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IMPLEMENTASI GAMIFIKASI SEBAGAI MANAJEMEN PENDIDIKAN UNTUK MOTIVASI PEMBELAJARAN Rahardja, Untung; Aini, Qurotul; Khoirunisa, Alfiah
EDUTECH Vol 18, No 1 (2019): PEMBELAJARAN DI DIGITAL ERA
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v18i1.14697

Abstract

As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lot of changes in all fields. Including in the field of education, the changes that occur in the world of education today are so significant with the abandonment of teaching methods that still use conventional methods. Track tasks with books, face-to-face communication, collect hard copy assignments, which of course will cause a lot of losses in a certain period of time, like many long-stored tasks that are hard to find when needed. Learning methods are considered a boring way, where students cannot explore learning searches for the number of files that have been collected. So from now on the application of learning methods is done with the concept of gamification. Gamification learning methods are made to follow the era when students prefer to play games rather than learning, therefore the gamification method can be applied to management of education at a higher level of education. It is hoped that this method can increase students' interest in learning so that it motivates to explore abilities in the learning process.Seperti yang kita ketahui sekarang, Indonesia sudah mulai memasuki era revolusi 4.0 yang di era itu banyak perubahan yang terjadi di semua bidang. Termasuk dalam bidang pendidikan, perubahan yang terjadi di dunia pendidikan saat ini begitu signifikan dengan mulai ditinggalkannya metode pengajaran yang masih menggunakan cara konvensional. Melacak tugas dengan buku, komunikasi tatap muka, mengumpulkan tugas dalam bentuk hardcopy, yang tentu saja akan menyebabkan banyak kerugian dalam jangka waktu tertentu, seperti banyak tugas yang lama tersimpan dan sulit ditemukan ketika dibutuhkan. Metode pembelajaran dianggap sebagai cara yang membosankan, dimana siswa tidak dapat mengeksplorasi dalam pencarian pembelajaran untuk jumlah file yang telah dikumpulkan. Jadi mulai sekarang penerapan metode pembelajaran dilakukan dengan konsep gamification. Metode pembelajaran gamification dibuat untuk mengikuti era ketika siswa lebih memilih untuk bermain game daripada belajar, oleh karena itu metode gamification dapat diterapkan untuk manajemen pendidikan pada tingkat pendidikan yang lebih tinggi. Diharapkan bahwa metode ini dapat meningkatkan minat siswa dalam belajar sehingga memotivasi untuk mengeksplorasi kemampuan dalam proses pembelajaran.
Pengaruh Mailing Groups Sebagai Media Diskusi Dalam Motivasi Belajar Mahasiswa Aini, Qurotul; Rahardja, Untung; Supriyati, Ruli; Khoirunisa, Alfiah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 3, No 1 (2019): Januari 2019
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v3i1.1039

Abstract

In the current era of globalization, technology management has touched every part of human life. The combination of these two factors will become a new innovation in the management of education. At Raharja College, the entire academic community has a facility in the form of an official e-mail, Rinfo, which functions as a communication medium. Therefore, it is necessary to optimize the use of RinfoApps which is used as a discussion medium for online learning. Mailing Groups is one of the Google System features that can be used as a formal media for the online learning discussion management process. By creating a forum called the class mailing list on Mailing Groups, students and lecturers can discuss anytime, students can share about learning material, and lecturers can also monitor the activeness of student discussions, this certainly has an important influence on learning motivation college student. Supported by 2 (two) research methods, namely library research and observation methods. The final results of the research that has been achieved are the formation of a discussion media that is easily accessible anywhere and anytime so that the discussion process between students and lecturers becomes more effective and efficient.
Optimalisasi Informasi Manajemen Laporan Assignment Pada Website Berbasis Content Management System Rahardja, Untung; Aini, Qurotul; Apriani, Desy; Khoirunisa, Alfiah
Technomedia Journal Vol 3 No 2 Februari (2019): Technomedia Journal
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (859.275 KB) | DOI: 10.33050/tmj.v3i2.616

