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Implementasi Business Intelligence Menggunakan Highchart pada Sistem Penilaian Absensi berbasis YII Framework Rahardja, Untung; Aini, Qurotul; Khoirunisa, Alfiah
CSRID (Computer Science Research and Its Development Journal) Vol 9, No 2 (2017): CSRID Juni 2017
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (663.587 KB) | DOI: 10.22303/csrid.9.2.2017.96-105

Abstract

Informasi absensi yang dilakukan mahasiswa saat ini dapat dengan mudah diakses oleh dosen pembimbing. Namun, ada 3 (tiga) kesulitan yang dihadapi oleh dosen pembimbing, salah satunya yaitu menyajikan informasi dengan tabel membutuhkan waktu yang cukup lama dan ketelitian yang sangat tinggi untuk mengukur perbandingan suatu informasi yang ada di dalamnya. Guna memudahkan dosen pembimbing dalam melakukan pencatatan dan pengukuran absensi mahasiswa bimbingan belajar yang ditangani, sistem PenA (Penilaian Absensi) akan menyajikan informasi berupa grafik dengan menggunakan Highchart. Penyajian informasi berupa grafik pada PenA (Penilaian Absensi) akan menyajikan informasi berupa Nim (Nomor Induk Mahasiswa), dosen pembimbing, dan waktu bimbingan. Informasi waktu bimbingan yang ada di dalam grafik dapat dijadikan perbandingan untuk mengukur tingkat aktivitas mahasiswa dalam mengikuti bimbingan. Sistem PenA (Penilaian Absensi) menggunakan website berbasis YII Framework karena ringan juga mudah untuk melakukan pengembangan aplikasi web dan YII Framework memiliki tingkat keamanan yang bagus. Dalam penelitian ini, terdapat 5 (lima) keuntungan dan 1 (satu) kekurangan pada sistem PenA (Penilaian Absensi). Dengan adanya penelitian ini diharapkan agar sistem PenA (Penilaian Absensi) dapat meningkatkan mutu absensi mahasiswa dalam proses bimbingan belajar pada Perguruan Tinggi Raharja.
IMPLEMENTASI GAMIFIKASI SEBAGAI MANAJEMEN PENDIDIKAN UNTUK MOTIVASI PEMBELAJARAN Rahardja, Untung; Aini, Qurotul; Khoirunisa, Alfiah
EDUTECH Vol 18, No 1 (2019): PEMBELAJARAN DI DIGITAL ERA
Publisher : Prodi Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/e.v18i1.14697

Abstract

As we know now, Indonesia has begun to enter the era of revolution 4.0 which in that era had a lot of changes in all fields. Including in the field of education, the changes that occur in the world of education today are so significant with the abandonment of teaching methods that still use conventional methods. Track tasks with books, face-to-face communication, collect hard copy assignments, which of course will cause a lot of losses in a certain period of time, like many long-stored tasks that are hard to find when needed. Learning methods are considered a boring way, where students cannot explore learning searches for the number of files that have been collected. So from now on the application of learning methods is done with the concept of gamification. Gamification learning methods are made to follow the era when students prefer to play games rather than learning, therefore the gamification method can be applied to management of education at a higher level of education. It is hoped that this method can increase students' interest in learning so that it motivates to explore abilities in the learning process.Seperti yang kita ketahui sekarang, Indonesia sudah mulai memasuki era revolusi 4.0 yang di era itu banyak perubahan yang terjadi di semua bidang. Termasuk dalam bidang pendidikan, perubahan yang terjadi di dunia pendidikan saat ini begitu signifikan dengan mulai ditinggalkannya metode pengajaran yang masih menggunakan cara konvensional. Melacak tugas dengan buku, komunikasi tatap muka, mengumpulkan tugas dalam bentuk hardcopy, yang tentu saja akan menyebabkan banyak kerugian dalam jangka waktu tertentu, seperti banyak tugas yang lama tersimpan dan sulit ditemukan ketika dibutuhkan. Metode pembelajaran dianggap sebagai cara yang membosankan, dimana siswa tidak dapat mengeksplorasi dalam pencarian pembelajaran untuk jumlah file yang telah dikumpulkan. Jadi mulai sekarang penerapan metode pembelajaran dilakukan dengan konsep gamification. Metode pembelajaran gamification dibuat untuk mengikuti era ketika siswa lebih memilih untuk bermain game daripada belajar, oleh karena itu metode gamification dapat diterapkan untuk manajemen pendidikan pada tingkat pendidikan yang lebih tinggi. Diharapkan bahwa metode ini dapat meningkatkan minat siswa dalam belajar sehingga memotivasi untuk mengeksplorasi kemampuan dalam proses pembelajaran.
Pengaruh Mailing Groups Sebagai Media Diskusi Dalam Motivasi Belajar Mahasiswa Aini, Qurotul; Rahardja, Untung; Supriyati, Ruli; Khoirunisa, Alfiah
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 3, No 1 (2019): Januari 2019
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v3i1.1039

