Suryaningsih, Arifah
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Gagasan Pengembangan Augmented Reality pada Buku Bacaan sebagai Upaya Meningkatkan Minat Baca Siswa (Adaptasi Percepatan Literasi dari Korea Selatan) Suryaningsih, Arifah
Ideguru: Jurnal Karya Ilmiah Guru Vol 4 No 1 (2019): Edisi Khusus Pelatihan Guru di Luar Negeri Tahun 2019
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (890.336 KB) | DOI: 10.51169/ideguru.v4i1.80

Abstract

Many learning media models of Augmented Reality were developed in South Korea. Because such learning media are able to support students' understanding more than just reading texts. In conditions of low literacy levels in Indonesia while the trend of technological and information advancements in Indonesia is so rapid, especially those that lead to the industrial revolution 4.0, it is necessary to propose the application of Augmented Reality to reading books with the aim of becoming an effort to increase students' reading interest in Indonesia and especially in the school where the author teaches. The stages in the development of this AR-based book use the Multimedia Development Methodology sourced from Luther, with six stages namely: Concept (concept), Design (design), Collecting material (material collecting), Making (assembly), Testing (testing), and Distribution (distribution). To create developments in the world of education and increase the attractiveness and effectiveness of learning, Augmented Reality technology can be utilized in the learning process both inside and outside of school. In order to achieve this, collaboration between digital creative actors or the IT profession and collaborators or teachers in creating AR media is needed in order to match the material and information to be conveyed.
Penerapan Think Pair Share Terintegrasi TRI NGA (Ngerti, Ngrasa, Nglakoni) melalui Pembelajaran Seni Tari Kelas 1 SDN Kecis Finaryanti, Nuri; Susanto, Moh Rusnoto; Rahimah, Rahimah; Ernawati, Yuli; Suwardi, Suwardi; Rahayu, Diyah Novi; Rohman, Rohman; Arumsari, Mela Dina; Suryaningsih, Arifah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i1.793

Abstract

Dance art demands practice from students, but all this time teachers do not present dance art lessons by giving examples but only using the guides contained in the book package so students have difficulty in developing dance talent. The aim of this study is to enhance the creativity of students in various aspects of dance art learning. In order to this goal, the author used the integrated Think Pair Share method of TRI NGA. Based on the results of the study, 65% of first-class students entered the category that meets the standards, while the other 35% have already exceeded the standard, with an average value of improvement in creativity reaching 84. According to the research results the method used has been stated successfully improved the creativity of dance art students in 1st grade in SD Negeri Kecis.
Inovasi Pembelajaran Model Project Based Learning sebagai Upaya Peningkatan Kreativitas Menggambar Komik Edukatif Wati, Laras; Susanto, Moh Rusnoto; Puspawati, Eka; Arumsari, Mela Dina; Suryaningsih, Arifah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.796

Abstract

Kreativitas siswa pada pembelajaran Seni Budaya dan Prakarya (SBdP) khususnya dalam menggambar perlu ditingkatkan dengan melakukan inovasi model pembelajaran yang tepat, terutama yang mendorong siswa untuk aktif dan kreatif selama proses pembelajaran. Inovasi model pembelajaran Project Based Learning (PJBL) muncul sebagai solusi yang dapat menyelesaikan tantangan yang dihadapi saat ini untuk meningkatkan kreativitas siswa. Penelitian ini bertujuan untuk menyelidiki pengaruh inovasi pembelajaran model Project Based Learning (PJBL) sebagai upaya peningkatan kreativitas siswa menggambar komik edukatif pada mata pelajaran SBdP kelas V. Penelitian ini menggunakan metode deskriptif kualitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara dan observasi dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah teknik triangulasi data. Hasil penelitian menunjukkan bahwa dengan mengimplementasikan inovasi pembelajaran model Project Based Learning (PJBL) dapat meningkatkan kreativitas siswa menggambar komik edukatif pada mata pelajaran SBdP kelas V di SD ‘P’ kapanewon Rongkop. Berdasarkan hasil observasi kreativitas siswa terdapat 6 dari 10 siswa yang belum berkembang. Setelah dilakukan pembelajaran dengan menggunakan inovasi pembelajaran model Project Based Learning (PJBL) melalui menggambar komik edukatif maka hasil kreativitas siswa meningkat. Terbukti 1 dari 10 siswa sudah mulai berkembang (MB), 7 dari 10 siswa sudah berkembang sesuai harapan (BSH), 2 dari 10 siswa berkembang sangat baik (BSB). Kesimpulan dari penelitian ini yaitu inovasi pembelajaran model Project Based Learning (PJBL)melalui menggambar komik edukatif terbukti beperengaruh terhadap peningkatkan kreativitas siswa pada mata pelajaran SBdP kelas V.
Pengembangan Model Manajemen Literasi “Jus Carica” (Jumat Sehat Membaca, Mencari dan Menggali Wacana) Bagi Siswa SMK Suryaningsih, Arifah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.952

Abstract

This research aims to design and use the "Carica Jus" literacy management model, which is an acronym for Jumat Sehat Membaca, Mencari dan Menggali Wacana. This literacy management model is a strategy to increase student literacy at Vocational High School SMK 2 Sewon, which is developed through reading approaches, seeking information and exploring discourse. The research was conducted using the DBR (Design Based Research) method from Mckenney & Reeves, 2013. Through the DBR method, the design, implementation and evaluation of training programs was carried out to develop reading literacy competencies for students. The choice of this methodology and the reasons for implementing it in vocational schools were driven by the belief that it was necessary to change the school's approach to literacy strengthening programs, which clearly could be improved. The research results showed a significant increase in students' reading skills, ability to search for information, and ability to analyze and manage information. Full support from teachers and all stakeholders in the vocational education environment is a crucial factor in the successful implementation of this model. Through proper implementation, this model can be developed in other vocational schools with the hope of having a significant positive impact on students' literacy skills, helping them be better prepared to face challenges in the world of education and work.