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IPTEK BAGI PRODUK EKSPORKERAJINAN SONGKET MOTIF BALI DI KABUPATEN KARANGASEM BALI TAHUN KEDUA Yulyantari, Luh Made; Adh, IGKG Puritan Wijaya
Ngayah: Majalah Aplikasi IPTEKS Vol 9 No 1 (2018): Ngayah: Majalah Aplikasi IPTEKS
Publisher : Forum Layanan IPTEKS Bagi Masyarakat (FLipMAS) Wilayah Bali

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Abstract

Meningkatnya permintaan kain tenun songket memunculkan usaha-usaha mikro dalam pembuatan tenun songket yang tersebar di desa Sidemen yang memiliki ciri khas tersendiri dari tenun songket Bali. Songket Ayu Sidemen dan UK Suastini Songket merupakan usaha tenun songket yang berbahan dasar benang. Permasalahan-permasalahan yang terjadi saat ini adalah seperti kurangnya tempat kerja yang representatif, kurangnya alat-alat tenun yang sudah berfungsi kurang baik karena usia alat tenun, pengolahan dan pengelolaan bahan baku dan hasil produksi yang belum terkelola dengan baik, manajemen sumber daya manusia dan manajemen keuangan yang perlu ditingkatkan, kemasan produk yang masih sangat sederhana, motif tenun songket yang masihkurang variatif, dan teknik-teknik pemasaran yang masih tradisional dan belum tersentuh teknologi sebagai alat bantu pemasaran. Berdasarkan permasalahan yang dihadapai maka akan dilakukan kegiatan bertahap selama tiga tahun mulai dari manajemen pengolahan bahan tenun sampai dengan pengemasan produk hasil dan pemasaran produk melalui jalur internet. Pada tahun pertama (2016) mencapai luaran berupa perbaikan tempat kerja 100% menjadi lebih baik, aset UKM meningkat 50%, tenaga kerja dapat dengan baik mengelola bahan tenun dan meningkatnya kualitas hasil produk sebesar 20%. Selanjutnya, pelaksanaan tahun kedua yaitu pada Tahun 2017memiliki luaran berupa kemampuan membuat konten digital sebagai sarana pendukung pemasaran pada media daring mencapai 75% dari kesuluruhan tenaga kerja pihak UKM, pemilik UKM dapat dengan baik menguasai manajemen operasional dan penjualan ekspor sehingga peningkatan penjualan hasil produk sebesar 40%. Pelatihan desain dan pengemasan produk juga dilakukan pada tahun kedua dengan luaran berupa kemasan produk berstandar internasional. The increasing demand for songket woven fabric raises micro businesses in the making of songket weaving spread in the village of Sidemen which has its own distinctive features of Bali songket weaving. Songket Ayu Sidemen and UK Suastini Songket is a songket-based weaving business. The current problems are the lack of representative workplaces, the lack of well-functioning looms due to the age of the looms, the processing and management of raw materials and unreliable production, human resource management and management finance that needs to be upgraded, product packaging that is still very simple, songket weaving motives are still less varied, and marketing techniques are still traditional and untapped technology as a marketing tool. Based on the problems faced it will be a gradual activity for three years ranging from weaving material processing management to packaging products and product marketing through the internet. In the first year (2016) the output of workplace improvement 100% to be better, the assets of SMEs increased 50%, the workforce can properly manage the loom and increase product quality by 20%. Furthermore, the second year of 2017 has the ability to create digital content as a means of marketing support to online media reaching 75% of the total workforce of SMEs, the owners of SMEs can well master the operational management and export sales resulting in increased sales of products by 40%. Product design and packaging training is also done in the second year with output in the form of packaging of international standard products.
IPTEK BAGI PRODUK EKSPOR KERAJINAN SONGKET MOTIF BALI DI KABUPATEN KARANGASEM BALI TAHUN KETIGA Yulyantari, Luh Made; Adh, IGKG Puritan Wijaya
Ngayah: Majalah Aplikasi IPTEKS Vol 10 No 1 (2019): Ngayah: Majalah Aplikasi IPTEKS
Publisher : Forum Layanan IPTEKS Bagi Masyarakat (FLipMAS) Wilayah Bali