Abstract

In the current era of globalization, technology management has touched every part of human life. The combination of these two factors will become a new innovation in the management of education. At Raharja College, the entire academic community has a facility in the form of an official e-mail, Rinfo, which functions as a communication medium. Therefore, it is necessary to optimize the use of RinfoApps which is used as a discussion medium for online learning. Mailing Groups is one of the Google System features that can be used as a formal media for the online learning discussion management process. By creating a forum called the class mailing list on Mailing Groups, students and lecturers can discuss anytime, students can share about learning material, and lecturers can also monitor the activeness of student discussions, this certainly has an important influence on learning motivation college student. Supported by 2 (two) research methods, namely library research and observation methods. The final results of the research that has been achieved are the formation of a discussion media that is easily accessible anywhere and anytime so that the discussion process between students and lecturers becomes more effective and efficient.
Online Learning Transition Based on Internet and E-Commerce Classroom Learning Management System (LMS) Sudaryono Sudaryono; Alfiah Khoirunisa; Abdullah Dwi Srenggini
CCIT (Creative Communication and Innovative Technology) Journal Vol 14 No 1 (2021): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (495.728 KB) | DOI: 10.33050/ccit.v14i1.1036

Abstract

In the era of digital information, especially in the field of education, online learning methods are currently developing rapidly in the learning and teaching process. The aim of this project is to provide a uniform and consistent user interface in the new learning management system (LMS) for students and faculties and to promote super users who will assist the faculty in a smooth transition from. The curriculum template is provided in the LMS for online learning processes or called e-Learning and has various training opportunities with super users that are interactive so that online learning will be effective and quality. (57%) report results from faculty feeling competent or very competent (36%) in their ability to use. Canvas ™ LMS after project implementation; There are several survey comments reflecting a positive response to the transition to Canvas ™. This project produces quality, student-centered online learning. Where is in accordance with the standardized template framework.
Performa Kinerja Admin Layanan Keuangan Mahasiswa Menggunakan Dashboard Pada Web Based Accounting Online Qurotul Aini; Untung Rahardja; Euis Sitinur Aisyah; Alfiah Khoirunisa
Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer Vol 15, No 1 (2020): Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer
Publisher : Mulawarman University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.641 KB) | DOI: 10.30872/jim.v15i1.1911

