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Implementasi Algoritme SIMON untuk Enkripsi dan Dekripsi Berbasis QR Code Ngr. Putu Raka Novandra Asta; Ari Kusyanti; Kasyful Amron
Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer Vol 3 No 11 (2019): November 2019
Publisher : Fakultas Ilmu Komputer (FILKOM), Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (611.999 KB)

Abstract

Some advantages of e-payment model is the form of use of use of time, energy, and efficient. Positive and significant effects have been inflicted on this payment against the trade of goods and services. On the other hand it has been found in the field that there is data tapping by hackers disguised as customers to hack customer data. To prevent data from being hacked required a method to ensure data is kept secure. Cryptography and QR Code are methods for data to be secure. The research objective is to implement the SIMON algorithm 32 & 64 for a simple QR Code payment in the form of mobile application software. This research results that the implementation of SIMON 32 & 64 algorithm for QR Code payment can function to secure data. The results of other studies show that the validation of the plaintext and ciphertext based on the SIMON test vector shows that the results are the same as the SIMON test vector. Through encryption processing and decryption shows the total key expansion time is 5.3 seconds. The Total encryption time is 4.7 seconds. The Total key expansion decryption time is 5.3 seconds. Total Decryption Process is 2.1 seconds.
Integrating Augmented Reality with Management Information Systems for Enhanced Data Visualization in Retail Asta, Ngr. Putu Raka Novandra; Setiawan, Setiawan; Saputra, Memed; Najmuddin, Najmuddin; Bedra, Kddour Guettaoi
Journal of Social Science Utilizing Technology Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i2.964

Abstract

Background. Effective data management and visualization are essential for fast and informed decision-making in the retail industry. However, traditional data visualization methods are often less interactive and need help comprehensively conveying information. Augmented Reality (AR) offers great potential to improve visualizing data, allowing users to interact with data more intuitively and dynamically. Purpose. This research aims to integrate Augmented Reality technology with Management Information Systems (MIS) in retail, focusing on improving data visualization. The main objective is to evaluate the effectiveness of AR in presenting complex data more clearly and interactively to enhance the quality of decision-making in retail management. Method. The research method used is application development and testing. First, an AR application integrated with MIS is developed using an iterative software development approach. Once the application is created, testing is done in a retail environment. Qualitative and quantitative data were collected through observations, interviews, and surveys to evaluate the effectiveness and acceptability of this technology. Results. Research results show that integrating AR with MIS significantly improves how retail managers visualize and understand data. AR applications enable more interactive and easy-to-understand data visualization, which helps managers analyze trends and make better decisions. Users report improvements in decision-making efficiency and accuracy after using this app. Conclusion. Integration of Augmented Reality with Management Information Systems in retail has proven effective in improving data visualization. This technology not only makes data more accessible and understandable but also enhances user interaction with the data, leading to more informed decision-making. This research suggests a more comprehensive application of AR technology in the retail industry to support better and more efficient management.
The Effect of Using Digital Learning Applications on Student Achievement in Elementary Schools Asta, Ngr. Putu Raka Novandra; Aribowo, Aribowo; Saputra, Memed; Najmuddin, Najmuddin; Pahmi, Pahmi
Journal Emerging Technologies in Education Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jete.v2i1.735

Abstract

Background. Every digital technology will be able to influence its users. The response to incoming digital technology has pros and cons. The use of technology in education can no longer be avoided. The use of learning media in the form of applications will have a new impact on the world of education. Learning sometimes has to be done online due to some natural conditions that cannot be denied. Therefore, it is important to be able to use learning applications for education today. Purpose This study aims to determine the benefits of using learning applications. It is also useful to measure how influential the use of digital learning applications is on student achievement in elementary schools. The use of digital learning applications at the education level will have a significant impact on the success of education. Method. The method used in this research is a qualitative method. Qualitative method is a data that will be presented in the form of numbers. Data collection is in the form of distributing questionnaires to teachers and also parents whose children are at the elementary school level. In this case the statement is presented in google from. The statement contains matters relating to the influence of the use of digital learning applications on student achievement in education. This research is more focused on the elementary school level. Results. The results of this study explain that positive effects are obtained in the use of digital learning applications. However, there are also obstacles in using digital applications for learning at the elementary school level. Students who are still classified as underage must be extra supervised so as not to make mistakes in the use of technology. In addition, the use of technology that is influenced by the internet will also affect. This is due to some areas that are constrained by internet networks. In fact, there are still students in whose homes there is no digital technology. Conclusion This research can be concluded that the use of digital technology will have a significant and effective effect on student achievement at the elementary school level if done with the right method. Other supports are the internet and also tools as a medium to facilitate the use of learning applications. Every influence will certainly also experience challenges and obstacles as well as negative influences in its use.
Interactive Digital Art Exhibitions: Enhancing Public Engagement Through Technology in Fine Arts Asta, Ngr. Putu Raka Novandra; Sahirin, Rohmat; Khan, Mariam; Tu, Nguyen Minh
Journal of Social Science Utilizing Technology Vol. 2 No. 4 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i4.1739

