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Journal : TEKNOLOGI INFORMASI

WEBSITE PARAMITA MEMBER CLUB DENGAN MENERAPKAN MODEL AFFILIATE MARKETING Safitri, Ayu; ., Sujito
JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi VOL. 2 NO. 2 TAHUN 2011
Publisher : JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi

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Abstract

Member Club Website Paramita affiliate marketing by applying the model was built with the aim to extend the range of netting prospective freshmen. The method used in this study is the method of data collection and system development methods. In the method of data collection conducted the interview on the new admissions as well as library research done either through library research results of previous studies, related literature and research records and documents relating to the research firm. System development method used is method SDLC (System Development Life Cycle) with the stages that include system analysis, system design, implementation and operation and maintenance. Of research has been done can be obtained form the website awakening Paramita Member Club that implement affiliate marketing models and implemented database system on the website Paramita Member Club as an alternative to extend the range of netting new students in Malang STMIK PPKIA Pradnya Paramita. Keywords: Website, Affiliate Marketing
SISTEM OTOMATIS PENGINGAT JADWAL MENGAJAR DOSEN BERBASIS SMS (SHORT MESSAGE SERVICE) DI STMIK PPKIA PRADNYA PARAMITA MALANG (STIMATA) ., Sujito; Sundari, Retno
JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi VOL. 2 NO. 1 TAHUN 2011
Publisher : JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi

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In the normal course, a teacher can not teach that sometimes does not give the info first. Either directly to the field of teaching, students are appointed as class representative, or attach the previous announcement. Regardless of the reason for the absence of a lecturer during teaching hours, either because of forgetting or any unforeseen events, it is necessary that certain information about the status of lecturers coming, both to the campus or to students in real time. If we notice, communication devices that are the most portable and almost everyone has a cell phone or who is often called by mobile phone. This communication tool we can use to communicate verbally (call) with others, send short messages (SMS), multimedia messaging (MMS), internet access (GPRS), and even capable of streaming video directly (3G). Of some features of the mobile phone, the most frequently used feature is the SMS facility. This may be due to the ease of use and more importantly because of its economic value. Well go from here, in this study will be discussed about the use of SMS technology for the development of a system that can complement the Academic Information System that has been around Keywords: Schedule, Lecturer, SMS
PENGEMBANGAN ALAT UKUR INTENSITAS SUARA (BISING) BERBASIS KOMPUTER ., Sujito
JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi VOL. 1 NO. 1 TAHUN 2010
Publisher : JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi

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This study aims to build a sound intensity measuring instrument (noise), which is equipped with the tools perakaman recording data so that data can be processed if necessary. This research was completed with the descriptive approach, which describes the process of making the sound intensity measuring instrument (noise)-based computer. The data obtained were analyzed by correlation of the variables obtained. To calibrate the intensity of sound measured in dB and the output measure in binary form. Results from this penelititan form a sound intensity measuring instrument and a software (computer program) to record data (output devices) as well as interface with the user. Keywords: Measurement, Sound, Computer-Based
SISTEM PENGONTROL PLAYSTATION OTOMATIS DENGAN MENGGUNAKAN MIKROKONTROLER ARDUINO UNO PADA MEGA GAME PROBOLINGGO Purnomo, Teguh; Sujito, Sujito
JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi JURNAL TEKNOLOGI INFORMASI: Teori, Konsep dan Implementasi VOL 6 NO 2 TAHUN 2015
Publisher : JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi

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Increased information technology lead to the data processed quickly, precisely, and accurately to produce any information required, as well as in the business world playstation rental. Playing the game is able to sharpen the brain to think, because there are many games available on PlayStation. Starting from the pleasure of the children in the neighborhood of the playstation game, it was established a playstation rental business entity with name mega game. When these tools are used to calculate the time consumption in rental mega playstation games still use the tool manually, by using the TV remote. This causes a loss in the rental mega game because of frequent overtime playstation use the TV remote undetected, causing the user to commit fraud by not paying the excess time.From the results of research conducted can be obtained that the playstation controller automated system using microcontroller arduino uno can provide alternative solutions to the problem and fix the weaknesses of the previous time control systems. Keywords: Control Systems, Microcontroller, Arduino Uno.
PERBANDINGAN STRATEGI PELABELAN OBJEK PADA CITRA DIGITAL DENGAN METODE FLOOD FILLING Sujito, Sujito; Yunus, Mahmud
JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi JURNAL TEKNOLOGI INFORMASI: Teori, Konsep dan Implementasi VOL 7 NO 2 Tahun 2016
Publisher : JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi

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One type of digital image processing is labeling the object to determine the number of objects in an image to be reviewed. Labeling the object in the image is the act to give a sign of the number of different objects on each object in the image. Labeling process can use the method of flooding the object region (flood filling) with an object number. The output of this research is a software application that can be used to perform simulations labeling objects in digital images by using (1) Recursive techniques; (2) approach the Depth First Search (DFS) and (3) the approach Breadth First Search (BFS). Waterfall model used for the development of such software. Based on tests performed on the entire software application can be concluded that the recursive method is the best method to label objects in a digital image, both in terms of speed and accuracy. Labeling objects using Recursive technique has an accuracy of counting the number of objects by 99%, while 68% DFS and BFS 83%. All methods have a level of accuracy that is better at recognizing all areas / regions of the object, but to the image of the complex and in large numbers, algorithms Stack (approach DFS) or Queue (approach BFS) has a weakness, namely (1) to repeat the numbers the same label for different objects and (2) the number of labels sometimes inconsistent for the same object.Keywords: image processing,  recursive techniques, depth first search, breadth first search
IMPLEMENTASI LOCATION BASED SERVICE PADA APLIKASI HALO TAMBAL BAN BERBASIS ANDROID DI KOTA MALANG Balandra, Daniel Dwi; Sujito, Sujito; Primandari, Liduina Asih
JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi JURNAL TEKNOLOGI INFORMASI: Teori, Konsep dan Implementasi Vol 10 No 1 Tahun 2019
Publisher : JURNAL TEKNOLOGI INFORMASI: Teori, Konsep, dan Implementasi

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Leaks on vehicle tires experienced by motorists, and become an obstacle to vehicles when traveling, require motorists to push their vehicles to avoid excessive damage to the tires. In finding a tire service provider to fix tire leakage problems, sometimes the driver must push the vehicle without knowing where and how far to find a tire repair service provider. The HALO Tambal Ban application is an application that provides information about tire patch service providers. Application built to facilitate finding information about tire patch service providers, information about location, availability of services, operating hours, to tariffs imposed by tire patch service providers. To obtain information about the location of the nearest tire repair service provider from the application user, this research proposes to implement the Location Based Service feature on the HALO Tambal Ban application, to obtain more accurate location information. Using HTML5 and AngularJS programming languages, Ionic as a Framework, and firebase as database processing. In order to improve the accuracy of location data obtained by the application by implementing the Location Based Service feature on the HALO Tambal Ban application. Keywords: Tambal Ban, Android, Ionic, Location Based Service, Malang