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Abstract

The increasing demand for songket woven fabric has led to micro businesses in the manufacture of songket weaving in the village of Sidemen which has its own characteristics from Balinese songket weaving. Songket Ayu Sidemen and UK Suastini Songket are yarn-based songket weaving businesses. The problems that occur at this time are such as the lack of a representative work place, the lack of looms that have functioned poorly due to the age of looms, processing and management of raw materials and products that have not been well managed, human resource management and management finance that needs to be improved, product packaging that is still very simple, songket weaving motifs that are still less varied, and marketing techniques that are still traditional and untouched by technology as a marketing aid. Based on the problems faced, there will be a phased activity for three years starting from the management of woven materials to product packaging and product marketing through the internet. In the first year (2016) achieving output in the form of 100% workplace improvement to be better, SME assets increased by 50%, workers could better manage woven materials and increase product quality by 20%. In the second year (2017) is the first ability of all (100%) UKM workers in making good motives and designs and able to design product packaging. Both UKM owners can do well in operational management, labor and management of woven materials, so that it can make 40% efficient use of resources. All three UKM are able to increase marketing network expansion by 50% using the latest communication technology and social media utilization. Output focus in the third year (2018) is the first application of inventory systems, financial systems and marketing systems and websites as marketing tools have been able to be applied to SME partners by 100%. Both partner UKM are able to market products to international standards for fabric products. Third, the achievement of marketing network expansion by 50% and product sales by 40%..
Sosialisasi Pemanfaatan Media Sosial Sebagai Media Promosi Serta Penyebaran Informasi di Desa Dalang Saputra, I Made Arya Budhi; Gautama, I Made Bhaskara; Pramitaresthi, I Gusti Ayu; Setyaningrum, K. Putri; Widyawati, Kadek Ayu; Trinadi, Ni Komang Ayu; Devi, Ni Luh Putu Satya; Putra, Putu Muliana; Bramanta, I Gusti Ngurah Alit Bayu; Meilyanjani, Ni Putu Gita; Adhityasaputra, I Komang Wira; ADH, IGKG Puritan Wijaya; Arsa, I Gusti Ngurah Wikranta
Journal of Community Development Vol. 3 No. 2 (2022): December
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v3i2.75

Abstract

COVID-19 has had a major impact on all sectors of society, starting from health, the economy, and tourism. The outbreak of the spread of this disease causes a lack of public awareness of the importance of clean and healthy living behavior (PHBS). PHBS is an effort that can be made by the community to improve the quality of health through individuals, groups, or society at large. As well as the restrictions on community activities, especially in the economic sector, the people's purchasing power decreases for MSME products, precisely in Dalang Village. Therefore, in this community service, UKM KSR-PMI Unit ITB STIKOM Bali held community service in the form of health socialization and socialization of the use of technology. Broadly speaking, this activity is divided into health socialization which aims to increase public awareness of the importance of maintaining a Clean and Healthy Lifestyle (PHBS) and socialization of the use of social media technology and e-commerce which aims to improve and help the economy and MSMEs in Dalang Village. . This activity that has been carried out by UKM KSR-PMI Unit ITB STIKOM Bali has a fairly large and good impact on people's understanding which can be seen from the results of the percentage of questionnaires. From this activity 88% showed that participants had understood the socialization material that had been given directly.
Game 3D MMORPG sebagai Media Pembelajaran Cerita Rakyat Suardika, I Gede; ADH, IGKG Puritan Wijaya; Adnyana, I Made Budi
Jurnal Kridatama Sains dan Teknologi Vol 6 No 01 (2024): JURNAL KRIDATAMA SAINS DAN TEKNOLOGI
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/kst.v6i01.1135

Abstract

Folklore is a part of oral literature or a genre of folklore that has been told from generation to generation. Folklore can help in the process of forming a child's character which can influence academic success. It is very possible that folklore will be lost over time. Many things have been done in an effort to preserve folklore. Seeing the urgency of this problem, namely how important the benefits of folklore are and the preservation efforts that need to be made, this research tries to develop an MMORPG game technology that can be used as a medium for learning folklore. The research method used is Research and Development (R&D). This research has succeeded in developing an MMORPG game using the GDLC method where all the functionality contained in this game has been successfully executed according to expectations, tested using the Blacxbox Testing method using the State Transition technique. It is hoped that the quests or missions embedded in this game can become a medium for introducing and learning folklore in Indonesia.