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MENGEMBANGKAN KEMAMPUAN KREATIVITAS MEWARNAI PADA PESERTA DIDIK USIA DINI DENGAN KEGIATAN FINGER PAINTING
FACHRURRAZI, AHMAD;
SETYANINGSIH, ANA
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Universitas PGRI Adi Buana
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DOI: 10.36456/bp.vol15.no27.a1787
This research was motivated by children using Finger Painting activities to introduce the concept of mixing colors children can develop creativity. This study was used to determine Finger Painting activities on the creativity abilities of the participants in group B of Al-Hikmah Kindergarten Surabaya. Finger Painting activities are suitable for improving children's creativity, because there are aspects of creativity that appear in Finger Painting activities that provide an opportunity for children to imagine in determining any image that their children will get a picture idea or color idea. This research was conducted in in group B TK Al-Hikmah Surabaya. The sample technique used in this study is Nonprobability sampling with a form of saturated sampling. The data collected by instruments of performance observation sheet. and analyzed with a one-group pre-test post-test design. Based on the results of data analysis which shows that the value of t-count=4.20 is greater than t-table 1.734 with a significance level of 0.05 and 2.552 at the 0.01 significance level with N=19 which means the null hypothesis (Ho) is rejected and the working hypothesis (Hl) is accepted. It can be concluded that Finger Painting activities can influence to the children’s coloring creativity.
OPTIMALISASI LINGKUNGAN SEKITAR SEBAGAI SUMBER BELAJAR ANAK USIA DINI DI DESA TAWAR KECAMATAN GONDANG KABUPATEN MOJOKERTO
Hasiana, Isabella;
Aulia Insani;
Aisyah;
Ahmad Fachrurrazi
Jurnal Abadimas Adi Buana Vol 4 No 1 (2020): Juli
Publisher : LPPM Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/abadimas.v4.i1.a2379
Anak usia dini merupakan individu dengan usia 0-6 tahun yang sedang berkembang. Dimana dalam perkembangannya tersebut tentu ia membutuhkan stimulasi. Pemberian stimulus yang tepat tentu akan mengembangkan dan mengoptimalkan aspek perkembangan anak sehingga potensi anak untuk tumbuh kembangnya semakin pesat. Potensi pada anak yang perlu dikembangkan mencakup seluruh aspek perkembangan kemampuan dasar anak, yaitu aspek fisik motorik, kognitif, bahasa, sosial emosi, seni serta moral dan agama. Oleh sebab itu, pemberian stimulus tidak hanya didapatkan dari alat permainan edukatif yang ada di pasaran, melainkan bisa dengan menggunakan bahan-bahan yang ada dilingkungan sekitar. Banyak hal yang bisa ditemukan dengan memanfaatkan lingkungan sekitar sebagai sumber belajar anak. Tidak hanya penekanan dari segi ekonomi, melainkan semakin mendekatkan hubungan antara anak dengan orangtua dan menanamkan kepada anak sejak dini rasa cinta kepada lingkungan.
