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Journal : JURNAL TUNAS PENDIDIKAN

PENGEMBANGAN E- MODUL IPS BERBASIS APLIKASI PAGE FLIP UNTUK KELAS IV SEKOLAH DASAR Fatimah, Iis Daniati
Jurnal Tunas Pendidikan Vol. 5 No. 1 (2022): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v5i1.893

Abstract

The teaching materials developed should be used independently and easily accessible by learners. The module becomes one form of the teaching material that can be developed because it has five main characteristics that become the strong of self-instructional (facilitating self-instructional (facilitating self-instructional (facilitating self-instructional), self mastery (loading whole materials), stand-alone (independent), adaptive, and use friendly (easy to use). It is research and developmen/r&d. The research model developed by the researcher model 4p, development goes on to define, decomposition, development and dissemination of product. The design worthiness of the module can be seen from the validation given by the design expert. The instrument used to collect data is a validation sheet. The results of data collection are analyzed using qualitative descriptive techniques. The design worthiness of the module is demonstrated through the validator of the design experts, where at stage 1 validation get a 64% percentage with sufficient criteria. Based on input and phase 1 assessments, they are revised on the module and continue validation at phase 2. As for the percentage at stage 2, it's 92% with very good criteria.
PENGEMBANGAN LKPD DENGAN MENGGUNAKAN MEDIA MONOPOLI PAPAN KAYU REKAYASA (MOKAYA) UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA SD/MI Widiyati, Evita Widiyati; Fatimah, Iis Daniati; Bahrodin, Ariga Bahrodin
Jurnal Tunas Pendidikan Vol. 5 No. 2 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v5i2.1129

Abstract

Natural science is an attempt to understand nature properly using procedures and reasoning to get a conclusion. In science learning, of course, requires teaching materials. The teaching material in question is to use LKPD. The purpose of this development research is to find out the effectiveness and practicality of using LKPD using engineered wood monopoly media (mokaya). This research is research and development using the ADDIE development model with stages namely analysis, design, development, implementation, and evaluation. ). Collecting data using the method of learning achievement tests, questionnaires, interviews and documentation. The data analysis technique used was the validity score test, practicality, N-gain and student response questionnaire score test. Based on the results of the calculation of the student test results with the information that if the N-Gain index is in the range of values 0.3≤Ng ≥0.7 then the interpretation or statement is moderate. From these results it can be concluded that by using LKPD with mokaya media, it can improve student test results. LKPD using mokaya media fulfills the criteria of being effective and can be used in the science learning process in elementary schools/Madrasah Ibtida'iyah.Keywords: content, formatting, article.
PENGEMBANGAN BAHAN AJAR BERBASIS DISCOVERY APPROACH UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SEKOLAH DASAR Fatimah, Iis Daniati; Wiratama, Novialita Angga
Jurnal Tunas Pendidikan Vol. 6 No. 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1464

Abstract

This research development is to develop teaching materials on the learning of Natural Science material nature and changes in The Shape of objects based on the discovery approach. The purpose of researchers to develop teaching materials based on the discovery approach to determine the validity and effectiveness of the developed teaching materials. This development is carried out using the ADDIE model which consists of 5 (five stage)namely analize (analysis), design (design), develop (development) implement (implementation),and evaluate (evaluation). Data analysis techniques used are data analysisvalidityand effectiveness data analysis. Based on the validation test, the results obtained that the teaching have very valid criteria for use with the percentage of material experts 76% , media experts 98% , and linguists 78%,product revisions have been made so that they can be tested subjects. Based on the test resultsto determine the effectiveness of learning outcomes obtained an average of 85.200 post test and pre test value of 76.600.
PENGEMBANGAN LKPD BERBASIS KARAKTER KEARIFAN LOKAL PELAJARAN PPKn PADA KELAS IV SD Fatimah, Iis Daniati; Wiratama, Novialita Angga
Jurnal Tunas Pendidikan Vol. 6 No. 2 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i2.1786

Abstract

This research aims to develop learning tools in the form of independent curriculum LKPD based on local wisdom for PPKn subjects in class IV elementary school. Development of local wisdom-based LKPD on regional cultural diversity material using development research (R&D) with 4D design to determine the validity of the research instruments used in the form of interview sheets and validation sheets. design validation, learning on aspects of graphic feasibility with an average score of 6.7, a percentage of 93% included in the "Very Feasible" category, while in the feasibility aspect of presentation the average score was 5, a percentage of 96% included in the "Very Feasible" category ”. Thus obtaining a total average score of 5.85, a percentage of 94.5% falls into the "Very Decent" category. In validating the learning material, scores were obtained for the appropriateness aspect of the content with an average score of 6.5, a percentage of 95% included in the "Very Eligible" category, while the average score for the language appropriateness aspect reached 5, a percentage of 87% included in the “Very Decent” category. So an overall average score of 4.8 was obtained, a percentage of 95% falling into the "Very Decent" category.
PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA PROFESI (UTP) UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SDN KINGKING 2 TUBAN: PENGEMBANGAN MEDIA PEMBELAJARAN Fatimah, Iis Daniati; WIRATAMA, nOVIALITA ANGGA
Jurnal Tunas Pendidikan Vol. 7 No. 1 (2024): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i1.2394

