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LUDO SEBAGAI UPAYA PENCEGAHAN ADIKSI GAME PADA SISWA SD NEGERI PERCOBAAN 2 DEPOK, SLEMAN Urrahman, Dhiya; Indah, Ana Puspita; Aristyanita, C. Vita; Mustofa, Fanie Indrian; Dwicahyani, Safitri
Jurnal Kesehatan Karya Husada Vol 10 No 1 (2022): Jurnal Kesehatan Karya Husada (JKKH)
Publisher : POLITEKNIK KESEHATAN KARYA HUSDA YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36577/jkkh.v10i1.605

Abstract

Latar Belakang: Bermain dapat dikatakan sebagai salah satu bentuk gaya hidup anak. Dalam pasal 31 konvensi hak-hak anak yang telah disetujui oleh Majelis Umum PBB pada tanggal 20 November 1989 dinyatakan bahwa kegiatan bermain dan rekreasi merupakan salah satu hak anak yang harus dipenuhi. Salah satu bentuk permainan yang sekarang digemari oleh anak-anak adalah permainan video game. Hasil penelitian Sanditaria et al. terhadap 71 anak di warnet penyedia game online di Jatinangor, Sumedang menyimpulkan bahwa adiksi game online dapat terjadi pada anak usia sekolah sehingga perlu penanganan baik dari orang tua maupun guru di sekolah untuk pendidikan kesehatan mengenai bermain pada anak yang dibantu oleh pihak kesehatan terkait. Tujuan: Penelitian ini bertujuan untuk mengetahui perubahan pengetahuan dan tindakan main game pada siswa SDN Percobaan 2 Depok Sleman setelah mengikuti program pencegahan adiksi game melalui metode permainan ludo. Metode: Jenis penelitian ini adalah pre-eksperimental dengan pendekatan mix method (kuantitatif-kualitatif). Pada tahap implementasi program promkes, media komunikasi yang digunakan dalam program pencegahan adiksi game adalah papan ludo, kartu pertanyaan, buku panduan permainan ludo, buku agenda penilaian diri, dan leaflet. Hasil: Ada perubahan pengetahuan untuk mencegah adiksi game pada siswa SDN Percobaan 2 Depok Sleman setelah mengikuti program pencegahan adiksi game melalui metode permainan ludo, selain itu adanya perbedaan tindakan sebelum dan sesudah implementasi program hanya terbukti untuk penurunan jumlah game yang tidak sesuai dengan usia anak. Keywords: Ludo, Pencegahan, Adiksi Game
EFFORTS TO INCREASE PARENTS KNOWLEDGE ABOUT TODDLER’S DIARRHEA THROUGH ROLE PLAY AS A METHOD OF COMMUNITY EDUCATION IN JATISARI VILLAGE, PAKISAJI DISTRICT Putri, Brillian Milenia Heryanti; Mahirasani, Dea Sabrina; Fadlan, Muhammad; Widhiastuti, Ni Made Susanti; Thalib, Sakinah Jamal; Rahmah, Shofi Nur; Dwicahyani, Safitri
Journal of Community Health and Preventive Medicine Vol. 3 No. 2 (2023): JOCHAPM Vol. 3 No. 2 2023
Publisher : Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.jochapm.2023.003.02.2

Abstract

Diarrhea is a disease characterized by a change in the shape and consistency of the stool, which is looser or more liquid and the frequency of bowel movements is more than usual. This study aims to find out whether giving counseling about diarrhea can increase parents' knowledge about diarrhea and hand washing with soap. This study used a pre-experimental research design which was carried out in two stages, namely pre-intervention and intervention. At the pre-intervention stage, primary data collection was carried out through questionnaires to 35 respondents (parents who have toddlers in Jatisari Village, Pakisaji District) to determine problem priorities using the Nominal Group Technique (NGT) selected using the purposive sampling method. The data were then analyzed using the Wilcoxon Test. From the results of the pre-intervention questionnaire in Jatisari Village, Pakisaji District, it was found that 47.7% of parents who had toddlers did not know about diarrhea (including definition, causes, transmission, prevention and early treatment of diarrhea) and 7% of parents who had toddlers had not gotten used to washing hands with soap. From the results of the intervention carried out on 45 participants, an increase in the post-test scores of participants after the intervention was carried out by 91.1%, the post-test scores remained at 8.9%, and none of the participants had a decrease in post-test scores. The results of statistical tests using the Wilcoxon test found that the value of p = 0.000 (p <0.05), which means that there was a significant difference between the level of knowledge of the participants before and after the intervention.