Abstract

As we know today, Indonesia has entered the era of revolution 4.0 which in that era had a significant influence on the changes that took place in all fields. Including in the area of education, in particular, the changes that occur in the world of education today are so rapid with the abandonment of learning methods that still use conventional methods. Doing tasks with books, face-to-face communication, collecting assignments in hard copy, which will undoubtedly cause a lot of losses in a certain period, such as many assignments that are long buried and difficult to find when needed. This method is undoubtedly considered an annoying and time-consuming way, where students cannot explore in the learning process which will take a long time to do a manual search for the number of files that have been collected. At present, the application of learning methods with concepts organizes many reports on the work of assignments on a website content management system. This learning method is made to maximize the way to hold student assignment reports for time management efficiency. Therefore this learning method can be applied as the management of education in higher education. It is expected that the existence of this method can improve time management in learning so that it motivates to explore abilities in the existing learning process. Keywords: Manajemen, Content Manajemen System, Assignment
Application of Blockchain Technology in Smart Contracts: A Systematic Literature Review Fauziah, Zaleha; Latifah, Haznah; Omar, Xavier; Khoirunisa, Alfiah; Millah, Shofiyul
Aptisi Transactions On Technopreneurship (ATT) Vol 2 No 2 (2020): September
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/att.v2i2.97

Abstract

Associated with the current development of the emergence of many technologies that have increased in the world, especially in industry, one of which is the blockchain which is a new technology that is undergoing drastic density, this technology has data that is difficult to manipulate so that the blockchain has data security very trusted, and every record of all the contents of the transaction data can be known from one server to another server so that both parties know each other what the activities are carried out. The recording of transactions in this blockchain technology is connected in one block that is secured directly by a computer network, the blockchain itself has several applications such as Cryptocurrency or can also be called digital currencies, and Smart Contracts. This Smart Contracts is an application owned by blockchain technology that carries out an agreement or digital agreement in the computer program code that is entrusted by both parties stored in the blockchain database, so that it cannot be changed by anyone or the help of other parties, then no longer needed entities that can be trusted in using Smart Contracts. These Smart Contracts help to process the exchange of money, shares and property. Currently there are many industries that use Smart Contracts, such as the business industry that records financial services, the health industry which records data on patient health history, even the insurance and government industries also use Smart Contracts, therefore the existence of Smart Contracts is useful to avoid an intermediary service so that a transaction process will be trtransparent.
RETRACTED (ditarik) : Science Literacy in Early Childhood: Development of Learning Programs in the Classroom Choiriyah; Lutfiani, Ninda; Khoirunisa, Alfiah; Faturahman, Adam; Nabila, Efa Ayu
Aptisi Transactions On Technopreneurship (ATT) Vol 3 No 2 (2021): September
Publisher : Pandawan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Following rigorous, careful concerns and communication between the publisher and the authors of the article published in Aptisi Transactions on Technopreneurship to article entitled “Science Literacy in Early Childhood: Development of Learning Programs in the Classroom” Vol 3, No 2, pp. 30-36, September 2021. This paper has been withdrawn at the request of the author and has been retracted. The article contained redundant material, the author has informed the editor that the paper was published in the Indonesian Journal of Early Childhood Education Studies, 10(2), pp. 136-142. The publisher apologizes to the authors and readers for the error and any inconvenience caused.
Sistem Pendukung Keputusan untuk Pemilihan Guru TK Terbaik di TK RA AL Mufidah Kurniawan, Arik; Nugroho, Subagio Setio; Tullah, Rahmat; Khoirunisa, Alfiah
ICIT Journal Vol 11 No 1 (2025): Februari 2025
Publisher : UNIVERSITAS RAHARJA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33050/icit.v11i1.3451

