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Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol. 8 No. 3 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol. 8 No. 3 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
The construction of Indonesian nature and culture in tourism videos produced by Wonderful Indonesia Ardiya, Ardiya; Sobarna, C; Amalia, Rosaria Mita; Darmayanti, Nani
Studies in English Language and Education Vol 12, No 3 (2025)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/siele.v12i3.38790

Abstract

Wonderful Indonesia is the trademark of the Indonesian Ministry of Tourism and Creative Economy (Kementerian Pariwisata dan Ekonomi Kreatif or Kemenparekraf), responsible for producing videos aimed at promoting tourism to national and international tourists. Consequently, this study seeks to examine the representation of identity in the construction of Indonesian nature and culture. Based on this perspective, the selected video for analysis was Wonderful Indonesia Challenge: Borobudur, and the use of the multimodal discourse analysis showed that Indonesian nature and culture were constructed uniquely in this video. Additionally, the selected video represented nature in diverse tourist destinations as exotic, beautiful, friendly, comfortable, and pleasant. Traditional culture was also portrayed as preserved by the local community, even in daily activities. The glorification of locality was increasingly felt when tourists were proven to be actively engaged and happy. Simultaneously, local people in the video were shown to be passive but friendly. However, this video did not portray traditional culture as being close to tourists. The entire scenario was relatively open, enjoyable, and experienced, and even recorded by tourists, despite the sacred nature of the ritual performed. This condition gave the impression that Indonesian nature and culture were exotic, beautiful, unrestricted, comfortable, safe, and enjoyable.
Metaverse platform as a new culture: analysis of fomo phenomenon in college students Junaidi, Junaidi; Liza, Ledya Oktavia; Ardiya, Ardiya; Situmorang, Dominikus David Biondi
COUNS-EDU: The International Journal of Counseling and Education Vol. 9 No. 2 (2024)
Publisher : Indonesian Institute for Counseling, Education, and Therapy & Indonesian Counselor Association

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23916/0020240948620

Abstract

The phenomenon of Fear of Missing Out (FoMO) is a notable impact associated with the usage of these platforms metaverse. This study focuses on assessing the FoMO levels among university students and examines variations based on age, gender, and specific FoMO indicators. Adopting a quantitative methodology with a descriptive approach, the research involved 346 students aged 18 to 24. The findings revealed that the highest level of FoMO was classified as high, at 59.5%. Among these, female students exhibited a higher prevalence of FoMO at 68%, compared to their male counterparts at 48%, who fell into the medium category. The most significant FoMO indicator was the urge to check updates on social media. The study concluded that FoMO levels among students are predominantly high, with minor age-related variations. Gender-wise, a distinction was noted where females showed higher levels of FoMO than males. The compulsion to monitor social media updates emerged as the most prominent FoMO descriptor.