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PENERAPAN MEDIA VISUAL 3D PADA MATA PELAJARAN KONSTRUKSI BANGUNAN DAN UKUR TANAH DI SMK NEGERI 3 SURABAYA RIZKY, ACHMAD; WAHYU CAHYAKA, HENDRA
Jurnal Kajian Pendidikan Teknik Bangunan Vol 2, No 2/JKPTB/18 (2018): Wisuda ke-92 Periode 2 Tahun 2018
Publisher : Jurnal Kajian Pendidikan Teknik Bangunan

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Abstract

AbstrakTujuan penelitian ini adalah untuk mendeskripsikan tentang dua hal yaitu: (1) Mengetahui keterlaksanaan Pembelajaran menggunakan Media Visual 3D berbasis powerpoint pada Mata Pelajaran Konstruksi Bangunan dan Ukur Tanah. (2) Mengetahui ketuntasan belajar siswa dalam menggunakan media visual 3D berbasis powerpoint pada Mata Pelajaran Konstruksi Bangunan dan Ukur Tanah.Penelitian menggunakan deskriptif dan kuantitatif dengan desain penelitian berupa One-Shot Case Study. Data dikumpulkan menggunakan metode observasi dan tes yang bertujuan untuk menjaring data keterlaksanan pembelajaran dan mengetahui hasil belajar siswa pada kompetensi dasar menjelaskan macam-macam sambungan kayu pada Mata Pelajaran Konstruksi Bangunan dan Ukur Tanah.Hasil analisis data menunjukkan: (1) Keterlaksanaan pembelajaran bagi guru = 79,61% (Baik) dan keterlaksanaan pembelajaran bagi siswa = 77,50 (Baik) (2) Ketuntasan belajar siswa pada Mata Pelajaran Konstruksi Bangunan dan Ukur Tanah termasuk dalam kategori Sangat Baik, karena nilai ketuntasan belajar siswa yang dicapai = 83,33%.Kata kunci: Media Visual 3D, Keterlaksanaan Pembelajaran, Ketuntasan Belajar.AbstractThis study aims to describe about two points: (1) Knowing the implementation of Learning using 3D visual media based on Powerpoint on Building Construction and Land Measure Subject. (2) Knowing the students learning mastery using 3D visual media based on powerpoint on Building Construction and Land Measure Subject.The research used descriptive and quantitative method with research design in the form of One-Shot Case Study. The data was collected using observation and test method which was aimed to capture the learning implementation data and to determined the student?s learning outcomes on the basic competencies of explaining the wood connections variation on Bulinding Constuction and Land Measure Subject.The result of data analysis shows: (1) %. The implementation of learning for teachers = 79.61% (Good) and the implementation of learning for students = 77.50 (Good). (2) Students learning mastery in the subject of Building Construction and Land Measure belongs to the category Very Good, because the students achievement value achieved = 83.33%. The implementation of learning for teachers = 79.61% (Good) and the implementation of learning for students = 77.50 (Good).Keywords: 3D Visual Media, The Implementation of Learning, Students Learning Mastery.
Prototype Gyroscope sebagai Alat Bantu Kalibrasi Sudut Lampu Approach menggunakan Smartphone sebagai Media Pembelajaran Rizky, Achmad; Djunaidi
Airman: Jurnal Teknik dan Keselamatan Transportasi Vol 4 No 2 (2021): Airman: Jurnal Teknik dan Keselamatan Transportasi
Publisher : Politeknik Penerbangan Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46509/ajtk.v4i2.202

Abstract

Visual landing aids or commonly called the Airfield Lighting System (AFL) which has one of the visual landing aids, namely the Approach Lighting System (ALS). The function of the Approach Lighting System (AFL) is as a lamp that provides information regarding the end of the runway extension in the approach area to the runway threshold so that the aircraft can land on the runway or runway. Due to the rarity of measuring instrument for calibration of the approach light angle and the difficulty of the terrain that must be traveled to the approach area, the installation and measurement of the elevation angle of the approach light during maintenance and maintenance is not in accordance with applicable regulations. Therefore, a prototype measuring instrument was made so that technicians can calibrate quickly and easily when carrying out maintenance. This final project contains the design of a Prototype Gyroscope as a Calibration Tool for Approach Light Angle Using a Smartphone with a NodeMCU ESP8266 microcontroller which functions as the control brain of this tool as well as a wireless network catcher which is used as a data transmission path to the output interface on the Smartphone. In addition, this circuit can monitor the angle of a field with the help of the MPU 6050 sensor. With the design of this final project, it will become a lamp angle calibration tool that will simplify and streamline activities in the maintenance of visual aids by technicians
Seru dan Sehat dengan Badminton (Mengenalkan Olahraga Favorit di Sekolah Dasar) Mulyana, Agus; Maghfira, Rhaudya Zihan Esa; Siti, Yoane; Rizkia, Yusril Fitra; Rizky, Achmad; Hanif, Salman Al; Annisa, Rahma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1303

