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ENGLISH LECTURERS’ BELIEFS AND PRACTICES IN TEACHING WRITING THROUGH FEEDBACK Mubarok, Husni; Shofiyuddin, Muh.; Harsono, Harsono; Sutama, Sutama; Murtiyasa, Budi; Sofiana, Nina; Andriyani, Santi
Edulingua: Jurnal Linguistiks Terapan dan Pendidikan Bahasa Inggris Vol 11, No 2 (2024)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/edulingua.v11i2.7667

Abstract

Feedback is crucial in the writing learning process, as it enables students to enhance the quality of their work after receiving input from their teacher. Nonetheless, lecturers do not completely grasp the essence of writing education. This study seeks to explore lecturer' beliefs about teaching writing through feedback, describe how these beliefs are applied in teaching practices, and identify any discrepancies between these beliefs and what occurs in the classroom. This research employs a qualitative methodology through a case study. Data were collected via interviews with teachers and students, along with learning observations, and were then analyzed using both qualitative and quantitative methods through descriptive statistics. The findings of the study suggest that feedback plays a vital role in teaching writing, particularly when complemented by Merdeka curriculum centered on outcome-based learning. The different types of feedback used in learning include written feedback, conferencing, and peer feedback. The roles that lecturers take on include facilitator, provider of feedback, and coordinator. The disparity that arises pertains solely to the lecturer's role in providing feedback, without taking any corrective measures. This research suggests that implementing corrective feedback can enhance students' writing skills.
BOMCAR 7: Developing Board Game Card Media for Enhanced Grammar Learning Among Indonesian EFL Students Aliyyah, Naily Samakhatal; Shofiyuddin, Muh.
Jurnal Paedagogy Vol. 12 No. 4 (2025): October
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v12i4.16910

Abstract

This study aims to develop and evaluate BOMCAR 7 (Board Game Card Media Tenses Adventure), a game-based learning tool designed to enhance grammar proficiency through interactive instruction. Using a one-group pretest-posttest design, the research investigates the effectiveness of board game card media among 30 tenth-grade students at a private Islamic senior high school in Jepara, Indonesia. The development followed the ADDIE model, incorporating needs analysis, expert validation, and field testing. The board game focused on simple present tense structures within the "Great Athletes" theme, aligning with Indonesia's Merdeka Curriculum. Validation by experts, teachers, and students yielded high ratings (85.0%-91.6%), confirming pedagogical quality and classroom feasibility. Statistical analysis revealed significant learning improvements. Students' grammar scores increased from pretest (M = 62.2, SD = 12.57) to posttest (M = 76.8, SD = 9.60), representing a 14.6-point gain with a large effect size (Cohen's d = 3.11, p < 0.001). Both parametric and non-parametric analyses confirmed these robust results. Qualitative findings showed increased motivation, enhanced collaboration, and reduced anxiety. Classroom observations documented active engagement and sustained attention during game sessions. The findings demonstrate that board game card media effectively enhances grammar instruction in EFL contexts. BOMCAR 7 successfully transformed abstract grammatical concepts into engaging learning experiences while maintaining curricular alignment. These results contribute to game-based language learning evidence and provide practical guidance for educators seeking innovative grammar instruction methods.
Arithmetic-Grammar: The Development of Learning Model in Tenses Shofiyuddin, Muh.; Sutama, Sutama; Prayitno, Harun Joko; Andriyani, Santi
International Conference on Education for All Vol. 3 No. 1 (2025)
Publisher : Asosiasi Lembaga Pendidikan Tenaga Kependidikan Peguruan Tinggi Muhammadiyah dan Aisyiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to discuss about learning tenses through arithmetic-grammar model. It was conducted with some steps: (1) preliminary stage, (2) field research, (3) tenses conception development, (4) expert validation, (5) product revision, (6) testing, (7) final products, (8) users’ response. It was conducted in English education department and the respondents are both the students and the lecturer. The preliminary research and field research showed that the way and material complexity of learning are the problem mostly make students get difficulties to master tenses. Thus, it needs to build an effective learning model with more interesting way and simple material, through arithmetic based grammar. After the conducting this study, the results show that the product of tenses conception through arithmetic-grammar has a Good criteria with users’ response average 46.48. Product usefulness aspects in improving grammar skills gained an average 4.88 and 4.54 for writing. It can be concluded that integrated arithmetic-grammar model is a good way for learning tenses and effective to improve students’ tenses mastery.
PELATIHAN-PENDAMPINGAN ICT BOOK BERBASIS AUGMENTED REALITY UNTUK PENGUATAN MANAJEMEN PEMBELAJARAN & KETERAMPILAN BAHASA INGGRIS GURU SDN 6 KARIMUNJAWA Shofiyuddin, Muh.; Zumrotun, Erna; Latifah, Nor; Sutriyani, Wulan; Azizah, Noor; Triyanti, Dhea Dwi; Sari, Noviana; Niswah, Nihlatun
Jurnal Abdi Insani Vol 12 No 12 (2025): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v12i12.3063

Abstract

Karimunjawa as a leading marine tourism destination demands increased English language proficiency, both for teachers and students. Its location in the 3T (underdeveloped, frontier, and outermost) region faces challenges in access to educational technology and improving English language proficiency as a provision for the younger generation in facing global interactions. However, the implementation of English learning at SDN 6 Karimunjawa is still limited. The learning process tends to be conventional, with teachers using more lecture methods and textbooks without utilizing modern technology. The objective of this community service activity is to improve innovative learning management and English language skills through the implementation of Augmented Reality (AR)-based ICT Books for teachers at SDN 6 Karimunjawa. The methods used include socialization, training, technology application, as well as mentoring and evaluation. This activity was attended by 17 teachers and went well, where participants were introduced to the ABBI (Aku Bisa Berbahasa Inggris) book integrated with AR technology. The results of the training and mentoring showed that 88% of teachers stated that this program was very useful, 82% considered AR media capable of improving teaching creativity, and 76% felt that its use was relatively easy although they still needed further mentoring. The observation results showed an increase in teacher competence by 40–53% in the use of innovative media, the application of AR in vocabulary learning, and increased student interaction and engagement in the classroom. For students, the initial and final ability tests showed an average increase in vocabulary mastery of 24.4%, pronunciation 22.3%, and learning engagement 25%, indicating that AR-based ICT Book is effective in improving learning outcomes while creating a more active, enjoyable, and contextual learning atmosphere. The application of AR-based ICT Books successfully improved teachers' English language skills and pedagogical competence, and supported the achievement of SDGs point 4 (Quality Education) in producing superior human resources.