Abstract

Pemantauan kinerja admin layanan keuangan mahasiswa pada Web Based Accounting Online sebuah instansi merupakan hal yang harus dilakukan agar kinerjanya dapat terlihat. Kinerja admin layanan keuangan mahasiswa harus diperhatikan setiap saat untuk meminimalisir kesalahan yang dilakukan oleh user. Sama halnya dengan pemantauan kinerja karyawan pada umumnya, pemantauan ini dirasa perlu dilakukan agar tidak terjadi kerugian di antara kedua belah pihak baik user maupun instansi penyedia Web Based Accounting Online. Penggunaan dashboard pada Web Based Accounting Online dapat digunakan untuk memantau kinerja admin. Karena informasi yang disajikan pada dashboard dapat menampilkan hal-hal yang terjadi pada akun Web Based Accounting Online milik instansi yang meliputi tindakan membuat, mengubah dan menghapus transaksi, serta dapat melihat jika ada pengguna lain yang login. Metode yang digunakan pada penelitian ini yaitu mengidentifikasi permasalahan yang ada, lalu merencanakan hal apa yang harus dilakukan berdasarkan data yang didapatkan, dan merancang sistem penyampaian informasi untuk memantau kinerja. Dengan adanya penelitian ini guna untuk memantau kinerja karyawan sebagai admin  pada Web Based Accounting Online diharapkan dapat bekerja secara maksimal dan tidak melakukan kesalahan yang merugikan kedua belah pihak.
Blockchain Technology into Gamification on Education Qurotul Aini; Untung Rahardja; Alfiah Khoirunisa
IJCCS (Indonesian Journal of Computing and Cybernetics Systems) Vol 14, No 2 (2020): April
Publisher : IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/ijccs.53221

Abstract

As we know, Indonesia has begun to enter the era of revolution 4.0 which in that era there were many changes in all fields including the presence of blockchain technology which began to be in demand. Including in the field of education, the changes that occur in the world of education today are so significant with the commencement of the abandonment of teaching methods that still use conventional methods. Keep track of tasks by book, face to face communication, which of course will cause many losses in a certain period of time, as many tasks that have long been buried become difficult to find when needed, and the possibility of manipulation of tasks is still great. The learning method is considered as a boring and insecure way, where students cannot explore learning because the collected files can still be manipulated by other parties. So from now on the application of learning methods is changed by the concept of gamification which relies on blockchain technology. The gamification learning method was created to compensate for the times when students preferred to play games rather than learning, therefore the gamification method could be applied to management education in higher education.
MONITORING KINERJA USER AKUNTAN MENGGUNAKAN DASHBOARD PADA WEB BASED ACCOUNTING ONLINE DI PERGURUAN TINGGI Untung Rahardja; Qurotul Aini; Alfiah Khoirunisa
Jurnal Informatika Vol 18, No 2 (2018): Jurnal Informatika
Publisher : IIB Darmajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30873/ji.v18i2.1207

Abstract

Monitoring the performance of the accountant's user in an agency's Web Based Online Accounting is something that must be done so that its performance can be seen. Performance User accountants must be considered at all times to minimize errors made by the user. As well as monitoring the performance of employees in general, this monitoring is deemed necessary to prevent losses between the two parties, both the user and the provider of Web Based Accounting Online. The use of a dashboard on Web Based Online Accounting can be used to monitor user performance. Because the information presented on the dashboard can display things that happen to an Online Web Based Accounting account owned by an agency that includes actions to create, change and delete transactions, and can see if there are other users who log in. The method used in this study is to identify existing problems, then plan what should be done based on the data obtained, and design a system of information delivery to monitor performance. With the existence of this study in order to monitor the performance of employees as users of Web Based Online Accounting is expected to work optimally and not make mistakes that harm both parties.Keywords: Web Based Accounting Online, Dashboard, User
Blockchain-based Land Certificate Management in Indonesia Rosiyati MH Thamrin; Eka Purnama Harahap; Alfiah Khoirunisa; Adam Faturahman; Kenita Zelina
ADI Journal on Recent Innovation Vol. 2 No. 2 (2021): March
Publisher : ADI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/ajri.v2i2.339

