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Journal : RANGKIANG: Jurnal Pengabdian Pada Masyarakat

TRAINING ON DEVELOPING TEACHING MATERIALS FOR ELEMENTARY SCHOOLS USING CANVA Frijuniarsi, Nurul; Astuti, Natalia Tri
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 6, No 2 (2024)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2024.v6i2.9131

Abstract

This community service activity aims to improve the skills of partners, namely teachers at SDI ASIH AULADI, in creating interesting and of course targeted teaching aids. This is deemed necessary to improve teachers' skills in preparing interactive teaching materials, which are certainly useful in the teaching and learning process. Several techniques, such as surveys, observations, and interviews, were used to gather information about the needs and problems of partners. This activity lasted for one day and lasted for six hours. The implementing team conducted teaching followed by direct assistance regarding the steps to create simple teaching materials using Canva. The results were quite satisfying, where the participants had new knowledge and skills in increasing their creativity by creating interesting and innovative teaching materials.
IMPROVING THE INNOVATIVE BEHAVIOR OF VOCATIONAL HIGH SCHOOL ENGLISH TEACHERS THROUGH THE USE OF SCRATCH Tri Astuti, Natalia; Frijuniarsi, Nurul
RANGKIANG: Jurnal Pengabdian Pada Masyarakat Vol 7, No 1 (2025)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/rangkiang.2025.v7i1.9657

Abstract

This community engagement activity aimed to enhance the innovative behavior of vocational high school English teachers in Depok City, specifically through the utilization of SCRATCH. The primary objective was to make learning more engaging, enjoyable, and relevant to contemporary educational needs. This improvement is crucial for teachers to develop interactive and highly beneficial learning materials, thereby optimizing learning outcomes. Information regarding the partners' needs and challenges was gathered using survey techniques, observation, and interviews. The activity was conducted over a single day for six hours. The implementation team provided direct guidance and support on the effective use of SCRATCH. The session began with an introduction to the SCRATCH application and an exploration of the fundamentals of visual programming, with the goal of enabling participants to create interactive projects. Subsequently, the tangible output of this activity was the development of simple yet interactive learning media by the participating teachers. The results of this activity were highly satisfactory, as participants acquired new knowledge and skills not only in English learning media but also in foundational visual programming concepts.