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Hubungan Lama Kerja dengan Kejadian Carpal Tunnel Syndrome (CTS) pada Pengendara Ojek Maharani, Shella; Utama, Winda Trijayanthi; Suharmanto, Suharmanto
Journal of Language and Health Vol 5 No 2 (2024): Journal of Language and Health
Publisher : CV. Global Health Science Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37287/jlh.v5i2.4049

Abstract

Carpal tunnel syndrome (CTS) adalah neuropati kompresi nervus medianus simptomatik pada pergelangan tangan akibat peningkatan tekanan terowongan karpal. Prevalensi kejadian CTS di dunia adalah 3,8%. Dampak dari CTS dapat menimbulkan kerugian besar, yaitu menurunnya produktivitas dan kapasitas kerja, serta meningkatkan pengeluaran biaya pelayanan kesehatan. Tingkat prevalensi CTS lebih tinggi pada kelompok-kelompok yang sering melakukan gerakan tangan repetitif, seperti pengendara ojek. Penelitian ini bertujuan mengetahui hubungan lama kerja dengan kejadian CTS pada pengendara ojek di Kota Bandar Lampung menggunakan metode analitik observasional dengan pendekatan cross sectional. Responden terdiri dari 75 pengendara ojek dengan teknik accidental sampling. Pengumpulan data menggunakan kuesioner yang telah diuji validitas dan reliabilitasnya. Penelitian menggunakan analisis univariat dan bivariat. Hasil penelitian ini menunjukkan bahwa lama kerja >4 tahun (53,3%) dan mengalami kejadian CTS (73,3%). Terdapat hubungan antara lama kerja dengan kejadian CTS (p=0,029).
Pengembangan Media Pembelajaran Wordwall Berbasis Web Terhadap Hasil Belajar Siswa Kelas V SD Maharani, Shella; Erdiana, Lita; Nurhayati, Eni
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 8, No 3 (2024): SEPTEMBER (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v8i3.63615

Abstract

This study aims to determine the feasibility of web-based Wordwall learning media and to improve the learning outcomes of grade V students of IPAS subjects. This research is a type of development research (R&D) using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. This study collected data through validation of media experts, material experts, lesson plans, pretests, and postests. Validity and effectiveness tests were the data analysis techniques used. The results of media validation reached 92% with very valid criteria, and validation of materials and questions reached 89.5% with very valid criteria. The results of student learning completeness of 93.75% with a very high category show the effectiveness of the media. Students learning outcomes increased significantly before using Wordwall media and after using Wordwall media. The increase resulted in an N-Gain value of 0.7198 with a high category. This shows that Wordwall media is feasible to use as learning media.
DESAIN APLIKASI ALQURAN BERBASIS ANDROID “SAHABAT NUSA” Nurul Izza, Ayu Adista; Azzahra, Alifia; Maharani, Shella
Al-Fikri: Jurnal Studi dan Penelitian Pendidikan Islam Vol 3, No 2 (2020): Sejarah dan Evolusi Pendidikan Islam
Publisher : Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/jspi.v3i2.10016

Abstract

The development of technology at this time has developed rapidly. Several Android-based applications have been created and used in various fields. One of them is in the field of learning through gadgets. Android applications for learning quite a lot make it easier to carry out various activities to support productivity. It cannot be denied that gaming is one of the big industries today. Games can be an alternative entertainment to fill spare time and be a very fun activity for children. Various kinds of games currently being developed are based on Desktop / PC (Windows, Linux, Mac, etc.), Mobile (Symbian, Java, Android, iOS), and Web-based (HTML5, Flash). One type that is developing currently is RPG (Role Playing Game) because besides being popular and much in demand by game players, RPG is a type of game that is simple and fun to play. This RPG game contains various features and has an interesting game play. When one examines the necessity to learn the Alquran with technological developments, as well as its popular features, an idea is born to create a new learning innovation that can make it easier for children to learn and understand the Qur'an. This game was created using the RPG Maker VX Ace Game engine with the Ruby programming language because of its simplicity and high level of flexibility. This RPG Maker VX Ace game engine adopts an event script system, where events are specified in the map. Keywords: Alquran, Aplication, Android