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The Analysis of Implementation Business Model Canvas At The E-Marketplace Dipeta Company Purnawati, Ni Wayan; Setyohadi, Djoko Budiyanto
Scientific Journal of Informatics Vol 4, No 2 (2017): November 2017
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sji.v4i2.9945

Abstract

In the internet Era as now everything is easily accessible, obtaining good information, education, services even trade. E-Marketplace as a new innovation for interaction between buyer and seller can also encourage micro medium to promote his business. www.pesansaja.com released by dipeta in the field of E-Marketplace of local culinary, which still require a lot of innovation to be able to attract customers and keep them. Innovation is also needed to be able to compete with other competitors on the E-Marketplace that engaged in the same. Hence the need for the implementation of the business model in this business model Canvas to get new business models to suit the wishes of the customer and an evaluation based on the strong and weak points of this business. The results of the implementation are expected to make the company's E-Marketplace is getting big and compete at a national level as an E-Marketplace of successful culinary attract customers
Evaluasi Heuristik E-Learning Institut Agama Hindu Negeri Tampung Penyang Palangka Raya Purnawati, Ni Wayan; Alit Arsana, I Nyoman; Janardana Febrian Agus, I Putu
Jurnal Saintekom : Sains, Teknologi, Komputer dan Manajemen Vol 14 No 2 (2024): September 2024
Publisher : STMIK Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33020/saintekom.v14i2.648

Abstract

Institute of Hindu Religion (IAHN) Tampung Penyang Palangka Raya has e-learning in an e-campus with complex features. Many e-learning features become ineffective, and make users unable to maximize their use. Therefore, a heuristic evaluation approach from Nielsen's is needed to find out the extent of usability in the e-learning. The heuristic evaluation method is a method used to find usability problems of a product using 10 heuristic evaluation principles. In this research, the assessment was carried out by 4 expert usability evaluators. The calculation of usability heuristic evaluation using severity ratings scale has been done. The results of the assessment based on heuristic evaluation on the IAHN-TP Palangka Raya e-campus application resulted in 24 problem findings. The highest value of the average severity rating (SR) is on the principle of error prevention and as much as 92% of the largest percentage is on the principle of visibility of system status. This research also provides recommendations for design improvements ranging from adding functions, changing appearance, and layout according to the results of the heuristic evaluation. These recommendations can be used as a consideration for the IAHN-TP campus management in improving the application.
Gamifikasi dan Teknologi Komunikasi : Meningkatkan Keterlibatan dan Interaksi Berkomunikasi dalam Pendidikan Arsana, I Nyoman Alit; Merliana, Ni Putu Eka; Purnawati, Ni Wayan
Dharma Duta Vol 22 No 02 (2024): Dharma Duta : Jurnal Penerangan Agama Hindu
Publisher : Fakultas Dharma Duta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33363/dd.v22i02.1395

Abstract

Communication technology with gamification is an innovative strategy that can change behavior in the learning process, especially in student engagement and interaction. In the context of learning, communication technology, such as e-learning, is used to connect students and teachers through digital platforms that provide learning content, discussion forums, and assignments. Communication technology with gamification provides opportunities for students to interact widely in the learning process. This study aims to explore the strategies used in the utilization of communication technology with game elements in gamification so as to produce positive behavior in communication engagement and interaction between students, students, teachers, and students with content. The method used was a literature review with the research spanning from 2014 to 2024. The results of this study show a conceptual model that can be used to develop learning strategies for gamification. The results will provide practical insights into developing an engaging and fun communication technology-based learning model to increase communication engagement and interaction.
SIKAP MODERASI BERAGAMA DALAM MENGGUNAKAN MEDIA SOSIAL Arsana, I Nyoman Alit; Purnawati, Ni Wayan; Handoko, Handoko; Evriani, Yulis
Widya Katambung Vol 14 No 2 (2023): Jurnal Widya Katambung: Filsafat Agama Hindu
Publisher : Fakultas Dharma Duta dan Brahma Widya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33363/wk.v14i2.1124

Abstract

Internet kini telah menjadi bagian tak terpisahkan dari masyarakat Indonesia. Selama ini Internet hanya digunakan untuk bertukar informasi melalui email dan chatting, serta untuk mencari informasi menggunakan mesin pencari Google. Salah satu bentuk perkembangan teknologi dan informasi saat ini dapat dirasakan dengan hadirnya berbagai media sosial seperti Instagram, Twitter, Facebook, WhatsApp, dan Telegram. Kehadiran media sosial saat ini memberikan dampak dan manfaat tidak langsung bagi masyarakat baik dari sudut pandang positif maupun negatif. Dampak negatif media sosial antara lain penyebaran berita bohong dan ujaran kebencian. Tujuan penyebaran berita palsu bermacam-macam, namun umumnya berita palsu disebarkan di media sosial sebagai lelucon atau sekedar iseng untuk meremehkan pesaing (black campaign). Mulai dari periklanan melalui penipuan, provokasi, propaganda, atau pembentukan opini publik, hingga upaya yang ditargetkan untuk menutupi kesalahan tertentu. Dengan bersikap waspada, mengaitkannya dengan kehidupan sosial diantara kita, serta mengkategorikan dan memilih konten media sosial yang dapat diterima dan konten media sosial yang sebaiknya ditolak, kita akan dapat memfilter konten media sosial. Dan dengan penguatan kepemimpinan keagamaan melalui Kementerian Agama, kita dapat memperkuat moderasi beragama.
KESADARAN BERBUDI LUHUR DALAM BERMEDIA SOSIAL UNTUK MENGHINDARI TINDAKAN UJARAN KEBENCIAN MENURUT AGAMA HINDU Arsana, I Nyoman Alit; Purnawati, Ni Wayan; Ningsih, Cryshna Selistya
Widya Katambung Vol 15 No 1 (2024): Jurnal Widya Katambung: Filsafat Agama Hindu
Publisher : Fakultas Dharma Duta dan Brahma Widya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33363/wk.v15i1.1233

Abstract

Social Media has become an important part of people's lives amidst the development of information technology. The development of information technology, especially social media, has had many positive and negative impacts. The negative impact is hate speech. Technological advances give perpetrators influence in carrying out hate speech because of the availability of tools and facilities that are easy to obtain. These facilities include ease of obtaining a smartphone, multiple facilities or features, profile cloning. This convenience should be accompanied by legal awareness, especially the Information and Electronic Transactions (ITE) Law and having noble character. Hindu religious teachings which teach the creation of noble character and essentially everything is oriented towards fostering ethics and noble character.