Amin, Nor Fadila
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Development of Blended Learning Activities Based on 3CM (Cool-Critical-Creative-Meaningful) to Support Creativity and Good Character Students Wahyudi, Wahyudi; Kusuma, Dani; Prihatnani, Erlina; Nova Hasti Yunianta, Tri; Amin, Nor Fadila
Journal of Nonformal Education Vol 9, No 1 (2023): February: Community Empowerment and Equivalency Education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jne.v9i1.42095

Abstract

Good character and creativity are two of the ten determining factors of a person's success. These two things are important to form in educational activities, especially in elementary schools. During the Covid-19 pandemic, this became a tough challenge to achieve. The new normal period is beginning, and a good and effective learning preparation is needed. The purpose of this study is to develop blended learning activities with the 3CM model to increase students' creativity and good character. Blended learning is one of the alternative learning modes that can be done. It requires appropriate design and learning activities. Blended learning that gives students the opportunity to develop critical, creative, meaning-ful thinking skills in a fun and challenging way. One of them is a blended learning design based on 3CM (Cool-Critical-Creative-Meaningful). Learning activities with blended learning can be done with full online or a combination of face-to-face and online. This research is RnD re-search with ASSURE design in 6 stages of development activity. The results of the development of blended learning activities based on 3CM learning are carried out in 4 activities, namely 1) it's time to play and challenge (cool), 2) it's time to criticize (critical), 3) it's time to be creative, 4) it's time to reflect and take meaning (meaningful). The results of the assessment of blended learning activities aspects of ease of access to learning score 4.48 (excellent), aspects of content, media and teaching materials score 4.57 (excellent) from the assessment of 45 teachers. Student response to aspects of ease of access to learning score 4.72 (excellent), aspects of content, media and teaching materials score 4.72 (excellent). The results of this study are proven to increase students' creativity and good character.
Implementation of Information Technology Algorithms Based on ICT Media to Make Teachers Have 21st Century Skills Yolviansyah, Fauziah; Amin, Nor Fadila; Retutas, Mildin; Tuan, Nguyen Anh; Peiling, Liu
Journal of Educational Technology and Learning Creativity Vol. 1 No. 2 (2023): December
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/jetlc.v1i2.1398

Abstract

Purpose of the study: This study aims to improve technological literacy and 21st century skills of teachers through the implementation of algorithms based on ICT media, relevant to the demands of the Industrial Revolution 5.0 era. Methodology: The research method uses an experimental approach with a pretest-posttest design and data collection through questionnaires and observations. Training was given to 30 high school teachers using algorithmic technology and ICT media. The data analysis used was parametric statistics using the t-test.. Main Findings: The results of the study showed a significant increase in technological literacy and 21st century skills, with an average increase of 26.9%, especially in the ICT Media aspect. Novelty/Originality of this study: The novelty of this research lies in the futuristic algorithmic integration in ICT media for learning, which provides an innovative solution for teacher competency development. This finding is expected to be a guide in designing technology-based training programs for adaptive and innovative education.