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HUBUNGAN TINGKAT PENDIDIKAN ORANG TUA DENGAN MOTIVASI MELANJUTKAN KEPERGURUAN TINGGI PADA KELAS XII IPS Sari, Della; Asriati, Nuraini; Syahrudin, Husni
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 12 (2018): Desember 2018
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (772.893 KB)

Abstract

Abstract The purpose of this study was to determine the relationship between the level of education of parents with the motivation to continue their tertiary education in class XII IPS at SMAN 2 Sungai Raya. The population is 99 students of class XII IPS. The method used is descriptive method. Data collection uses indirect communication techniques and documentary study techniques. The data analysis technique uses chi-square test calculations and contingency coefficient. The results of the study showed that (1) the level of education category possessed by parents of students was mostly upper secondary education with a percentage of 44.4%, (2) The motivation of students to continue their tertiary education is that they have a high level of motivation to continue their tertiary education with a percentage of 38.4% in the very high category, (3)  count >   table = 22,924> 21,026 means that Ho is rejected. This shows that there is a relationship between the level of education of parents and the motivation of students to pursue higher education in class XII IPS at SMAN 2 Sungai Raya. The relationship between the level of parental education and the motivation to continue tertiary education can be said to be moderate, The relationship between the level of parental education and the motivation to continue tertiary education can be said to be moderate. Keywords: Parents' Education Level, Parent's Role, Motivation to Continue College Education.
PENGEMBANGAN GAME 2D COINQUEST MENGGUNAKAN UNITY Sari, Della; Dika Alfi Damara; Nuranisah Nuranisah; Pratama Adi Nugraha
PROSIDING SEMINASTIKA Vol 5 No 1 (2024): 5th SEMINASTIKA 2024
Publisher : Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/seminastika.v5i1.768

Abstract

Game 2D "COINQUEST" menggunakan Unity, dengan fokus pada desain karakter, antarmuka pengguna, dan mekanisme permainan. Penelitian ini melibatkan tiga peneliti dari Program Studi Sistem Komputer Universitas Pembangunan Panca Budi, Medan. Penggunaan Unity sebagai game engine memberikan fleksibilitas dalam pengembangan game multi-platform. Game ini dirancang untuk platform Android, mengikuti teknologi berbasis perangkat bergerak. Metode penelitian eksperimental digunakan dengan pengumpulan data melalui observasi dan studi pustaka. Hasil pengembangan mencakup desain karakter utama, monster, dan jebakan. Menu utama, level, shop, setting, in-game, pause, dan kondisi kematian telah diimplementasikan sesuai desain. Pengujian sistem menunjukkan mekanisme game berfungsi dengan baik.Kesimpulannya, meskipun masih terdapat beberapa kekurangan, pengembangan game "COINQUEST" memberikan kontribusi positif terhadap pengembangan industri game dan teknologi berbasis perangkat bergerak.
Sosialisasi dan Pelatihan Digitalisasi Pemasaran Produk UMKM Blurukidul Melalui Aplikasi Shopee Maulana, Putra Fajar; Faradilla, Nafalia Dini; Risandi, Mia Dwi; Sari, Della; Laili, Mirna Nisfaul; Nafi’ah, Binti Azizatun
Jurnal Pengabdian Masyarakat Bangsa Vol. 2 No. 6 (2024): Agustus
Publisher : Amirul Bangun Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59837/jpmba.v2i6.1209

Abstract

Kegiatan pengabdian ini membahas mengenai sosialisasi dan pelatihan digitalisasi pemasaran produk UMKM melalui aplikasi Shopee. Kegiatan ini bertujuan memberikan pemahaman dan pelatihan terhadap 20 pelaku UMKM di Desa Blurukidul.  Metode yang digunakan dalam sosialisasi dan pelatihan ini yakni sosialisasi serta praktik langsung untuk menjelaskan pentingnya digitalisasi pemasaran, platform e-commerce, mendaftar akun shopee seller, dan mengupload produk. Dari kegiatan pengabdian ini dapat meningkatkan pemahaman UMKM Blurukidul dalam memanfaatkan platform e-commerce berupa Shopee untuk memperluas pasar dan meningkatkan penjualan, sehingga pelaku UMKM memiliki kesiapan untuk menjual produk secara digital dan lebih luas.
Attendance System By Implementing Arduino Microcontroller Amin, Muhammad; Kurniawan, Heri; Sari, Della
Bahasa Indonesia Vol 16 No 03 (2024): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v16i03.251

Abstract

The attendance system is an important element in managing employee or student attendance in various institutions. The application of modern technology, such as the Arduino microcontroller, can improve efficiency and accuracy in recording attendance. Traditional attendance systems that use manual methods are often prone to errors in recording and data manipulation. This can lead to inaccuracies in attendance data and inappropriate decision making. This study aims to design and develop an Arduino microcontroller-based attendance system that can improve the accuracy and efficiency of attendance recording. This system is expected to minimize errors and data manipulation that commonly occur in manual attendance methods. The methods used in this study include the design, development, and testing stages of the system. The system is designed using an Arduino microcontroller connected to a sensor or identification module, such as RFID or fingerprint, to detect attendance. The results of the study show that the Arduino-based attendance system can increase the speed and accuracy of attendance recording compared to the manual method. This system also provides convenience in managing attendance data and can be integrated with existing management information systems. Implementation of this system can reduce the time and costs required to manage attendance effectively.
ANALISIS PERKEMBANGAN EKONOMI DIGITAL PADA PEREKONOMIAN MASYARAKAT DI INDONESIA Artanti, Aisyah Salsabila; Sari, Della; Putra, Bayu Tri; Pratama, Chintya Anggun
Journal of Gender Equality and Social Inclusion (gesi) Vol. 4 No. 1 (2025): April 2025
Publisher : Pusat Studi GESI - UWP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38156/gesi.v4i1.183

