics in order to have a clear identity so that it can facilitate branding and promotion that will be carried out; 3) based on the three empirical studies, it is known that tourist villages in DIY have not optimally utilized the use of the internet and social media to promote and brand their tourist attractions; and 4) tourism village managers in the Special Region of Yogyakarta need to be given training or workshops related to the use of the internet and social media.
Pengembangan Media Game Edukasi Sebagai Media Pembelajaran Bagi Guru SMP Kab. Takalar Fathahillah; Rachmaniar; Muh Zainuddin R Kasau
Jurnal MediaTIK Volume 6 Issue 3, September (2023)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/mediatik.v6i3.3087

Abstract

Penelitian ini bertujuan untuk: (1) mengembangkan game edukasi sebagai media pembelajaran dan (2) mengetahui kelayakan game edukasi sebagai media pembelajaran. Penelitian ini merupakan jenis penelitian pengembangan (Research and Development). Model pengembangan yang digunakan di dalam penelitian ini adalah Dick & Carey yang kemudian diintegrasikan dengan model pengembangan menurut Borg & Gall serta model Luther. Penelitian ini dilakukan di SMP Kabupaten Takalar dengan subjek penelitian game edukasi sebagai media pembelajaran di SMP. Tahap pengujian kelayakan produk dilakukan oleh dua ahli materi, dua ahli media. Teknik analisis data yang digunakan menggunakan instrumen angket serta teknik analisis deskripstif. Hasil penelitian ini adalah : (1) Pengembangan game edukasi dengan model Dick & Carey yang kemudian diintegrasikan dengan model pengembangan menurut Borg & Gall serta model Luther menghasilkan game edukasi yang terdiri dari halaman utama, level game, skor tertinggi, menu materi dan pengaturan. (2) Berdasarkan penilaian oleh ahli materi didapatkan rerata skor 77 dari rerata skor maksimal 104 dengan kategori “layak”. Berdasarkan penilaian oleh ahli media didapatkan rerata skor 93 dari rerata skor maksimal 104 dengan kategori “sangat layak”. Rerata skor yang diperoleh dari penilaian oleh siswa sebesar 63,59 dari rerata maksimal sebesar 80 dengan kategori “layak” digunakan sebagai media evaluasi pembelajaran.
STRATEGI KOMUNIKASI PEMASARAN POKDARWIS DI TEMPAT WISATA PROVINSI JAWA TIMUR Rachmaniar
SABBHATÃ YATRA : Jurnal Pariwisata dan Budaya Vol 5 No 1 (2024): SABBHATA YATRA : Jurnal Pariwisata dan Budaya
Publisher : STABN Raden Wijaya Wonogiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53565/sabbhatayatra.v5i1.1227

Abstract

Tujuan penelitian ini adalah untuk menganalisis strategi komunikasi pemasaran pokdarwis di tempat wisata Provinsi Jawa Timur. Metode yang digunakan dalam penelitian ini adalah metode studi literatur. Objek penelitian ini adalah empat kajian empiris yang terdiri dari strategi komunikasi pemasaran pokdarwis Desa Wisata Jurug Kecamatan Sooko Kabupaten Ponorogo, strategi komunikasi pemasaran pokdarwis Wisata Bukit Kapur (SETIGI) Di Desa Sekapuk Kecamatan Ujungpangkah Kabupaten Gresik, strategi komunikasi pemasaran pokdarwis Desa Canggu Kecamatan Badas Kabupaten Kediri, dan strategi komunikasi pemasaran pokdarwis Wisata Pelang Desa Tahulu Kecamatan Merakurak Kabupaten Tuban. Teknik pengumpulan data dilakukan melalui editing, organizing, dan finding. Hasil penelitian menunjukkan bahwa 1) keempat kajian empiris terkait strategi komunikasi pemasaran pokdarwis di tempat wisata Provinsi Jawa Timur menunjukkan penggunaaan media online di dalamnya karena menjadi penyebar informasi yang efektif dengan kemampuan tanpa batasnya; 2) keempat kajian empiris terkait strategi komunikasi pemasaran pokdarwis di tempat wisata Provinsi Jawa Timur harus memperhatikan keberadaan Elektronic Word-of-Mouth yang dapat mempengaruhi jumlah kunjungan wisatawan ke suatu tempat wisata; dan 3) pokdarwis harus memperhatikan prinsip Sapta Pesona (Aman, Tertib, Bersih, Sejuk, Indah, Ramah Tamah, dan Kenangan) serta CHSE (Cleanliness, Health, Safety, Environment Sustainability)
PENYULUHAN LITERASI DIGITAL: OPTIMALISASI PEMANFAATAN INSTAGRAM BAGI SISWA SMP DI KOTA BANDUNG Prihandini, Puji; Rachmaniar; Anisa, Renata
JP2N : Jurnal Pengembangan Dan Pengabdian Nusantara Vol. 1 No. 1 (2023): JP2N: September - Desember 2023
Publisher : Yayasan Pengembangan Dan Pemberdayaan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62180/k5tkvn61

Abstract

Data released by APJII (Association of Indonesian Internet Providers) states that the highest age group for internet penetration is in the teenage age range of 13-18 years. As many as 99.16 percent of that age are connected to the internet. Connectivity with high internet usage is ironically not in line with media literacy skills. This is what underlies the community service team, Faculty of Communication Sciences, Padjadjaran University in conducting media literacy counseling for teenagers. PKM activities are carried out for 8th grade students of SMP YPKKP Bandung City with the theme: optimizing Instagram users. The social media Instagram was chosen because based on data from we are social in 2022, Instagram is the social media with the second most users after WhatsApp. The PKM session activity began with filling out a questionnaire in the form of questions about the behavior of using social media by Mrs. Puji Prihandini, then followed by a lecture in the form of exposure to material on the benefits of social media and the bad effects of using social media by Mrs. Rachmaniar then followed by practical steps in creating content on Instagram by Mrs. Renata. Then the event ended with a question and answer session and a quiz. As a result, students can understand the material well and can explain Back to the benefits and bad effects of social media as well as the steps in creating useful content on Instagram. This PKM activity is still in the awareness stage of using social media and compiling content, in the future this PKM activity can be continued with contetn creator workshop.
PERILAKU COPY PASTE DALAM WHATSAPP GROUP PERTEMANAN: (Studi Etnografi Virtual Tentang Perilaku Copy Paste Dalam Whatsapp Group Pertemanan) Rachmaniar; Susanti, Santi
JURNAL SIGNAL Vol 11 No 2 (2023): JURNAL SIGNAL
Publisher : Universitas Swadaya Gunung Jati

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The current existence of WhatsApp has become an unavoidable need. As a result, everyone has a lot of WAG and is busy with their respective posts. Anyone from us can post, or share anything in the WAG, including greetings of joy and sorrow, where the posts submitted are the same or different. For this reason, the authors are interested in understanding how the behaviour of copypaste appears in WAG friendship and what is often copied and pasted into WAG friendship. The method used in this study is a qualitative method with a virtual ethnographic approach to several WAG friendships. The results of this study indicate that: 1) copypaste behaviour of speech often occurs in large groups of WhatsApp groups, with participants of more than 40 people, and occurs in school alumni groups, or friends who have joined certain institutions or institutions; 2) the thing that is often in the copypaste of the WhatsApp group participants is great friendship is giving joyful and grief; 3) the copypaste behaviour of the greetings made by WhatsApp group participants is that big friendship is the one delivered 100 per cent the same, both from words, a series of sentences, the use of punctuation, to writing errors. Keywords: WhatsApp, copy-paste behaviour, virtual ethnography