Gandana, Isti Siti Saleha
Universitas Pendidikan Indonesia

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Journal : Passage

Humor Analysis of Monty Python and the Holy Grail Fauzan Romdhoni Kusnandi; Isti Siti Saleha Gandana; Nia Nafisah
Passage Vol 8, No 3 (2020): Desember 2020
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/psg.v8i3.29867

Abstract

This study entitled Humor analysis of Monty Python and the Holy Grail (1975) aims to analyzes humor that exists in a British comedy film Monty Python and the Holy Grail (1975), which is directed by Terry Gilliam and Terry Jones, to understand the humor and what the humor implied. Employing textual analysis, this study uses Vandaele's (2002) humor mechanism and film form proposed by Bordwell, Thompson, and Smith (2017) as the tools of analysis. The study indicates that the humor is constructed based on the four contexts as described by Vandaele (2002): (1) (De-) normalization, (2) solution, (3) conditioning, and (4) evaluation. Furthermore, the humor signifies the film author’s credibility to deliver humor that is enjoyable to many people, especially those who have been exposed to western culture. Keywords: film, humor, humor mechanism, incongruity, Monty Python and The Holy Grail.
The Hero’s Journey of Kamado Tanjirou in Demon Slayer: Kimetsu no Yaiba Savitri Khairunnisa Ikhtiari; Isti Siti Saleha Gandana
Passage Vol 8, No 3 (2020): Desember 2020
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/psg.v8i3.27584

Abstract

Due to globalization, the popularity of manga and anime have increased remarkably. Manga refers to Japanese comic books, the series of which are often made into Japanese cartoons, usually called anime. Although several academic studies have used manga as data source for their research studies, it appears that not much has been done to examine the traits of the hero’s journey in manga. Hence, the aim of this study is to identify the stages of the hero’s journey in Demon Slayer: Kimetsu no Yaiba and to discover the inner transformation that the main character undergoes as a result of his journey. In order to accomplish this, two theories were adopted: the theory of hero’s journey proposed by Vogler (1992) and Weiland’s (2016) theory of character arc. The findings indicate that Demon Slayer: Kimetsu no Yaiba somewhat follows the stages of the hero’s journey described by Vogler’s (1992). Furthermore, the analysis of Tanjirou’s journey leads to a revelation of the inner transformation that he experiences, which is the positive change arc, and thus, making him as a willing hero.Keywords: Character arc, hero’s journey, manga, willing hero
The Journey of the Villain: A Character Analysis of the Once-Ler from Dr. Seuss’ The Lorax Muhammad Sultan Pasya; Isti Siti Saleha Gandana; Nia Nafisah
Passage Vol 8, No 3 (2020): Desember 2020
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/psg.v8i3.29876

Abstract

Heroism has become a much-discussed topic in literary studies. However, the villain, who shares the same important role as the hero, does not generally receive as much recognition within these studies. For this reason, this research was conducted to analyze the villain of the story to contribute more into the discussion. The character that was analyzed is the Once-ler from The Lorax (1971) by Dr. Seuss. The Once-ler is the main antagonist of The Lorax (1971) that possesses interesting journey to look into. He goes through a journey that changes his characterization in a certain point of his journey. The Hero’s Journey theory (Vogler, 1992/1999) and Character Arc theory (Weiland, 2016), thus, were adopted to analyze both the journey and the changes in character that the Once-ler experiences. The result shows that the Once-ler’s journey is a Shadow’s journey, and that he experienced both Positive and Negative Change Arc that made him a Redeemed Villain, which is different from most of the villains. This research also discussed the similarities between the hero and the villain that leads to a conclusion that heroes and villains can be differentiated by how they finish their journey; if they succeed, they are the heroes, and if they failed, they are the villains.Keywords: Character Arc, Hero’s Journey, The Lorax, The Once-ler, Villain’s Journey
Attitudes of Indonesian Youth in Bandung towards English on Social Media Dhea Mery Ad'hani; Isti Siti Saleha Gandana; Ernie D. A Imperiani
Passage Vol 10, No 1 (2022): April 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/psg.v10i1.44678

Abstract

The high use of social media platforms today and the status of English as an international language have driven many people across national borders to communicate using English. This study aims to explore the attitudes of a group of Indonesian youth in Bandung towards English in social media and to investigate the factors affecting their attitudes. The study adopts a qualitative approach and draws on Schiffman and Kanuk’s (2004) theory of attitude, which embraces the cognitive, affective, and conative dimensions. In addition, this study also uses Jendra’s (2010) theory on factors affecting language attitude. The results show that the majority of youth hold positive attitudes towards English in social media in each of the three aspects of attitude. The factors affecting their positive attitudes are the power and prestige of English and the social factor as the society at large has been accustomed to using English for global communication. This study implies the importance of English in the context of social media communication and raises people’s awareness of English for online international communication.
Faces of justice in the video game Lost Judgment Puspa Jelita, Intan Annisya; Saleha Gandana, Isti Siti
Passage Vol 13, No 1 (2025): April 2025
Publisher : Passage

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/psg.v13i1.79545

Abstract

Video games are significant subjects in cultural studies because they are considered cultural artifacts. Like literary works, video games often incorporate social concepts and elements, such as justice, that are derived from real life. While much research has been conducted on fairness in video games, most studies focus on the perspectives of players and game developers. This study aims to explore the types of justice exercised by the protagonist and main antagonist of Lost Judgment and to understand the reasons behind their choices. The data were gathered from the dialogues between the two characters, with the types of justice identified using Deutsch et al.'s (2011) framework. The analysis was conducted through Smith’s (2017) textual analysis. The findings reveal that the protagonist, Takayuki Yagami, embodies distributive justice, while the antagonist, Jin Kuwana, represents retributive justice. Both characters share similar motivations for their perspectives on justice: traumatic experiences in their respective careers that left them with deep regret. Their views on justice are also influenced by their shared belief that the current legal system is flawed, prompting them to take justice into their own hands. This research concludes that the justice portrayed by the main characters of Lost Judgment reflects the game developer’s commentary on justice, as their traits are tied to issues that are particularly relevant in Japan.