Abstract

Badminton is a sport that is all over the world, including in Indonesia. This sport is not only fun to play, but also provides many benefits for elementary school students. elementary school students. This study aims to explore the benefits of playing badminton for elementary school students in terms of physical health, social development, and motor skills. social development, and motor skills. The methods used were observation and interviews with students and physical education teachers in several elementary schools in Jakarta. in Jakarta. The results showed that playing badminton on a regular basis can improve students' physical fitness, including muscle strength, agility, and coordination. In addition, students also learn important values such as sportsmanship, teamwork, and discipline. Badminton is also proven to improve gross and fine motor skills, as well as reducing stress and anxiety levels in children. anxiety levels in children. This research concludes that badminton is a sport that is not only fun, but also provides a significant positive impact on students' physical and psychosocial development. on the physical and psychosocial development of primary school students. Therefore, it is recommended that primary schools further promote and integrate badminton in their physical education curriculum to support students' holistic development. support students' holistic development
Seru dan Sehat dengan Badminton (Mengenalkan Olahraga Favorit di Sekolah Dasar) Mulyana, Agus; Maghfira, Rhaudya Zihan Esa; Siti, Yoane; Rizkia, Yusril Fitra; Rizky, Achmad; Hanif, Salman Al; Annisa, Rahma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1303

Abstract

Badminton is a sport that is all over the world, including in Indonesia. This sport is not only fun to play, but also provides many benefits for elementary school students. elementary school students. This study aims to explore the benefits of playing badminton for elementary school students in terms of physical health, social development, and motor skills. social development, and motor skills. The methods used were observation and interviews with students and physical education teachers in several elementary schools in Jakarta. in Jakarta. The results showed that playing badminton on a regular basis can improve students' physical fitness, including muscle strength, agility, and coordination. In addition, students also learn important values such as sportsmanship, teamwork, and discipline. Badminton is also proven to improve gross and fine motor skills, as well as reducing stress and anxiety levels in children. anxiety levels in children. This research concludes that badminton is a sport that is not only fun, but also provides a significant positive impact on students' physical and psychosocial development. on the physical and psychosocial development of primary school students. Therefore, it is recommended that primary schools further promote and integrate badminton in their physical education curriculum to support students' holistic development. support students' holistic development
Pembangunan Aplikasi Edukasi Pendidikan Karakter Anak di SDN Palumbonsari 1 dengan Metode Gamifikasi Rizky, Achmad; Darwiyanto, Eko; Dwifebri Purbolaksono, Mahendra
eProceedings of Engineering Vol. 12 No. 1 (2025): Februari 2025
Publisher : eProceedings of Engineering

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Abstract

Abstrak - Penelitian ini mengembangkan dan mengevaluasi aplikasi Edukasi Pendidikan Karakter Anak (AEPKA) untuk mendukung pembelajaran nilai karakter bagi siswa SD. Aplikasi ini dirancang untuk mengatasi kurangnya alat bantu pembelajaran yang interaktif dan mudah diakses, dengan menyediakan materi berupa video animasi dan game quiz. Topik ini penting karena pendidikan karakter adalah bagian esensial dari kurikulum nasional, namun alat bantu yang ada saat ini kurang mendukung keterlibatan siswa secara interaktif. Saat ini, terdapat keterbatasan pada aplikasi yang efektif menggabungkan elemen gamifikasi untuk meningkatkan minat dan keterlibatan siswa dalam pembelajaran. Solusi yang ditawarkan adalah pengembangan AEPKA, aplikasi mobile berbasis gamifikasi yang mengajarkan nilai karakter seperti kejujuran, kemandirian, dan gotong royong. Aplikasi ini diuji pada sembilan siswa melalui evaluasi efektivitas, efisiensi, dan kepuasan menggunakan metode success rate, time-based efficiency, dan System Usability Scale (SUS). Hasil evaluasi menunjukkan aplikasi ini efektif dengan success rate 91%, efisiensi waktu 19,11 detik, dan skor SUS rata-rata 86, yang masuk kategori "acceptable". Penelitian ini berkontribusi dengan menyediakan aplikasi yang efektif dan efisien dalam mendukung pendidikan karakter pada siswa SD. Kata kunci - aplikasi edukasi, pendidikan karakter, gamifikasi, usability testing, System Usability Scale (SUS)
Seru dan Sehat dengan Badminton (Mengenalkan Olahraga Favorit di Sekolah Dasar) Mulyana, Agus; Maghfira, Rhaudya Zihan Esa; Siti, Yoane; Rizkia, Yusril Fitra; Rizky, Achmad; Hanif, Salman Al; Annisa, Rahma
Indo-MathEdu Intellectuals Journal Vol. 5 No. 3 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i3.1303

Abstract

Badminton is a sport that is all over the world, including in Indonesia. This sport is not only fun to play, but also provides many benefits for elementary school students. elementary school students. This study aims to explore the benefits of playing badminton for elementary school students in terms of physical health, social development, and motor skills. social development, and motor skills. The methods used were observation and interviews with students and physical education teachers in several elementary schools in Jakarta. in Jakarta. The results showed that playing badminton on a regular basis can improve students' physical fitness, including muscle strength, agility, and coordination. In addition, students also learn important values such as sportsmanship, teamwork, and discipline. Badminton is also proven to improve gross and fine motor skills, as well as reducing stress and anxiety levels in children. anxiety levels in children. This research concludes that badminton is a sport that is not only fun, but also provides a significant positive impact on students' physical and psychosocial development. on the physical and psychosocial development of primary school students. Therefore, it is recommended that primary schools further promote and integrate badminton in their physical education curriculum to support students' holistic development. support students' holistic development