PENERAPAN STORY READING UNTUK MENGEMBANGKAN KEMAMPUAN SOSIAL EMOSIONAL ANAK
Wahyuningtiyas, A. Aisyah Ajeng;
Fachrurrazi, Ahmad
WAHANA Vol 71 No 1 (2019)
Publisher : LPPM Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/wahana.v71i1.1889
Penelitian ini dilatarbelakangi untuk mengembangkan kemampuan sosial emosional anak di TK Muslimat Assasul Huda. Pendidikan tidak hanya memberi pengetahuan tetapi juga mengasah sosial emosiona anak. Mengembangkan kemampuan sosial emosional adalah salah satu cara untuk menghidupkan kembali pendidikan karakter dan moral di kelas, yaitu dengan cara membaca cerita. Anak-anak akan mengalami pengalaman fiksi dalam alam bawah sadarnya yang berperan dalam membentuk kemampuan sosial emosionalnya serta karakter dan moral pribadinya. Tujuan dari penelitian ini adalah untuk mengetahui kemampuan emosi sosial anak sebelum dan sesudah membaca cerita. Penelitian ini menggunakan jenis desain penelitian desain pra-eksperimen dengan desain one-group pretest-posttest design. Subjek dalam penelitian ini adalah 20 anak. Analisis data yang diterapkan dalam penelitian ini adalah hasil dari teknik uji beda pre-and posttest-test (T test) pengamatan aktivitas anak untuk mengetahui perkembangan kemampuan emosi sosial anak. Hasil penelitian yang dilakukan analisis data diperoleh nilai t_ (hitung) 14,83 dan t_tabel 1,73 dan 2,54. Maka dapat disimpulkan sebagai berikut: t_ (hitung) ˃ t_tabel yaitu 2,54 ˃ 1,73 dan 2,67, maka H_1 diterima dan H_0 ditolak. Ini berarti bahwa membaca cerita mempengaruhi kemampuan sosial emosional siswa Taman kanak-kanak.
PENERAPAN PERMAINAN TRADISIONAL CUBLAK-CUBLAK SUWENG UNTUK MENGEMBANGKAN PERILAKU SOSIAL EMOSIONAL ANAK
Fachrurrazi, Ahmad;
Anggreni, Made Ayu;
Aslifah, Feni Putri
incrementapedia Vol 1 No 01 (2019): Incrementapedia:Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya
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This study is motivated by the state of the school environment that is lacking in the development ofemotional social behavior through traditional games. Children's opportunities to play together in the yardare lacking so that emotional social behavior is not well developed. Developing children's emotionalsocial behavior can be done through playing traditional games one of them game cublak-cublak suweng.This type of research uses Pre-Experimental Design. The design used is One-Group Pretest-PostestDesign, with the subjects taken are 15 children. Data analysis applied in this research is different testtechnique of pre-test and post-test (t-test) from observation of children activity to know the development ofemotional social behavior through traditional game cublak-cublak suweng.The result of data analysisshows the value of ð‘¡â„Žð‘–ð‘¡ð‘¢ð‘›ð‘â€21,24 and ð‘¡ð‘¡ð‘Žð‘Âð‘’ð‘™ 1,76 at α 0,05 and 2,62 at α 0,01. Then ð‘¡â„Žð‘–ð‘¡ð‘¢ð‘›ð‘â€Ã‹Æ’ ð‘¡ð‘¡ð‘Žð‘Âð‘’ð‘™ so thatð»0 is rejected and ð»1 accepted.
MENGEMBANGKAN KEMAMPUAN MENULIS AWAL ANAK USIA DINI DENGAN MEDIA PUZZLE
Anita Bella Prastiyanti;
Ahmad Fachrurrazi
incrementapedia Vol 2 No 01 (2020): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/incrementapedia.vol2.no01.a2512
Now the initial writing activities at school need to be developed and modified again to attract early childhood interest in early writing activities through media puzzle. Early writing skills have a very important role in literacy recognition. The purpose of this study is to find out and describe more deeply and comprehensively about the effect of puzzle media on the early writing ability of group B TK Agripina Surabaya. The method used in this study is a quantitative research method using the One Group Pretest - Postest design. The sample used was all students of Group B TK Agripina with a total of 20. Data were collected from the results of observations of performance tests, with instrument performance observation sheets. Data analysis techniques using the t test formula. The results showed that the calculated value t = 8.40 is greater than the value of t table (1.72913) at the 0.05 significance level and (2.53948) at the 0.01 significance level, then the null hypothesis was rejected so that the working hypothesis was accepted. This shows the Working Hypothesis proved to be very significant. Thus it can be stated that "Media Puzzle has a very significant effect on the early writing ability of Group B TK Agripina Surabayaâ€.