Abstract

Pendidikan anak usia dini memiliki peran yang sangat penting dalam membentuk karakter dan fondasi pengetahuan anak. Guru TK memegang peranan krusial dalam proses pembelajaran ini karena mereka tidak hanya memberikan pengetahuan dasar tetapi juga membentuk kepribadian anak. Oleh karena itu, pemilihan guru TK terbaik merupakan salah satu langkah penting untuk memastikan kualitas pendidikan yang optimal. Namun permalahan dalam proses penilaian dan pemilihan guru seringkali menghadapi berbagai tantangan, termasuk subjektivitas dan bias dalam penilaian. Saat ini, banyak lembaga pendidikan yang masih mengandalkan metode penilaian konvensional yang seringkali kurang objektif. Penilaian yang subjektif dapat mengakibatkan ketidakadilan dan penurunan motivasi di kalangan guru. Dalam konteks ini, muncul kebutuhan untuk mengembangkan sistem penunjang keputusan (SPK) yang dapat membantu dalam proses pemilihan guru TK terbaik dengan cara yang lebih objektif, transparan, dan efisien. SPK dapat meminimalkan bias manusia dan memberikan hasil yang lebih adil berdasarkan kriteria yang telah ditetapkan. Analytical Hierarchy Process (AHP) dan Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) merupakan dua metode yang telah terbukti efektif dalam pengambilan keputusan multi-kriteria. AHP membantu dalam menentukan bobot dari setiap kriteria penilaian berdasarkan preferensi yang terstruktur, sedangkan TOPSIS digunakan untuk mengurutkan alternatif berdasarkan kedekatannya dengan solusi ideal
Evaluation of SAPA WARGA Application System and User Satisfaction: Public Service Technology Management Perspective Based on PIECES Framework Fauzi, Irwan Maulana; Nugroho, Ario Adi; Khoirunisa, Alfiah
JURNAL SISFOTEK GLOBAL Vol 15, No 1 (2025): JURNAL SISFOTEK GLOBAL
Publisher : Institut Teknologi dan Bisnis Bina Sarana Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38101/sisfotek.v15i1.15836

Abstract

The utilization of technology in public services continues to evolve to enhance efficiency, transparency, and service quality for society. However, the implementation of technology in the public sector still faces various challenges, such as human resource readiness, infrastructure, and resistance to change. This study aims to evaluate the SAPA WARGA application using the PIECES framework, which includes aspects of Performance, Information, Economy, Control, Efficiency, and Service. The application is used by the West Java Provincial Government to improve public services by providing convenience for the public in reporting complaints, conveying aspirations, and accessing information related to public services. The survey results showed that the majority of respondents were satisfied with the application's performance, customer support, and vehicle tax due reminder feature. However, several areas still require improvement, such as application speed, information consistency, and response to user complaints.
The Use of Science Technology In Islamic Practices and Rules In The Past Now and The Future Apriani, Desy; Williams, Alexander; Rahardja, Untung; Khoirunisa, Alfiah; Avionita, Sella
International Journal of Cyber ​​and IT Service Management (IJCITSM) Vol. 1 No. 1 (2021): April
Publisher : International Institute for Advanced Science & Technology (IIAST)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (395.638 KB) | DOI: 10.34306/ijcitsm.v1i1.16

Abstract

Civilization is a complex structure of society characterized by urban development, social stratification applied by cultural elites, systems symbolic communication (eg, writing systems), and the perceived separation from and domination over the natural environment. Islamic civilization is a civilization that is built on basic Islamic aqidah, aims according to the purposes (maqashid) of sharia, and is realized by imitating the deeds (sunnah) of the Prophet Muhammad, his companions and the signs signs of halal and haram. Islam was at the pinnacle of civilization when the Khilafah system was still upright, despite the ups and downs. Based on Islamic ethics, In the case of virtue seeking new knowledge, it is achieved as a result of moderation of two extreme biases namely, avoiding acquiring new knowledge but remaining in a position of ignorance and playing an important role in pursuing ignorance. Thus, the ethics of Islamic knowledge, which is the application of science and technology science in Islam must be regulated, striving to free humans from these two negative tendencies. The core idea discussed in this paper is the science design used with special reference to Science and Technology. In the history of Islamic thought, this concept is articulated mainly in the background of cognitive psychology theory and Maqashid ash-sharia (a higher goal than Sharia) which is connected to the search for personal and social knowledge. Muslims are now able to pave the way for creating more advanced scientific and technological habits in twenty-first century Muslim societies.