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Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol 8, No 3: July 2024
Publisher : Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol 8. No. 3. July 2024
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Development of E-module through Google Site to Improve Students’ Grammar Ability Majri, Sajid Wijdan; Ardiya, Ardiya; Niah, Siti
Journal of Educational Sciences Vol. 8 No. 3 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.379-391

Abstract

The purpose of this study is to develop an e-module through Google Site to improve students’ grammar ability and to determine the significant impact of it for students at class X of SMKN 4 Pekanbaru. This research was conducted in 3 months (January-March 2024) involving class AKL3 which amounted to 31 students. The results showed that students in the class as samples, who were assessed using Google Site application, demonstrated higher levels of grammar mastery compared to their grammar ability before the students receive the researcher’s instruction, indicating a significant positive effect. The result of the students’ grammar test was improved in the quality of their grammar ability measured by the result of N-gain score which was gained from the pre-test and post-test by using SPSS. In addition, this research can be concluded that the implementation of an electronic learning module via Google Site has improved students' English grammar ability.
Development of Comic Maker on Narrative Text for Eleven Grade Students of SMA Negeri 5 Pekanbaru Putra, Bramudia Sakra; Niah, Siti; Ardiya, Ardiya
Journal of Educational Sciences Vol. 8 No. 3 (2024): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.8.3.p.523-533

Abstract

Narrative text is a type of writing that tells a story to entertain readers or listener. Its main goal is to entertain people with various experiences. Additionally, language features in narrative texts include using descriptive words like adjectives and adverbs, action verbs, and being written from either a first or third-person perspective. Comics are among the various educational tools featuring illustrated stories. Their primary function in education is to inspire student motivation. Unlike other tools, comics can stand alone and improve learning outcomes even when used differently. Traditionally printed on paper, comics are now increasingly digital, accessible via computers, tablets, or smartphones. Digital comics offer an innovative and creative learning medium expected to enhance student understanding of subjects. This study aimed to develop comic media for learning media, as well as to assess the students’ response toward the media. Analysis of student responses using the Percentage of Total Response Formula developed by Riduwan (2015) indicates that students have shown a positive reaction to the developed "Comic Maker" as a learning tool for Narrative Text. With an average response percentage of 70.5%, it is evident that students have positively received the "Comic Maker" medium for learning Narrative Text. Based on the research findings, the conclusion regarding students' response to the Comic Maker for Narrative Text among eleventh-grade students is favorable.
Analysis of Students' Interest in Learning English in Speaking Lessons at PGRI High School Pekanbaru Cokro, Silsiliah Ghina; Apriani, Anggi; Ardiya, Ardiya; Lestari, Dilla
Action Research Journal Indonesia (ARJI) Vol. 7 No. 2 (2025): Action Research Journal Indonesia (ARJI)
Publisher : PT. Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/arji.v7i2.321

Abstract

Penelitian ini dilatarbelakangi oleh  rendahnya minat belajar bahasa Inggris siswa SMA PGRI Pekanbaru khususnya dalam pembelajaran speaking yang disebabkan oleh berbagai faktor internal dan eksternal.Penelitian ini dilakukan dengan tujuan untuk mengetahui sebab dan kendala mengapa  minat belajar siswa dalam Pelajaran Bahasa inggris kurang terlebih dalam pembelajaran speaking di SMA PGRI Pekanbaru. Penelitian ini menggunakan metode kualitatif. Pendekatan penelitian menggunakan jenis deskriptif kualitatif dengan menggunakan  data primer dan data sekunder yang dikumpulkan dengan metode wawancara, observasi,  dokumentasi dan hasil penelitian sebelumnya. Penelitian ini menggunakan teknik analisis deskriptif dalam teknik analisis data dengan dengan menganalisis informasi dari narasumber melalui wawancara dan observasi. Hasil penelitian menunjukkan bahwa terdapat beberapa faktor yang dapat memengaruhi minat belajar siswa dalam bahasa inggris terlebih dalam pembelajaran speaking terdiri atas kemalasan, bosan, metode belajar yang monoton, faktor lingkungan yang kurang mendukung dan tekat yang kurang. Dalam penelitian, peneliti memiliki keterbatasan waktu penelitian sehingga berdampak pada  hasil penelitian yang kurang menyeluruh dan memperoleh informasi yang terbatas. Penelitian ini memberikan kontribusi berupa identifikasi komprehensif faktor internal (kemalasan, kesehatan, sikap) dan eksternal (proses pembelajaran monoton, lingkungan tidak mendukung, media pembelajaran kurang) serta menawarkan 11 strategi konkret untuk meningkatkan minat belajar speaking bahasa Inggris siswa.
The construction of Indonesian nature and culture in tourism videos produced by Wonderful Indonesia Ardiya, Ardiya; Sobarna, Cece; Amalia, Rosaria Mita; Darmayanti, Nani
Studies in English Language and Education Vol 12, No 3 (2025)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/siele.v12i3.38790

Abstract

Wonderful Indonesia is the trademark of the Indonesian Ministry of Tourism and Creative Economy (Kementerian Pariwisata dan Ekonomi Kreatif or Kemenparekraf), responsible for producing videos aimed at promoting tourism to national and international tourists. Consequently, this study seeks to examine the representation of identity in the construction of Indonesian nature and culture. Based on this perspective, the selected video for analysis was Wonderful Indonesia Challenge: Borobudur, and the use of the multimodal discourse analysis showed that Indonesian nature and culture were constructed uniquely in this video. Additionally, the selected video represented nature in diverse tourist destinations as exotic, beautiful, friendly, comfortable, and pleasant. Traditional culture was also portrayed as preserved by the local community, even in daily activities. The glorification of locality was increasingly felt when tourists were proven to be actively engaged and happy. Simultaneously, local people in the video were shown to be passive but friendly. However, this video did not portray traditional culture as being close to tourists. The entire scenario was relatively open, enjoyable, and experienced, and even recorded by tourists, despite the sacred nature of the ritual performed. This condition gave the impression that Indonesian nature and culture were exotic, beautiful, unrestricted, comfortable, safe, and enjoyable.