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The Development Of E-Modules Project Based Learning for Students of Computer and Basic Networks at Vocational School Rahayu, Ismi; Sukardi, Sukardi
Journal of Education Technology Vol 4, No 4 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29230

Abstract

In the learning process, the teacher acts as the teacher center by using conventional methods so that it causes students to pay less attention to the teacher, and sometimes students experience boredom in learning. The purpose of this research is to develop project-based learning media for computer-based electronic modules and networks. This study uses the Research and Development (R&D) method with 4-D development procedures which include Define, Design, Develop, Desseminate. The data analysis technique uses descriptive analysis techniques to describe the value of the validity, practicality, and effectiveness of the project-based learning E-module. The results of this development research are: the validity of the E-module based on project-based learning is declared valid with the value category 0.83> 0.61, the E-module practicality is based on the responses of two teachers with an average score of 89.3 in the very practical category and 36 student response with an average score of 85.03 in the very practical category. The effectiveness of e-module project-based learning is stated to be effective in improving learning outcomes. Based on the research results, it can be concluded that E-module learning based on project-based learning is valid, practical, and effective to be used as a learning medium in basic computer and network subjects.
The Influence Of E-Servicescape on Behavioral Intention with Customer Satisfaction As A Mediating Variable (Survey of active users of Pegipegi mobile application in Indonesia) Rahayu, Ismi; Pandia, Suka Prayanta; Siswhara, Gita
SABA: Journal of Tourism Research Vol 2, No 1 (2024): Saba : Journal of Tourism Research
Publisher : Universitas Pendidikan Indonesia (UPI)

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Abstract

A service in the field of hospitality and tourism depends largely on the level of visits of customers who have different needs, desires, and characteristics. In taking an action, behavioral intention becomes a direct determinant of consumer behavior that connects consumers with themselves with actions that will be carried out in accordance with consumer wishes and expectations that they will show in the future. Behavioral intention is closely related to customer satisfaction because the satisfaction felt by consumers will have an impact on attitudes towards products or services and consumer purchases in the future. There have been many empirical studies that state that behavioral intention and customer satisfaction can show the superior power of the company. Based on the above, conducting research on behavioral intention will greatly help the company in maintaining excellence and maintaining the company's existence. The purpose of this study is to obtain an overview and influence of the e-servicesape on behavioral intention with customer satisfaction as a mediating variable in active users of Pegipegi mobile application in Indonesia. The research method used is a quantitative method with descriptive and verifiative research types. The study was conducted by setting a sample of 384 application users through questionnaires as data collection. The study used SEM (Structural Equation Model) analysis techniques with AMOS 20.0 software and SPSS for windows version 25.0. Tests that have been conducted suggest that e-servicescape has a significant influence simultaneously on behavioral intention with customer satisfaction as a mediation variable.
A needs analysis for the development of e-modules project-based learning Rahayu, Ismi; Sukardi, Sukardi
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.722 KB) | DOI: 10.24036/jptk.v3i1.3923

Abstract

This research aims to describe the results of the needs analysis for the development of electronic module project- based learning. This research was a qualitative descriptive study by using survey methods in identifying the needs of students and teachers in learning assessment. In this research, needs analysis refers to the achievement of student learning outcomes, problems faced by students, and the media needed in the learning assessment process. This research used observation and interview methods in collecting the data. Observations and interviews were done for the students of grade X of computers and basic networks subject at SMKN 5 Padang. The results showed that: 1) completeness of student learning 2) Interactive learning media needed on computer and basic networks subject. The results of this research concluded that students need interactive learning media in learning activities. Thus, this research is used in designing electronic module project based learning.
The Development of E-Modules Project Based Learning for Students of Computer and Basic Networks at Vocational School Rahayu, Ismi; Sukardi, Sukardi
Journal of Education Technology Vol. 4 No. 4 (2020): November
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i4.29230

Abstract

In the learning process, the teacher acts as the teacher center by using conventional methods so that it causes students to pay less attention to the teacher, and sometimes students experience boredom in learning. The purpose of this research is to develop project-based learning media for computer-based electronic modules and networks. This study uses the Research and Development (R&D) method with 4-D development procedures which include Define, Design, Develop, Desseminate. The data analysis technique uses descriptive analysis techniques to describe the value of the validity, practicality, and effectiveness of the project-based learning E-module. The results of this development research are: the validity of the E-module based on project-based learning is declared valid with the value category 0.83> 0.61, the E-module practicality is based on the responses of two teachers with an average score of 89.3 in the very practical category and 36 student response with an average score of 85.03 in the very practical category. The effectiveness of e-module project-based learning is stated to be effective in improving learning outcomes. Based on the research results, it can be concluded that E-module learning based on project-based learning is valid, practical, and effective to be used as a learning medium in basic computer and network subjects.
The Thermodynamics Application In Refrigerator Fatiatun, Fatiatun; Jumini, Sri; Al Adib, Najib; Rahayu, Ismi; Ulumudin, Maftuh; Afiliyani, Mela; Mukti Wibowo, Kusnanto
JPF (Jurnal Pendidikan Fisika) Universitas Islam Negeri Alauddin Makassar Vol 11 No 2 (2023)
Publisher : Pendidikan Fisika UIN Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/jpf.v11i2.37084

Abstract

This article describes one of the tools to apply the laws of thermodynamics in daily life in the form of a refrigerator. This article aims to explore, understand, and understand the concept of thermodynamics in refrigerators. Thermodynamics is the field of physics that studies the relationship between heat and mechanical work, temperature and heat, and the kinematics theory of gases. Applying the basic concepts of thermodynamics to machines can support and facilitate human work. Refrigerators that operate according to the Clausius statement of fact (second law of thermodynamics). Coolers use electrical energy to transfer heat from the object being cooled to the hot outside air.