PENGARUH PERMAINAN KARTU GAMBAR PADA PEMEROLEHAN KOSA KATA ANAK USIA 5-6 TAHUN
Nur laili Mus’adah;
Ahmad Fachrurrazi
incrementapedia Vol 2 No 01 (2020): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/incrementapedia.vol2.no01.a2517
Picture card games are one type of game that can support early childhood education in aspects of language development to improve the acquisition of children's vocabulary. Mastery of vocabulary has an important function, because children who master a lot of vocabulary, tend to have high self-esteem.The purpose of this study is to describe more in-depth about the effect of picture card games on the acquisition of children's vocabulary. The method used is a quantitative research method using the design of the One Group Pretest-Posttest. Sempel used in this study were 19 children in group B TK Aisyiyah Bustanul Athfal 57 Surabaya. Data were collected from the results of performance test observations, with a performance sheet observation instrument. The data analysis technique uses the t test formula.The results of this study indicate that t count obtained value (36.66) greater than the value of t table (1.79) at the significance level of 0.05 and (2.55) at the 0.01 significance level, then the Zero Hypothesis is rejected so the Hypothesis Work received. Thus it can be stated that "there is a positive influence between the activity of playing a picture card on the acquisition of children's vocabulary
HUBUNGAN ANTARA KEMAMPUAN BERSENAM DENGAN KEMAMPUAN MENARI PADA ANAK USIA DINI KELOMPOK USIA 5-6 TAHUN TK AISYIYAH BUSTANUL ATHFAL 57 SURABAYA
Fachrurrazi, Ahmad
incrementapedia Vol 2 No 02 (2020): Incrementapedia: Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/incrementapedia.vol2.no02.a3014
This study aims to determine the relationship between the ability to exercise with the ability to dance in early childhood group b aged 5-6 years TK Aisyiyah Bustanul Athfal 57 Surabaya. Ability is a potential for a person or individual to master expertise in doing or doing various tasks in a job or an assessment of someone's actions. Gymnastics is an activity that can stimulate physical-motor development in early childhood. Through gymnastics activities, it is hoped that other abilities or intelligences can also develop properly and can make children who are healthy, smart, cheerful and have character. Meanwhile, dancing is a feeling conveyed through beautiful rhythmic movements. This study uses a quantitative approach with a correlation research design with Product Moment correlation. Data were collected using participatory observation techniques. The results of data analysis show that the value of rcount is 0.973. While the rtable index was 0.4227 for the 0.05 significance level, and 0.5368 for the 0.01 significance level with N = 20. Thus hypothesis 0 (h0) is rejected so that the working hypothesis (h1) is accepted. The r-count value = 0.973 is in the range of 0.800 to 1.00, including in the high correlation category between variable x and variable y.It can be concluded that there is a relationship between the ability to exercise and the ability to dance in early childhood group B aged 5-6 years at TK Aisyiyah Bustanul Athfal 57 Surabaya. The relationship between the two variables is a symmetrical relationship, meaning that if one variable increases, the other variable also increases. Thus it can be said that there is a strong relationship between the ability of gymnastics to dance. This may imply that the better the child's exercise skills, the better the ability to dance.
MENGEMBANGKAN KEMAMPUAN KREATIVITAS MEWARNAI PADA PESERTA DIDIK USIA DINI DENGAN KEGIATAN FINGER PAINTING
FACHRURRAZI, AHMAD;
SETYANINGSIH, ANA
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Fakultas Pedagogi dan Psikologi Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/bp.vol15.no27.a1787
This research was motivated by children using Finger Painting activities to introduce the concept of mixing colors children can develop creativity. This study was used to determine Finger Painting activities on the creativity abilities of the participants in group B of Al-Hikmah Kindergarten Surabaya. Finger Painting activities are suitable for improving children's creativity, because there are aspects of creativity that appear in Finger Painting activities that provide an opportunity for children to imagine in determining any image that their children will get a picture idea or color idea. This research was conducted in in group B TK Al-Hikmah Surabaya. The sample technique used in this study is Nonprobability sampling with a form of saturated sampling. The data collected by instruments of performance observation sheet. and analyzed with a one-group pre-test post-test design. Based on the results of data analysis which shows that the value of t-count=4.20 is greater than t-table 1.734 with a significance level of 0.05 and 2.552 at the 0.01 significance level with N=19 which means the null hypothesis (Ho) is rejected and the working hypothesis (Hl) is accepted. It can be concluded that Finger Painting activities can influence to the children’s coloring creativity.