Abstract

Indonesia is a densely populated country with a population of 260 million, making Indonesia the fourth most populous country in the world. The continued rapid development of the economy in Indonesia has made land an asset that provides benefits. In Indonesia, land ownership that has the highest legal power is proven by a Certificate of Ownership or in indonesian is called as Sertifikat Hak Milik (SHM). Meanwhile, the land titling process is often complex and lengthy, and because of the processing carried out by government agencies in handling a variety of different documents, some structured people commit fraud. The impact is that the model currently used does not have good governance. This research offers a Blockchain-based solution in providing data harmony and openness, lightening in data access, permanent records management, and most importantly it is a solution that is cheaper and faster. This research offers a step-by-step model of Blockchain selection beginning from the public Blockchain ledger which will continuously incorporate two degrees of Hybrid Blockchain. The smart contract design of the Public Blockchain is provided in detail as well as the use of Ethereum in implementing its prototype system. In the experimental test using the local Ethereum test network directly to show the effectiveness of the system. The results of the analysis show that the model offered can reduce the costs required for processing information, the number of trips required, and result in easy access to important information. With the implementation of Blockchain, efforts to digitize land rights in Indonesia can increase.
Analysis Of Deep Learning Techniques For Chest X-Ray Classification In Context Of Covid-19 Vertika Agarwal; M. C. Lohani; Ankur Singh Bist; Eka Purnama Harahap; Alfiah Khoirunisa
ADI Journal on Recent Innovation Vol. 3 No. 2 (2022): March
Publisher : ADI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/ajri.v3i2.659

Abstract

Coronaviruses (COV) are a large family of viruses that cause illness ranging from common cold to more severe disease such as MIDDLE EAST RESPIRATORY SYNDROME (MERS-COV) and SEVERE ACUTE RESPIRATORY SYNDROME (SARS-COV). Common signs of infection include respiratory symptoms, Fever, Cough, Shortness of breath and breathing difficulties. In severe cases, infection can cause pneumonia, severe acute respiratory syndrome, kidney failure and even death.3-Tier strategy is employed by government to combat this virus i.e., Track, Test and Treat. So, there is a need to increase the testing speed but the main stumbling block is the time RT-PCR takes which is around 2-3 days. In this situation, the recent research using Radiology imaging (such as Xray) techniques can be proven helpful to detect Covid 19. Latest deep learning techniques applied to Xray scans which rapidly detects the disease and thus reducing the time for testing. Moreover, it is accurate as compare to RT-PCR test where nose and mouth swabs are taken by lab technician which is prone to error.In this survey paper, ten different DL Techniques are surveyed which performs Xray classification with different accuracy. Different combination of Datasets are employed by these algorithms to improve the performance of their proposed model.Our paper evaluates the performance of each algorithm based on two parameters -Accuracy and Sensitivity.
Smart Digital Signature Berbasis Blockchain Pada Pendidikan Tinggi Menggunakan Metode SWOT Mohamad Rakhmansyah; Untung Rahardja; Nuke Puji Lestari Santoso; Alfiah Khoirunisa; Adam Faturahman
ADI Bisnis Digital Interdisiplin Jurnal Vol 2 No 1 Juni (2021): ADI Bisnis Digital Interdisiplin
Publisher : ADI Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/abdi.v2i1.325

Abstract

Validasi dokumen merupakan hal yang sangat penting dalam menyangkut keaslian aset digital pemilik. Dimana validasi dokumen saat ini masih bersifat tradisional dengan mengunjungi tempat tersebut. Namun, saat pandemi proses validasi dokumen tidak dilakukan tatap muka karena pandemi Covid-19. Penelitian ini bertujuan agar penggunaan teknologi tanda tangan digital pintar yang menjamin keamanan dan validitasnya tanpa harus tatap muka. Smart digital signature adalah tanda tangan digital yang terenkripsi dengan RSA-SHA256 berbasis blockchain dengan fitur penyimpanan cloud storage yang memudahkan untuk berbagi dokumen. Metode analisa SWOT untuk mengetahui penggunaan sistem secara keseluruhan dimulai dari strategi, peluang, kekuatan dan kelemahan. Kombinasi SHA-256 dan Teknologi blockchain diterapkan pada Smart Digital Signature untuk menyimpan data dengan keamanan yang tinggi dan terjamin keabsahannya dan terhindar dari pemalsuan. Temuan dari penelitian ini sistem tanda tangan digital memiliki dampak yang signifikan dari pemalsuan, pengesahan dan keamanan dokumen.