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Analysis of the Use of GPT Chat to Improve Student Performance Jumriah, Jumriah; Susilawati, Eneng Sri; Supriatna, Eka; Smas, Musa Hefer; Arini, Ira
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.725

Abstract

An AI-powered system that enables text-based conversational interactions, the Generative Pre-training Transformer (GPT). GPT has various functions, including language translation, providing recommendations, increasing productivity, and assisting in education. The benefits of using GPT in education include personalized learning, accessibility, interactive learning resources, and assistance with assignments and problem solving. However, there are limitations to using GPT Chat, such as its limited understanding, inability to replace creative work, and its tendency to provide inaccurate answers. Additionally, it cannot differentiate between fact and opinion, and requires a stable internet connection. While Chat GPT can be useful for instant data retrieval, summaries, and other research tasks, it should not be relied upon as a replacement for manual research processes. Continuing ongoing research and development is crucial to maximize the benefits of using Chat GPT while overcoming existing challenges.
Pemetaan Jaringan Pengetahuan: Analisis Jaringan Sastra Sistematis Permainan Banyumasan dan Berpikir Kritis Anak Murni, Murni; Susilawati, Eneng Sri; Syarah, Erie Siti
SENTRI: Jurnal Riset Ilmiah Vol. 5 No. 2 (2026): SENTRI : Jurnal Riset Ilmiah, Februari 2026
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v5i2.5786

Abstract

Critical thinking is increasingly recognized as a core competency of the 21st century that must be cultivated from the early stages of education. However, in early childhood education practices, the development of critical thinking still tends to focus on formal approaches and modern or digital games, while the potential of traditional games rich in cultural context and cognitive challenges has not been systematically studied. Traditional cultural practices are often positioned merely as recreational activities, rather than as pedagogical media for developing children's higher-order thinking skills. Therefore, this study aims to examine how traditional Banyumasan games, particularly Lowok and Lithongan, contribute to fostering children's critical thinking skills. Through Systematic Literature Network Analysis (SLNA), this study reviewed and mapped 163 scientific articles indexed by Scopus and Web of Science published between 2010 and 2024. Bibliometric and network analyses were conducted using VOS viewer to identify keyword relationships, co-citation patterns, bibliographic coupling, and collaboration networks between authors, institutions, and countries. The research findings reveal four main clusters: critical thinking and problem-solving in early childhood education, culture-based pedagogy through traditional games, collaborative learning and social interaction, and the integration of 21st-century skills in a game-based approach. The mapping results also indicate that neuroscientific perspectives examining the cognitive and neural mechanisms underlying traditional game-based learning remain underexplored, highlighting a significant research gap in this field. Although this field is rapidly developing, publications are still dominated by American and European sources, with contributions from Southeast Asia limited. This research contributes to the development of educational science by demonstrating how culture-based pedagogical practices can strengthen children's critical thinking skills while opening up cross-cultural and longitudinal research directions.