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Journal : CogITo Smart Journal

JOURNALYZ: An Android-Based Gamification of Bookkeeping Simulation Erienika Meiling Lompoliu
CogITo Smart Journal Vol 7, No 2 (2021): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v7i2.349.436-446

Abstract

Learning process often be a burden for students. Complex concepts in accounting can difficult be if not intimidating even for undergraduate students and gamification of that lesson can be a solution. Numbers of empirical studies has shown that, due to its unique approach, have positive effects for younger audience and could add another channel for students aside the existing conventional media. Journalyz is intended to be a gamified education for undergraduate students studying accounting and evaluating business transactions based on real-world examples. This program will assist students in developing a solid grasp of the business transactions of a merchandising and service firm as well as being acquainted with the many forms of transactional papers used in business. Furthermore, students will learn to assess transactions utilizing business documentation and record them on relevant accounts. The app is build for Android devices so it is handy and simple to be used anywhere.
CREB1T: A Gamification of Double Entry Accounting System Based on Android Application Erienika Meiling Lompoliu
CogITo Smart Journal Vol 6, No 1 (2020): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1121.868 KB) | DOI: 10.31154/cogito.v6i1.235.107-116

Abstract

All is altered by technology. Every aspect of our lives is now, in one way or another, heavily dependent on or seamlessly improved by technology. Different technology media, channels and resources, especially in the higher education, have greatly affected the method of pedagogy in recent years. First was computer-based learning, which has replaced most of the traditional way in reading, learning and test taking. This include the use of electronic books, videos and the computer-based exams. On the other hand, gamification has been able to enhance students' understanding of learning. From the usual monotonous reading to the recollection of a enjoyable game-like experience, which gives them the feeling of pleasure instead of pressure. The students undertaking accounting classes have a great deal to learn basic accounting including debit and credit principles – a double entry accouting system method, which are one of the essentiaal and important to the skills they have in the real world, and yet they can be repetitive, boring and tearful. The CREB1T application aimed to tackle this issue by incorporating gamification approach in the lesson and deploy it on a mobile application, a platform where most millenials students are receptive with. And since it’s on mobile students may able to learn it anywhere during their spare time giving them freedom to suit their study habit.
Analisa Tata Kelola Informasi Teknologi Menggunakan Kerangka COBIT 2019 pada Instusi XYZ Erienika Meiling Lompoliu; Gusti Bagus Reynaldo Francolla Francolla; Gabriell Rihart Mandoya; Michelle Debora Walangitan
CogITo Smart Journal Vol. 8 No. 2 (2022): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v8i2.427.346-358

Abstract

Information technology governance has become an essential part of most companies. The use of information technology is not only limited to companies but also educational institutions. Information technology capabilities must keep pace with the times to help achieve process efficiency. Return on investment in information technology is an important consideration, so an assessment of information technology governance needs to be carried out. This study aims to determine how well information technology at the XYZ institution supports companies in doing their business. The COBIT 2019 framework is used in this research to achieve good information technology governance by showing how information technology can be aligned with the business. The study results show that the BAI03 Managed Solutions Identification and Build, BAI07 Managed IT Changes Acceptance and Transitioning, BAI10 Managed Configuration, DSS01 Managed Operations, and DSS05 Managed Security Services processes were found to be priority processes for XYZ institution. Using the COBIT 2019 design factor toolkit, the DSS01 process has a target capability level of 4, while the BAI03, BAI07, BAI10, and DSS05 processes have a target capability level of 3. Each priority process was found to have a capability level of level 1, resulting in a gap in the capability level between the current capability levels and the target capability level. The BAI10 process has the lowest capability level among the five priority processes with a partially rating of 20%.
Tata Kelola Teknologi Informasi Menggunakan Framework COBIT 2019 Pada Perusahaan PT. Pelindo TPK Bitung George Morris William Tangka; Erienika Lompoliu
CogITo Smart Journal Vol. 9 No. 2 (2023): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v9i2.577.355-367

Abstract

Tata kelola teknologi informasi (TI) merupakan aspek yang sangat krusial bagi perusahaan dalam mengelola aset TI yang dimilikinya. Penelitian ini menyelidiki implementasi COBIT 2019 di PT. Pelindo TPK Bitung, sebuah perusahaan logistik dan penyimpanan, dengan tujuan meningkatkan tata kelola Teknologi Informasi (TI) perusahaannya. Menghadapi tantangan dalam manajemen TI, perusahaan mengadopsi COBIT 2019 untuk meningkatkan efisiensi operasional, mengurangi risiko keamanan, dan memastikan kepatuhan regulasi. Studi ini menggunakan pendekatan terstruktur dengan memanfaatkan COBIT 2019 Design Toolkit, dan melibatkan tinjauan literatur, wawancara, serta evaluasi sistematis terhadap tata kelola TI PT. Pelindo TPK Bitung. Temuan dari wawancara pertama menyoroti fokus perusahaan pada pertumbuhan, inovasi, dan peran TI yang strategis, sekaligus tantangan dalam mengintegrasikan TI dan operasional. Sasaran utama tata kelola, yaitu DSS05 - Managed Security Services, mencapai tingkat kemampuan 3, menunjukkan keberhasilan yang signifikan, meskipun terdapat celah pada aspek keamanan yang memerlukan peninjauan kebijakan segera. Sebagai kesimpulan, implementasi COBIT 2019 di PT. Pelindo TPK Bitung telah mencapai kesuksesan yang signifikan, mencapai tingkat kemampuan 3, dengan saran untuk menjaga dan meningkatkan manajemen keamanan. Penelitian ini memberikan wawasan tentang implementasi COBIT 2019, memberikan pemahaman menyeluruh tentang dampaknya pada tata kelola TI dalam konteks organisasi yang spesifik.
Aligning Information Technology Governance with Business Goals Using the COBIT 2019 Framework: A Case Study of a Innovation Consultancy Firm Mokodaser, Wilsen Grivin; Mambu, Joe Yuan; Koapaha, Hartiny; Lompoliu, Erienika
CogITo Smart Journal Vol. 10 No. 2 (2024): Cogito Smart Journal
Publisher : Fakultas Ilmu Komputer, Universitas Klabat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31154/cogito.v10i2.799.548-560

Abstract

Technological advancements have ushered the world into a new era, particularly in the realm of information. In this context, information technology is considered a crucial tool to support and enhance corporate management, enabling companies to compete in the market. One common approach to managing information technology is by using IT governance frameworks such as COBIT (Control Objectives for Information and Related Technology) 2019. To date, there has been no research or evaluation conducted on the IT performance of Meet Ventures, Pte. Ltd., leaving the maturity level of information technology implementation in the company unclear. This project aims to explore the use of information systems and information technology at Meet Ventures, Pte. Ltd. in managing their operations and data. The project's approach involves a literature study on COBIT 2019 design factors. Based on the application of COBIT 2019, the prioritized objectives identified are BAI03 – Manage Solutions Identification and Build, BAI06 – Manage IT Changes, and MEA01 – Monitor, Evaluate, Assess Performance and Conformance. The assessment of various design factors in COBIT 2019 indicates that Meet Ventures, Pte. Ltd. has a strong focus on innovation, differentiation, and customer service. They also demonstrate a commitment to legal compliance and external regulations, a customer service culture, and effective risk management.