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The Effect of Multiball Training on The Target Accuracy of Forehand Strokes and Backhand Drives of Table Tennis Games: Literature Review Fadjri, Mukharrar; Primasoni, Nawan; As, Jusrianto
Asian Journal of Social and Humanities Vol. 2 No. 4 (2023): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i4.231

Abstract

Table tennis is a sport that has been popular in the community and loved by the community. This can be seen both in cities and in the countryside, where people of different ages participate in table tennis games, both men and women. The purpose of using this method is to obtain information by the power of scientific sources. This research review is taken from journals, articles, books or literature reviews that are relevant to the content of related problems. Analysis data collection techniques using Google Scholar Database, Science Direct and Pubmed. Meta-analysis is a method for summarizing various research results quantitatively. After reviewing research materials from selected journals, the next step is to analyze and discuss the journal. In this review, 10 journals were examined in an article analysis, consisting of five international journals and five national journals Peer-reviewed journals have publication years between 2015 and 2022. experiments, surveys, and meta - Analysis is used as a research method. The average subject in this study was about 5 to 40 subjects. Based on a review of data analysis results from 10 journals, it can be concluded that training using the multiball method can provide results and increase skills or skills in forehand drive and backhand drive of table tennis games
THE EFFECTIVENESS OF A VIRTUAL REALITY-BASED FOREHAND SMASH TRAINING MODEL IN ENHANCING TECHNICAL SKILLS OF JUNIOR TABLE TENNIS ATHLETES As, Jusrianto; Wulandari, Novita; Septyani, Ninik; Emayanti Anggraeni
Multidiciplinary Output Research For Actual and International Issue (MORFAI) Vol. 5 No. 6 (2025): Multidiciplinary Output Research For Actual and International Issue
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/morfai.v5i6.3407

Abstract

This study aims to develop and test the effectiveness of the Virtual Reality (VR) based forehand smash training model in improving forehand smash technique skills in table tennis athletes aged 12-16 years. In this study, the VR training model is designed to provide more immersive, flexible, and interactive training, which is expected to accelerate the learning process of forehand smash techniques without space and time limitations. This study used a research and development (R&D) approach involving 30 table tennis athletes who underwent trials of VR-based training models. The results showed that the use of VR had a significant impact on improving forehand smash skills, with an increase in scores between 15% to 30% in the pretest and posttest trials. Statistical analysis using t-test showed a significant difference between pretest and posttest scores (p-value = 0.000), indicating that VR is effective in improving speed, accuracy, and consistency of forehand smash technique. VR technology was also shown to increase athletes' motivation and engagement in training, which are important factors in technique mastery. However, although VR is effective for athletes who are still in the beginner or intermediate stages, this study also showed that highly skilled athletes experienced smaller improvements, which suggests that VR may be more effective for basic technique development. This study suggests continuing to develop VR technology by adjusting the difficulty level of the exercises according to athletes' abilities, as well as improving the comfort and user interface of VR devices. Overall, this study provides strong evidence that VR can be an effective training tool.
Cognitive Level Distribution in Bupena English Textbook: A SOLO Taxonomy Analysis Aliyah, Tri; Nursalim, Nursalim; Arniati, Fitri; AS, Jusrianto
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1707

Abstract

This study investigates the distribution of lower-order and higher-order thinking skills (LOTS–HOTS) in the evaluation questions of the English Bupena textbook by integrating Bloom's Revised Taxonomy and the SOLO Taxonomy as a dual analytical framework. It aims to examine the extent to which textbook evaluation tasks support students' critical and higher-order thinking skills in line with curriculum demands. A total of 81 evaluation items were analyzed using qualitative descriptive content analysis supported by quantitative frequency calculations. Each item was systematically coded according to Bloom's cognitive dimensions and SOLO structural complexity, with reliability ensured through inter-coder agreement. The results show that 80.25% of the questions are LOTS, while only 19.75% are HOTS. Most items fall at the unistructural and multistructural levels, indicating limited opportunities for relational and extended abstract reasoning. These findings suggest that the textbook predominantly promotes surface-level learning rather than deep cognitive Engagement. The study highlights the value of multidimensional cognitive frameworks for evaluating the quality of EFL textbook assessment.