Abstract

Artikel ini membahas perkembangan ekonomi digital di Indonesia dan dampaknya terhadap perekonomian masyarakat. Dengan meningkatnya akses terhadap teknologi informasi dan komunikasi, masyarakat kini dapat menjalankan aktivitas ekonomi secara lebih efisien dan terintegrasi. Tujuan dari artikel ini adalah untuk mengkaji tentang perkembangan ekonomi digital pada perekonomian masyarakat di Indonesia. Metode yang digunakan dalam artikel ini yaitu penelitian kualitatif yang bersifat studi pustaka yang menggunakan buku-buku dan literatur lainnya sebagai objek yang utama. Penelitian ini menunjukkan bahwa Indonesia memiliki potensi besar untuk pertumbuhan ekonomi digital, didorong oleh tingginya jumlah pengguna internet dan adopsi teknologi oleh generasi muda. Data dari Asosiasi Penyelenggara Jasa Internet Indonesia menunjukkan bahwa jumlah pengguna internet terus meningkat, yang berkontribusi pada transformasi berbagai sektor, termasuk kesehatan, transportasi, bisnis, perbankan, dan pariwisata. Meskipun perkembangan ini menciptakan lapangan kerja baru dan meningkatkan pendapatan, tantangan tetap ada, terutama dalam hal kebijakan yang harus dirumuskan oleh pemerintah untuk mendukung inovasi dan integrasi teknologi. Oleh karena itu, penting bagi pemerintah untuk mendorong pendidikan dan pelatihan bagi generasi muda agar mereka dapat memanfaatkan peluang yang ditawarkan oleh ekonomi digital.
Digital Marketing and Product Quality Shape Perfume Purchase Decisions Sari, Della; Kusumasari, Indah Respati
Academia Open Vol. 10 No. 2 (2025): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.10.2025.12480

Abstract

(General Background) In the era of Industry 4.0, digital marketing has become a transformative force that reshapes how businesses communicate and engage with consumers. (Specific Background) Within Indonesia’s perfume industry, local brands such as SAFF & Co face growing competition and rely heavily on digital strategies to build brand awareness and influence consumer behavior. (Knowledge Gap) However, limited research has explored how digital marketing and perceived product quality simultaneously affect consumer purchase intention in the context of local perfume brands. (Aims) This study aims to analyze the effect of digital marketing and perceived product quality on purchase intention for SAFF & Co perfume in Surabaya. (Results) Using a quantitative approach with 100 purposively selected respondents and multiple linear regression analysis, the findings reveal that both digital marketing and perceived product quality have a significant positive effect on purchase intention, with digital marketing having a stronger influence (R² = 0.409). (Novelty) This study highlights the dominance of digital marketing as a driver of purchase intention in the local perfume sector, emphasizing its role in creating virtual consumer experiences where sensory evaluation is limited. (Implications) The results imply that effective digital marketing strategies and consistent product quality are essential for enhancing consumer trust and purchase intention in digital marketplaces. Highlights: Shows digital marketing’s strong influence on perfume purchase intention. Identifies product quality as a key factor strengthening consumer trust. Reveals digital engagement explains 40.9% of purchase intention variance. Keywords: Digital Marketing, Product Quality, Purchase Intention, Consumer Behavior, Perfume Industry
PENGEMBANGAN GAME 2D COINQUEST MENGGUNAKAN UNITY Sari, Della; Dika Alfi Damara; Nuranisah Nuranisah; Pratama Adi Nugraha
PROSIDING SEMINASTIKA Vol. 5 No. 1 (2024): 5th SEMINASTIKA 2024
Publisher : Universitas Mulia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47002/seminastika.v5i1.768

Abstract

Game 2D "COINQUEST" menggunakan Unity, dengan fokus pada desain karakter, antarmuka pengguna, dan mekanisme permainan. Penelitian ini melibatkan tiga peneliti dari Program Studi Sistem Komputer Universitas Pembangunan Panca Budi, Medan. Penggunaan Unity sebagai game engine memberikan fleksibilitas dalam pengembangan game multi-platform. Game ini dirancang untuk platform Android, mengikuti teknologi berbasis perangkat bergerak. Metode penelitian eksperimental digunakan dengan pengumpulan data melalui observasi dan studi pustaka. Hasil pengembangan mencakup desain karakter utama, monster, dan jebakan. Menu utama, level, shop, setting, in-game, pause, dan kondisi kematian telah diimplementasikan sesuai desain. Pengujian sistem menunjukkan mekanisme game berfungsi dengan baik.Kesimpulannya, meskipun masih terdapat beberapa kekurangan, pengembangan game "COINQUEST" memberikan kontribusi positif terhadap pengembangan industri game dan teknologi berbasis perangkat bergerak.