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Developing Interactive Learning Media Based on Fowton Dorahman, Boy; Nuraeni, Yeni; Rosnaningsih, Asih; Sunaryo, Sunaryo; Maulidyaputri, Rizka
International Journal for Educational and Vocational Studies Vol 1, No 8 (2019): December 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i8.2260

Abstract

This study was conducted to develop an interactive animation learning media in the fifth grade science learning of balanced nutritional food material in Pondok Pucung 01 Elementary School, South Tangerang. Data was collected through documentation techniques, interviews, questionnaires and validity. The analysis technique used is qualitative and quantitative analysis. Validation of this animated interactive learning media is guided by four aspects: 1) aspects of content and content, 2) aspects of display, 3) aspects of use and presentation, and 4) aspects of language. Validation by two media experts resulted in scores of 3.33 (very good) and 3.63 (very good). Validation carried out by two material experts in grade V SD produced scores of 3.66 (very good) and 3.36 (very good). Animated interactive learning media obtained a mean score of 3.49 from the score range 1-4 and included in the category "very good". This shows that the interactive interactive learning media developed are very suitable for use as elementary school science learning media.
Implementasi Pembelajaran Jarak Jauh Berbasis Platform Kelase sebagai Sumber Belajar Siswa di SDIT Lentera Ilmu Amalia, Amalia; Dorahman, Boy; Mawardi, Mawardi
MASALIQ Vol 3 No 2 (2023): MARET
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v3i2.923

Abstract

The Covid Pandemic outbreak has become an international disaster that has occurred almost all over the world which has had an impact on many lives, including the field of education which currently uses distance learning. This study aims to determine the implementation of classroom-based distance learning as a learning resource for students, besides that this research also aims to find out how to use the classroom platform for distance learning and how to evaluate and follow up on the implementation of classroom-based distance learning as a resource. studied in class IV at SDIT Lantera Sciences, Tangerang City. Data collection techniques in this study are by using observation, interviews, and documentation. This study used 29 people as informants. The application of the class platform at SDIT Lentera Ilmu as a learning resource can provide many conveniences in the distance learning process that is currently ongoing. Teachers and students already understand the use of the classroom platform as a learning resource, and have received support from foundations, schools, and students' parents in its implementation. The class platform will still be used during face-to-face learning.
Pengaruh Penerapan Media Audio Visual terhadap Hasil Belajar Bahasa Inggris pada Siswa Kelas V di SDIT Syifa Fikriya Nurhaeniah, Nurhaeniah; Firdaus, Moh. Iqbal; Dorahman, Boy
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 24 (2024): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh penerapan media audio visual terhadap hasil belajar bahasa Inggris siswa kelas V di SDIT Syifa Fikriya. Metode penelitian yang digunakan adalah desain Quasi Eksperimental dengan jenis Nonequivalent Control Group Design, melibatkan 24 siswa sebagai kelas kontrol dan 25 siswa sebagai kelas eksperimen. Data dikumpulkan melalui observasi, wawancara, tes formatif, dan dokumentasi. Validitas instrumen diukur dengan rumus product moment dari Pearson dan reliabilitas dengan rumus Alpha Cronbach. Analisis data dilakukan menggunakan statistik deskriptif dan inferensial, termasuk uji normalitas dengan teknik Lilliefors dan uji homogenitas. Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan dalam hasil belajar bahasa Inggris siswa pada kelas eksperimen yang menggunakan media audio visual dibandingkan dengan kelas kontrol yang menggunakan metode konvensional. Nilai mean posttest kelas eksperimen adalah 70,7, sedangkan kelas kontrol adalah 65,7. Uji-t menunjukkan thitung sebesar 3,314 lebih besar dari ttabel sebesar 2,011, mengindikasikan perbedaan signifikan antara kedua kelompok. Penelitian ini menyimpulkan bahwa penggunaan media audio visual lebih efektif dalam meningkatkan pemahaman dan hasil belajar siswa dibandingkan metode ceramah konvensional. Penelitian ini diharapkan dapat memberikan panduan praktis bagi guru dalam memilih dan menggunakan media pembelajaran yang tepat, serta meningkatkan efektivitas proses pembelajaran bahasa Inggris di sekolah dasar.
Developing Interactive Learning Media Based on Fowton Dorahman, Boy; Nuraeni, Yeni; Rosnaningsih, Asih; Sunaryo, Sunaryo; Maulidyaputri, Rizka
International Journal for Educational and Vocational Studies Vol. 1 No. 8 (2019): December 2019
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v1i8.2260