Abstract

Background. Interactive digital art exhibitions have emerged as a significant trend in the intersection of technology and fine arts. These exhibitions leverage digital tools and technologies to enhance public engagement, offering immersive experiences that traditional art displays often lack. With the rise of digital technologies, there is a growing interest in understanding how interactive elements influence the way audiences engage with art and how such exhibitions can make art more accessible to a wider audience. Purpose. This study aims to investigate the impact of interactive digital art exhibitions on public engagement, focusing on how technology can be utilized to create more immersive and participatory experiences for art viewers. Method. A mixed-methods approach was employed, combining quantitative surveys and qualitative interviews with visitors of interactive digital art exhibitions. Data were collected from three art galleries hosting such exhibitions, with a sample of 200 participants. The study analyzed engagement levels, visitor feedback, and the role of technology in enhancing the art experience. Results. Findings indicate that interactive digital art exhibitions significantly increase visitor engagement, with 85% of participants reporting a deeper connection with the artwork. Technology, particularly interactive displays and virtual reality, was identified as a key factor in improving the audience’s overall experience. Conclusion. Interactive digital art exhibitions offer a novel approach to engaging the public in fine arts, making art more dynamic and accessible. The integration of technology enhances visitor interaction and creates more memorable and impactful experiences.
Integrating Augmented Reality with Management Information Systems for Enhanced Data Visualization in Retail Asta, Ngr. Putu Raka Novandra; Setiawan, Setiawan; Saputra, Memed; Najmuddin, Najmuddin; Bedra, Kddour Guettaoi
Journal of Social Science Utilizing Technology Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i2.964

Abstract

Background. Effective data management and visualization are essential for fast and informed decision-making in the retail industry. However, traditional data visualization methods are often less interactive and need help comprehensively conveying information. Augmented Reality (AR) offers great potential to improve visualizing data, allowing users to interact with data more intuitively and dynamically. Purpose. This research aims to integrate Augmented Reality technology with Management Information Systems (MIS) in retail, focusing on improving data visualization. The main objective is to evaluate the effectiveness of AR in presenting complex data more clearly and interactively to enhance the quality of decision-making in retail management. Method. The research method used is application development and testing. First, an AR application integrated with MIS is developed using an iterative software development approach. Once the application is created, testing is done in a retail environment. Qualitative and quantitative data were collected through observations, interviews, and surveys to evaluate the effectiveness and acceptability of this technology. Results. Research results show that integrating AR with MIS significantly improves how retail managers visualize and understand data. AR applications enable more interactive and easy-to-understand data visualization, which helps managers analyze trends and make better decisions. Users report improvements in decision-making efficiency and accuracy after using this app. Conclusion. Integration of Augmented Reality with Management Information Systems in retail has proven effective in improving data visualization. This technology not only makes data more accessible and understandable but also enhances user interaction with the data, leading to more informed decision-making. This research suggests a more comprehensive application of AR technology in the retail industry to support better and more efficient management.
Interactive Digital Art Exhibitions: Enhancing Public Engagement Through Technology in Fine Arts Asta, Ngr. Putu Raka Novandra; Sahirin, Rohmat; Khan, Mariam; Tu, Nguyen Minh
Journal of Social Science Utilizing Technology Vol. 2 No. 4 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jssut.v2i4.1739

Abstract

Background. Interactive digital art exhibitions have emerged as a significant trend in the intersection of technology and fine arts. These exhibitions leverage digital tools and technologies to enhance public engagement, offering immersive experiences that traditional art displays often lack. With the rise of digital technologies, there is a growing interest in understanding how interactive elements influence the way audiences engage with art and how such exhibitions can make art more accessible to a wider audience. Purpose. This study aims to investigate the impact of interactive digital art exhibitions on public engagement, focusing on how technology can be utilized to create more immersive and participatory experiences for art viewers. Method. A mixed-methods approach was employed, combining quantitative surveys and qualitative interviews with visitors of interactive digital art exhibitions. Data were collected from three art galleries hosting such exhibitions, with a sample of 200 participants. The study analyzed engagement levels, visitor feedback, and the role of technology in enhancing the art experience. Results. Findings indicate that interactive digital art exhibitions significantly increase visitor engagement, with 85% of participants reporting a deeper connection with the artwork. Technology, particularly interactive displays and virtual reality, was identified as a key factor in improving the audience’s overall experience. Conclusion. Interactive digital art exhibitions offer a novel approach to engaging the public in fine arts, making art more dynamic and accessible. The integration of technology enhances visitor interaction and creates more memorable and impactful experiences.
Green Accounting Practice Model for Tourism Villages in Support of Sustainable Tourism in Bali Astawa, I Putu; Arya Astawa, I Nyoman Gede; Ardina, Cening; Novandra Asta, Ngr. Putu Raka
Pusaka : Journal of Tourism, Hospitality, Travel and Business Event Vol. 7 No. 1 (2025): February-Juli
Publisher : Politeknik Pariwisata Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33649/padaidi.v1i2.344

Abstract

Tourism is currently in the spotlight because the massive use of natural resources is rumored to damage the order of life in the future. Various efforts are made for tourism business actors to maintain sustainability so that this nature remains sustainable. Information on sustainability activities is very important to be known by all parties to legitimize the implementation of sustainability. This research provides information on the implementation of sustainability practices in tourist villages with the main objective of designing a financial transaction model based on green accounting practices that have not been widely practiced in a tourist destination in the village. A qualitative approach was used to dig deeper into the data from five informants of tourist village managers who have implemented sustainability. The results of the study explain that transactions related to the environment are recorded, recognition of costs incurred, measurement, recording to accounts, then presented and detailed disclosure of environmental costs. In addition, it was found that environmental prevention costs, environmental detection costs and internal failure costs in strengthening sustainable tourism. The results of the study contribute to accounting science in revealing an environmental cost aimed at supporting sustainable tourism. This condition is a new way of maintaining sustainability oriented on financial transactions. This research can be developed quantitatively in strengthening the green accounting model associated with sustainable tourism.