Abstract

This development research aims to determine the validity, practicality and effectiveness of learning media. The research method used is development research or R&D (research and development) with the ADDIE model which consists of five stages: Analysis, Design, Development, Implementation, Evaluate. The test subjects in the research were fourth grade students at SDN Kingking 2 Tuban. Data collection was carried out using interview techniques, observation, questionnaires, tests and documentation. Data instruments were obtained from expert validation sheets, teacher and student response questionnaires and test sheets. The research results regarding the validity of UTP media were declared very valid and obtained a percentage of media experts of 89,4%, material experts 100%. The results of the teacher response questionnaire were stated to be very practical with a percentage of 93.33%. The learning outcomes test obtained 89,28% with high criteria. Based on the data obtained, the UTP (professional snakes and ladders) learning media was declared valid, practical and effective for use in the learning process.
BUDAYA LUHUR KUPATAN MAKNA DAN NILAI DALAM PEMBELAJARAN PESERTA DIDIK SEKOLAH DASAR Fatimah, Iis Daniati; Novialita Angga Wiratama; Fera Dwidarti
Jurnal Tunas Pendidikan Vol. 7 No. 2 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v7i2.2854

Abstract

This article examines the meaning and value of the kupatan tradition for students. The method used is a qualitative method with a descriptive analysis approach that aims to explain how the kupatan tradition has an impact on the value and meaning for students. The results of this study indicate that the kupatan tradition in several regions has its own characteristics. However, these characteristics do not eliminate the meaning of the kupatan tradition itself, which is a form of gratitude to God Almighty. Kupat as a regional specialty food has its own meaning for students. Kupat is closely related in terms of mathematics ketupat has a geometric shape that can be studied by students. Through civic education that reflects the attitude of mutual cooperation, togetherness, harmony and never give up. In the review of kupat language has a variety of meanings seen from the meaning and understanding. The conclusion of the research carried out that through the kupatan tradition can instill good and moral values for students in everyday life.
UPAYA MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS MELALUI PENGGUNAAN MEDIA BAAMBOOZLE KELAS IV UPT SD NEGERI BATURETNO I TUBAN Fatimah, Iis Daniati; Novialita Angga Wiratama; Fera Dwi Darti
Jurnal Tunas Pendidikan Vol. 8 No. 1 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8i1.3705

Abstract

Classroom action research is the research used in this study. The purpose of the research is to describe the improvement of learning outcomes in IPAS for grade IV after the use of Baamboozle game media. The data collection methods used include interIVews, observations, documentation, and tests. The research subjects consisted of 28 students, comprising 12 male students and 16 female students. Based on the research results, it was found that 14 students or 74% of all students scored below 60, compared to the first cycle data where only 10 students or 53% had scores below 60, while the number of students who were not yet finished is 5 students or 26% who scored above 70. The results of the observation of student actiIVties in learning consists of: 1) students make an effort to ask questions if there is something they do not understand; 2) students make an effort to solve IPAS problems in their own way; 3) students make an effort to complete IPAS problems following the steps that have been outlined. Keywords: Learning outcomes; IPAS; Baamboozle Media
UPAYA MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN IPAS MELALUI PENGGUNAAN MEDIA BAAMBOOZLE KELAS IV UPT SD NEGERI BATURETNO I TUBAN Fatimah, Iis Daniati; Novialita Angga Wiratama; Fera Dwi Darti
Jurnal Tunas Pendidikan Vol. 8 No. 1 (2025): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v8i1.3705

Abstract

Classroom action research is the research used in this study. The purpose of the research is to describe the improvement of learning outcomes in IPAS for grade IV after the use of Baamboozle game media. The data collection methods used include interIVews, observations, documentation, and tests. The research subjects consisted of 28 students, comprising 12 male students and 16 female students. Based on the research results, it was found that 14 students or 74% of all students scored below 60, compared to the first cycle data where only 10 students or 53% had scores below 60, while the number of students who were not yet finished is 5 students or 26% who scored above 70. The results of the observation of student actiIVties in learning consists of: 1) students make an effort to ask questions if there is something they do not understand; 2) students make an effort to solve IPAS problems in their own way; 3) students make an effort to complete IPAS problems following the steps that have been outlined. Keywords: Learning outcomes; IPAS; Baamboozle Media