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Improving Creative Thinking Ability of Prospective Elementary School Teachers through Read-Answer-Discuss-Explain-and Create (RADEC) Project-Oriented Learning Model Septinaningrum, Septinaningrum; Sopandi, W; Agustin, M; Gumala, Y; Anggraeni, P; Rahayu, A H; Tursinawati1, Tursinawati; Nugraha, L; Rohman, Khabibur
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (247.098 KB)

Abstract

The objective of this research was to describe the improvement of the creative thinking ability of prospective elementary school teachers through project-oriented ReadAnswer-Discuss-Explain-and Create (RADEC) project-oriented learning model. The researcher applied the mixing method consisting of descriptive qualitative research. The design of this research was pre-experiment one group pre-test post-test design subjects. The instrument of the research consisted of the test, observation sheet, interview, and field notes. The result of the research showed that the students' creative thinking ability increased significantly. The aspect of fluency increased by 40.1%, flexibility 43.81%, originality 37%, and elaboration increased by 45.04%. Therefore, it can be concluded that the RADEC project-oriented learning model can significantly improve the students' creative thinking ability
Use of Comic Media in Science Learning in Elementary Schools Mauludyah, Ida; Septinaningrum, Septinaningrum
Alifbata : Jurnal Pendidikan Dasar Vol 3 No 2 (2023): ALifbata
Publisher : STAI Darul Kamal Darul Kamal NW Kembang Kerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51700/alifbata.v3i2.530

Abstract

Comics are a type of graphic media in the form of stories that emphasize students' sense of sight in receiving information in the form of learning material presented by the teacher. The tendency of students not to be very interested in textbooks means that comics are starting to be used as a learning medium. This research aims to determine the use of comic media in science learning in elementary schools. The research method used in this research is a qualitative descriptive research method. Based on the object of study, this research is included in bibliographic research. Data collection was carried out by documenting all articles that had similar research to this research report. Based on this research, the results showed that comic media can be used as a science learning medium in elementary schools.
PENGARUH BAHAN AJAR BUKU TEMATIK BERBANTUAN VIDEO TERHADAP HASIL BELAJAR SISWA KELAS III SD Septinaningrum, Septinaningrum
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 2 No 2 (2017): Jurnal Pendidikan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

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Abstract

Abstract: : The aim of this research is to know the effect of multiplication learning outcome of “Mari Kita Bermain dan Berolahraga” for the control class and experiments class students' learning outcome using video-assisted thematic learning material book. This study uses quasi-experimental research design. The population in this study were third grade students cluster IV Sumberingin District, Blitar academic year 2015/2016 with sample were third grade student of SDN Sumberingin II and III. Sampling technique was done by purposive sampling technique. The instrument which used were treatment instrument (a video-assisted thematic learning material book and teacher guideline books). Measurement instruments are learning outcome instrument of pre-test and post-tests. Each instrument consists of 10 questions. Data analysis was performed by t test at a significance α = 0.05. The result study showed that experiments class students' learning outcome (using video-assisted thematic learning material book) is better than the control class (using speech learning).The average results of experimental class students’ cognitive learning outcome is 78.50 with 90.90% percents completeness, while the control class sebesar 67.30 with 60.60% percents completeness. T test also showed that the experimental class students’ learning outcomes better than the control class (t count (2.358)> t table (1.997)). Keywords: book, video-assisted, learning outcome Abstrak: Tujuan penelitian ini untuk mengetahui pengaruh hasil belajar siswa pada tema Mari Kita Bermain dan Berolahraga untuk kelas kontrol dan kelas eksperimen dalam penggunaan bahan ajar buku tematik berbantuan video. Penelitian ini menggunakan rancangan penelitian eksperimental semu (quasi eksperimen). Populasi pada penelitian ini adalah siswa kelas 3 gugus IV Kecamatan Sanankulon, Kabupaten Blitar tahun ajaran 2015/2016 dengan sampel penelitian yaitu siswa kelas 3 SDN Sumberingin II dan III. Pengambilan sampel dilakukan dengan teknik purposive sampling. Instrumen yang digunakan berupa instrumen perlakuan (terdiri dari buku ajar tematik berbantuan video dan buku panduan guru). Instrumen pengukuran penelitian yaitu hasil belajar pre-tes dan post-test yang terdiri dari 10 soal. Analisis data dilakukan dengan uji t pada signifikansi α = 0,05. Hasil penelitian menunjukkan bahwa ada pengaruh signifikan hasil belajar siswa kelas eksperimen (menggunakan bahan ajar buku tematik berbantuan video) lebih baik daripada kelas kontrol (menggunakan pembelajaran ceramah). Rata-rata hasil belajar kognitif siswa kelas eksperimen sebesar 78,50 dengan persen ketuntasan 90, 90%, sedangkan kelas kontrol sebesar 67,30 dengan persen ketuntasan 60,60%. Uji t juga menunjukkan bahwa hasil belajar kelas eksperimen lebih baik daripada kelas kontrol (thitung (2,358) > ttabel(1,997)). Kata Kunci: buku, berbantuan video, hasil belajar