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PENGEMBANGAN VIDEO BERCERITA MELALUI TEKNIK VENTRILOQUEST BERBANTUAN BONEKA TANGAN DALAM MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS II SD Resa Zanuaristi, Alfariqa; Dwi Agus Setiawan; Denna Delawanti Chrisyarani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.42750

Abstract

Speaking skills play an important role in shaping students' communication skills from an early age because they affect self-confidence and the ability to express ideas. However, observations show that elementary school students' speaking skills are still low. This is due to learning that does not make sufficient use of technology and the use of media that is not interactive, so that students easily get bored and lack focus. This study aims to determine the validity, practicality, and effectiveness of storytelling videos using ventriloquist techniques with hand puppets in Indonesian language learning for second-grade elementary school students. Ventriloquism is the art of speaking without moving the lips, combined with hand puppets, so that the voice seems to come from the puppet. The puppet used is named Lala, a cheerful character who delivers educational messages interactively through a video titled “Painting is My Soul.” This study is a research and development study using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Data collection techniques include questionnaires, tests, expert validation sheets, and teacher and student response questionnaires. Data analysis was conducted qualitatively and quantitatively. The validation results showed that the media obtained a percentage of 91.66% from media experts, 92.85% from material experts, and 100% from language experts with an average of 94.83% categorized as very feasible. The practicality test showed that the media was very feasible.
PENGEMBANGAN E-MODUL BERBASIS WEB DAN KAHOOT PADA MATA PELAJARAN BAHASA INDONESIA SISWA KELAS V SD Alimashur, Akhmad; Denna Delawanti Chrisyarani; Dwi Agus Setiawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43307

Abstract

With the advancement of technology in education, teachers and students can now quickly search for and access various scientific information through the internet. Technology-based media in the learning process offer numerous benefits for both educators and learners. This study aims to develop a web-based E-Module integrated with the Kahoot application as an interactive learning medium for fifth-grade elementary students in Indonesian language subjects. The background of this research is based on the learning conditions at SDN Trawas 2, where instruction is still dominated by lecture methods and the use of student worksheets (LKS), with limited utilization of digital technology, resulting in relatively low student motivation, participation, and comprehension. This research employed the R&D method using the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The resulting product is an interactive E-Module containing learning materials, summaries, practice questions, and Kahoot-based learning games. Validation results from media, content, and language experts indicated that the product was highly feasible, with percentages of 96.4%, 98%, and 100%, respectively. The practicality test showed highly practical results, with scores of 97.2% from teachers, 95.5% from the small group, and 94.6% from the large group. The effectiveness test conducted through pretest and posttest yielded an N-Gain score of 80.9%, categorized as effective. Therefore, the web-based E-Module integrated with Kahoot is considered valid, practical, and effective in improving student learning outcomes, as well as in supporting active, enjoyable learning aligned with the Merdeka Curriculum and the demands of 21st-century education.