Asep Ahmad Sopandi
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Meningkatkan Kemampuan Mengenal Warna Bagi Anak Tunagrahita Ringan Melalui Permainan Edukatif Puzzle di SLB Negeri 1 Padang Gusni Rahma Yani; Asep Ahmad Sopandi
Auladuna : Jurnal Prodi Pendidikan Guru Madrasah Ibtidaiyah Vol 2 No 1 (2020): April
Publisher : Program Studi PGMI, IAI Al-Falah As-Sunniyyah Kencong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36835/au.v2i1.298

Abstract

This study aims to determine the ability of children to recognize color to mild retarded children at SLB Negeri 1 Padang because children still have difficulty on recognizing colors. This research tries to find out whether the educational puzzle game is effective to improve the ability to recognize color in mild retarded children or not. The type of research method uses single subject research using A-B-A design. The test uses an action test that asks children to name, show and match the colors (red, yellow, green and blue). After analyzing data, the results obtained at baseline A1, children’s ability to recognize colors increases slowly. Furthermore, the condition B of the child is given a color recognition treatment using an educational puzzle game, in this condition the child’s ability to recognize color increases significantly. After that, in the A2 baseline, observations were made after treatment was given through an educational puzzle game, the child’s ability to recognize colors in this condition was good. From these results, educative puzzle games can improve children’s ability to recognize colors.
Improving Students’ Ability to Recognize the Concept of Numbers 1-10 through the Modification of the Bocce Game for Mentally Retarded Children while the Class VII In SLB Negeri 2 Padang Wahedatul, Wahedatul; Asep Ahmad Sopandi
EDUTEC : Journal of Education And Technology Vol. 3 No. 1 (2019): September 2019
Publisher : STAI Miftahul Ula Nganjuk

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Abstract

This study discusses the introduction of the concept of numbers 1-10 to a mentally disabled child. The aim is to prove that the effective bocce game is used to advance the skills of mentally disabled children in understanding the concepts of numbers 1-10. This research uses experimental research in the form of Single-Subject Research (SSR). The study was conducted with three baseline conditions (A1), intervention (B) and baseline (A2), then the data were processed using graphs. The results showed the baseline (A1) condition was observed five times; the ability of children in this condition experienced the same that is fixed at a percentage of 35%. Furthermore, in the intervention condition and the second baseline, the child's skills in increasing their acquisition value (32.5% -85%), in the intervention condition and (75.5% -87.5%) in the baseline (A2) condition. Thus, the proposed hypothesis is accepted with a tendency towards (+), a tendency for 20% overlapping variable stability data, meaning that through the game, Bocce Modification can advance the skills of mentally disabled children to understand the concept of numbers 1-10.