Abstract

This study was conducted to develop an interactive animation learning media in the fifth grade science learning of balanced nutritional food material in Pondok Pucung 01 Elementary School, South Tangerang. Data was collected through documentation techniques, interviews, questionnaires and validity. The analysis technique used is qualitative and quantitative analysis. Validation of this animated interactive learning media is guided by four aspects: 1) aspects of content and content, 2) aspects of display, 3) aspects of use and presentation, and 4) aspects of language. Validation by two media experts resulted in scores of 3.33 (very good) and 3.63 (very good). Validation carried out by two material experts in grade V SD produced scores of 3.66 (very good) and 3.36 (very good). Animated interactive learning media obtained a mean score of 3.49 from the score range 1-4 and included in the category "very good". This shows that the interactive interactive learning media developed are very suitable for use as elementary school science learning media.
PENGEMBANGAN MEDIA PEMBELAJARAN PERMAINAN ULAR TANGGA PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM DAN SOSIAL (IPAS) SISWA KELAS V SDN PEGADUNGAN 07 JAKARTA BARAT Dorahman, Boy; Huliatunisa, Yayah; Putri, Khilda Jumhadi; Azhar, Arry Patriasurya
Indonesian Journal of Elementary Education (IJOEE) Vol 7, No 1 (2025): Indonesian Journal Of Elementary Education (IJOEE)
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ijoee.v7i1.14626

Abstract

AbstrakTujuan penelitian ini untuk mengembangkan media pembelajaran permainan ular tangga pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) dengan fokus materi mengenal organ pernapasan manusia untuk siswa kelas V-B SDN Pegadungan 07 Jakarta Barat, agar minat dan pemahaman siswa terhadap materi meningkat. Menggunakan metode Research and Development (R&D) model Borg and Gall, melalui teknik pengumpulan data observasi, wawancara, angket, dan tes. Hasil validasi menunjukkan bahwa media pembelajaran yang dikembangkan berada dalam kategori baik dan layak digunakan. Validasi ahli materi memperoleh skor 85%, ahli media 79%, dan guru kelas 93%. Uji coba kelompok besar menghasilkan skor rata-rata 4,74. Media ini terdiri atas komponen kartu pertanyaan, kartu kesempatan, kartu hukuman, dan buku panduan. Hasil penelitian menunjukkan media permainan ular tangga efektif meningkatkan minat dan pemahaman siswa terhadap materi organ pernapasan manusia, serta menjadi alternatif sumber belajar menyenangkan, interaktif, serta mendukung pembelajaran aktif di sekolah dasar.Kata Kunci: Media Pembelajaran, Permainan Ular Tangga, IPAS AbstractThe purposes of this study was to develop a snakes and ladders game learning media in the Natural and Social Sciences 9IPAS) subject with a focus on the materila of recognizing human respiratory organs for grade V-B students of SDN pegadungan 07 West jakarta, so that students’ interest and understanding of the Borg and Gall model, through observation, interview, questionnaire, and test data collection techniques. The validation results showed that the developed learning media was in the good category and was suitable for use. The validation of the material expert obtained a score of 85%, media experts 79%, and class teachers 93%. Large group trials produced an average score of 4,74. This media consists of components of question cards, opprotunity cards, punisment cards, and guidebooks. The result showed that the snakes and ladders game media was effective in increasing students’interestand understanding of the material of humanb respiratory organs, as well as being an alternative learning resource that is fun, interactive, and supports active learning in elementary schools. Keywords: Learning Media, Snakes and Ladders Game, IPAS