PEMANFAATAN DAN PENGEMBANGAN MEDIA BERBASIS TEKNOLOGI INFORMASI UNTUK PEMBELAJARAN: Pengembangaan dan pemanfaatan, Media, Teknologi Informasi
Fachrurrazi, Achmad
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Fakultas Pedagogi dan Psikologi Universitas PGRI Adi Buana Surabaya
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DOI: 10.36456/bp.vol6.no11.a1088
Information Technology (IT) yang diterjemahkan secara bebas sebagai Teknologi Informasi (TI) aplikasi dan penggunaannya sudah tidak bisa dihindari lagi oleh dunia pendidikan. Kecanggihan fitur dan aplikasinya dirasakan sangat banyak membantu proses pembelajaran. Namun yang perlu diperhatikan adalah bahwa penggunaan media hendaknya tidak hanya dilihat dari kecanggihannya, tetapi yang lebih penting adalah dari segi fungsi dan peranannya dalam membantu mempertinggi proses pembelajaran dan kemandirian belajar peserta didik. Oleh karena itu penggunaan media pembelajaran sangat tergantung pada tujuan pembelajaran, bahan pelajaran, kemudahan memperoleh media yang akan digunakan, serta kemampuan guru dalam menggunakan media itu. Sudah saatnya proses pembelajaran tidak lagi mengekang kebebasan kreativitas dan aktivitas siswa. Pembelajaran harus dikemas dalam kemasan yang menyenangkan, tidak membosankan. Lahirlah konsep EDUTAINMENT yang memadukan konsep pendidikan dan hiburan yang dikemas dalam ide-ide kreatif, interaktif dan inovatif, tetapi juga tetap menjaga esensi tujuan pembelajaran yang akan dicapai.
PENERAPAN PERMAINAN TRADISIONAL CUBLAK-CUBLAK SUWENG UNTUK MENGEMBANGKAN PERILAKU SOSIAL EMOSIONAL ANAK
Ahmad Fachrurrazi;
Made Ayu Anggreni;
Feni Putri Aslifah
incrementapedia Vol 1 No 1 (2019): Incrementapedia:Jurnal Pendidikan Anak Usia Dini
Publisher : Program Studi PG-PAUD Universitas PGRI Adi Buana Surabaya
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This study is motivated by the state of the school environment that is lacking in the development ofemotional social behavior through traditional games. Children's opportunities to play together in the yardare lacking so that emotional social behavior is not well developed. Developing children's emotionalsocial behavior can be done through playing traditional games one of them game cublak-cublak suweng.This type of research uses Pre-Experimental Design. The design used is One-Group Pretest-PostestDesign, with the subjects taken are 15 children. Data analysis applied in this research is different testtechnique of pre-test and post-test (t-test) from observation of children activity to know the development ofemotional social behavior through traditional game cublak-cublak suweng.The result of data analysisshows the value of ð‘¡â„Žð‘–ð‘¡ð‘¢ð‘›ð‘”21,24 and ð‘¡ð‘¡ð‘Žð‘ð‘’ð‘™ 1,76 at α 0,05 and 2,62 at α 0,01. Then ð‘¡â„Žð‘–ð‘¡ð‘¢ð‘›ð‘”˃ ð‘¡ð‘¡ð‘Žð‘ð‘’ð‘™ so thatð»0 is rejected and ð»1 accepted.