Nanang Diana
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

PENGARUH METODE MATEMATIKA GASING (GAMPANG, ASYIK DAN MENYENANGKAN) TERHADAP KEMAMPUAN BERHITUNG PERKALIAN SISWA SEKOLAH DASAR Nurfauziah; Nanang Diana; Hendrawansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25311

Abstract

The purpose of this study was to test how students' multiplication calculation skills were influenced by the GASING method. The research methodology chosen was quasi-experimental. All third grade students became the research population. Class III B served as the control group and Class III A served as the experimental group and both became the research sample. The basic random sampling approach was used to conduct sampling. A written test served as a research measurement tool. In the normality test results section, most of the data were not normally distributed, the Wilcoxon test was used in descriptive and inferential statistics used for data analysis. According to the findings, the average pre-test score of the experimental class was 44.71, and its post-test score increased sharply to 87.29. In contrast, the average for the control group increased slightly from 45.00 to 46.35. The pre-test and post-test scores of the experimental class differed significantly (p <0.05) according to the Wilcoxon test, while the shift in the control class was less obvious. These results indicate that there is a significant difference after the application of the GASING method to the experimental class. So, the GASING mathematics method works very well to help third grade students at SDN Monta in improving their multiplication calculation skills.
PENGARUH GAME BASED LEARNING (GBL) BERBASIS MEDIA QUIZIZZ TERHADAP PEMAHAMAN PADA MATERI DATA DAN DIAGRAM DI SMP ISLAM AL-MALIKI WOHA Jumratul Aqabah; Nanang Diana; Arif Hidayad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28940

Abstract

This study aims to examine the effectiveness of implementing the Game-Based Learning (GBL) model assisted by Quizizz media in enhancing students’ understanding of mathematical concepts on the topic of Data and Diagrams at SMP Islam Al-Maliki Woha. The background of this research lies in the low level of students’ conceptual understanding of mathematics and the lack of interactive learning media used in classrooms. The method employed in this study is Quasi-Experimental with a Non-equivalent Control Group Design. The research subjects consisted of two classes: Class VIIA as the experimental group and Class VIIB as the control group, each comprising 20 students. The research instrument was a conceptual understanding test that had been validated both in terms of content and construct. The data analysis results indicated a significant improvement in students' conceptual understanding in the experimental group after using Quizizz, as shown by the independent t-test results with a significance value of 0.000 (< 0.05) and a post-test mean score difference of 29.1 points. The obtained data also met the assumptions of normality and homogeneity. These findings suggest that the use of Quizizz provides a more enjoyable, competitive, and participatory learning experience, and is capable of increasing student motivation and understanding. Therefore, integrating Quizizz-based GBL is considered an effective and innovative learning strategy for teaching mathematics in the digital era.