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Gamifikasi dan Teknologi Komunikasi : Meningkatkan Keterlibatan dan Interaksi Berkomunikasi dalam Pendidikan Arsana, I Nyoman Alit; Merliana, Ni Putu Eka; Purnawati, Ni Wayan
Dharma Duta Vol 22 No 02 (2024): Dharma Duta : Jurnal Penerangan Agama Hindu
Publisher : Fakultas Dharma Duta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33363/dd.v22i02.1395

Abstract

Communication technology with gamification is an innovative strategy that can change behavior in the learning process, especially in student engagement and interaction. In the context of learning, communication technology, such as e-learning, is used to connect students and teachers through digital platforms that provide learning content, discussion forums, and assignments. Communication technology with gamification provides opportunities for students to interact widely in the learning process. This study aims to explore the strategies used in the utilization of communication technology with game elements in gamification so as to produce positive behavior in communication engagement and interaction between students, students, teachers, and students with content. The method used was a literature review with the research spanning from 2014 to 2024. The results of this study show a conceptual model that can be used to develop learning strategies for gamification. The results will provide practical insights into developing an engaging and fun communication technology-based learning model to increase communication engagement and interaction.
Analisis dan Evaluasi Pengalaman Pengguna PaTik Bali dengan Metode User Experience Questionnaire (UEQ) Wijaya, I Nyoman Saputra Wahyu; Santika, Putu Praba; Iswara, Ida Bagus Ary Indra; Arsana, I Nyoman Alit
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 8 No 2: April 2021
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.2020762763

Abstract

PaTik Bali merupakan aplikasi keyboard virtual berbasis mobile. Keyboard PaTik berfungsi menulis aksara Bali. PaTik memiliki fitur autocorrection sesuai dengan pasang pageh aksara bali. Pada google playstore, jumlah perangkat terinstall lebih dari 89.000 perangkat mobile. Dalam penelitian ini ingin diketahui tingkat kenyamanan pengguna dari segi User Experience. Maka dalam penelitian ini dilakukan evaluasi pengalaman pengguna PaTik Bali. Evaluasi dilakukan dengan metode User Experience Questionnaire (UEQ). Kelengkapan aspek, yaitu attractiveness, pragmatic quality dan hedonic quality menjadi keunggulan User Experience Questionnaire (UEQ). Selain itu, sudah disedikan Data Analysist Tool dalam format excel untuk memudahkan pengukuran User Experience Questionnaire (UEQ). Evaluasi dilakukan pada suatu populasi yang berjumlah 34 data. Evaluasi User Experience Questionnaire (UEQ) memiliki penilaian yang baik. Daya tarik memiliki nilai rata-rata 1.8, kejelasan memiliki nilai 1.7, Efisiensi memiliki nilai 1.6, Ketepatan memiliki nilai 1.7, Stimulasi memiliki nilai 2, dan Kebaruan memiliki nilai 1.3. Hasil analisa untuk kualitas pragmatic dan hedonis pun memiliki penilaian yang baik masing-masing memiliki nilai rata-rata 1.72 dan 1.73. Dan analisa benchmark juga memberikan nilai 1.73 yang dikatakan baik. Analisa dengan menggunakan UEQ menunjukkan user experience dari pengguna PaTik Bali dapat dikatakan baik dengan nilai rata-rata diatas 1. AbstractPaTik Bali is a mobile-based virtual keyboard application. PaTik keyboard functions to write Balinese script. PaTik has an autocorrection feature in accordance with the Balinese script. On the Google Play Store, the number of devices installed is more than 89,000 mobile. In this study, we want to know the level of user comfort in terms of User Experience. So in this study an evaluation of the experience of PaTik Bali users was conducted. The evaluation was carried out using the User Experience Questionnaire (UEQ) method. Completeness of aspects, namely attractiveness, pragmatic quality and hedonic quality are the advantages of User Experience Questionnaire (UEQ). In addition, Data Analysis Tool has been provided in Excel format to facilitate the measurement of User Experience Questionnaire (UEQ). The evaluation was carried out on a population of 34 data. The User Experience Questionnaire (UEQ) evaluation has a good rating. Attraction has an average value of 1.8, clarity has a value of 1.7, Efficiency has a value of 1.6, Accuracy has a value of 1.7, Stimulation has a value of 2, and Novelty has a value of 1.3. The analysis results for pragmatic and hedonic quality also have good ratings, each having an average value of 1.72 and 1.73. And benchmark analysis also gives a value of 1.73 which is said to be good. Analysis using UEQ shows that the user experience of PaTik Bali users can be said to be good with an average value above 1.
SIKAP MODERASI BERAGAMA DALAM MENGGUNAKAN MEDIA SOSIAL Arsana, I Nyoman Alit; Purnawati, Ni Wayan; Handoko, Handoko; Evriani, Yulis
Widya Katambung Vol 14 No 2 (2023): Jurnal Widya Katambung: Filsafat Agama Hindu
Publisher : Fakultas Dharma Duta dan Brahma Widya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33363/wk.v14i2.1124

Abstract

Internet kini telah menjadi bagian tak terpisahkan dari masyarakat Indonesia. Selama ini Internet hanya digunakan untuk bertukar informasi melalui email dan chatting, serta untuk mencari informasi menggunakan mesin pencari Google. Salah satu bentuk perkembangan teknologi dan informasi saat ini dapat dirasakan dengan hadirnya berbagai media sosial seperti Instagram, Twitter, Facebook, WhatsApp, dan Telegram. Kehadiran media sosial saat ini memberikan dampak dan manfaat tidak langsung bagi masyarakat baik dari sudut pandang positif maupun negatif. Dampak negatif media sosial antara lain penyebaran berita bohong dan ujaran kebencian. Tujuan penyebaran berita palsu bermacam-macam, namun umumnya berita palsu disebarkan di media sosial sebagai lelucon atau sekedar iseng untuk meremehkan pesaing (black campaign). Mulai dari periklanan melalui penipuan, provokasi, propaganda, atau pembentukan opini publik, hingga upaya yang ditargetkan untuk menutupi kesalahan tertentu. Dengan bersikap waspada, mengaitkannya dengan kehidupan sosial diantara kita, serta mengkategorikan dan memilih konten media sosial yang dapat diterima dan konten media sosial yang sebaiknya ditolak, kita akan dapat memfilter konten media sosial. Dan dengan penguatan kepemimpinan keagamaan melalui Kementerian Agama, kita dapat memperkuat moderasi beragama.
KESADARAN BERBUDI LUHUR DALAM BERMEDIA SOSIAL UNTUK MENGHINDARI TINDAKAN UJARAN KEBENCIAN MENURUT AGAMA HINDU Arsana, I Nyoman Alit; Purnawati, Ni Wayan; Ningsih, Cryshna Selistya
Widya Katambung Vol 15 No 1 (2024): Jurnal Widya Katambung: Filsafat Agama Hindu
Publisher : Fakultas Dharma Duta dan Brahma Widya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33363/wk.v15i1.1233

Abstract

Social Media has become an important part of people's lives amidst the development of information technology. The development of information technology, especially social media, has had many positive and negative impacts. The negative impact is hate speech. Technological advances give perpetrators influence in carrying out hate speech because of the availability of tools and facilities that are easy to obtain. These facilities include ease of obtaining a smartphone, multiple facilities or features, profile cloning. This convenience should be accompanied by legal awareness, especially the Information and Electronic Transactions (ITE) Law and having noble character. Hindu religious teachings which teach the creation of noble character and essentially everything is oriented towards fostering ethics and noble character.