Susanto, Moh Rusnoto
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Penguatan E-Commerce Fesyen Tas Kayu Mindi Berbasis Inovasi Desain di Bantul Yogyakarta Susanto, Moh Rusnoto; Retnaningsih, Rahayu; Kirana, Kusuma Chandra
Visualita Jurnal Online Desain Komunikasi Visual Vol 9 No 1 (2020)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.451 KB) | DOI: 10.34010/visualita.v9i1.3896

Abstract

Mindi wood is a local wood that is easy to obtain and is currently in great demand because it is easy to process for the craftsmen considering the nature of the wood with stable dimensions and not easily warped. Mindi wood is commonly used as raw material for making special handicraft items that can be adjusted according to needs because of its texture characteristics which tend to be straight and free from knots so that it tends to be smooth. 'Ruaya' is one of the home industries that focus on making fashion bags based on processed wood by prioritizing the distinctive design image of fashion bags. As a manufacturer of Wooden Fashion Bags, Ruaya focuses on maintaining the quality of its products and unique styles by continuing to innovate to develop its products. The products that are marketed to foreign markets are very diverse, namely fashion wooden bag as a superior product, wooden speakers, wooden wallets, and many other products made from Mindi wood. This study uses a qualitative descriptive approach intended to obtain a clear, objective, systematic, and accurate picture of the facts obtained related to the research objectives. This research design was chosen to provide a description of how the strategy of strengthening Mindi Wooden Fashion Bag E-Commerce based on Design Innovation. The data collection method used is the method of observation, interviews, document recording, and analysis of findings reflected in scientific expositions as a result of SME assistance in PKM Grant activities. The research results obtained include; (1) Strengthening the Mindi Wooden Fashion Bag Brand as a pioneering creative industry through E-Commerce. (2) Strengthening the E-Commerce based Marketing Communication (MARCOM) system as an effort to increase sales turnover and strengthen global market business strategies. (3) The strategy of strengthening Mindi Wooden Fashion Bag E-Commerce based on Design Innovation in Pajangan, Bantul.
Eco-print Exploration As An Effort To Improve Writing Ability Based On Project Based Learning (Pjbl) Yusro, Indah Setyaning Usri; Yonatin, Vury Putri; Rochmiyati, Siti; Susanto, Moh Rusnoto; Arumsari, Mela Dina
V-art: Journal of Fine Art Vol 3, No 2 (2024): JUNE 2024
Publisher : Institut Seni Indonesia Padang Panjang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26887/vartjofa.v3i2.4493

Abstract

The low ability to write procedure texts for making eco-prints for students in grades V and VI is caused by several things that must be observed. This is due to students' lack of understanding of procedural texts, difficulty communicating knowledge in written form, and difficulty composing effective sentences. This research aims to analyze Eco-print exploration activities as an effort to improve writing skills based on project-based learning (PjBL) integrated with Tri-N (niteni, niroake, nambahi). Tri-N concert encourages students to have the ability to observe and scrutinize an object or the stages of the Eco-print process. Then, imitate with a bank that will eventually grow creativity and innovation.  This research uses the narrative method to describe the steps of making eco-print, which serves as teaching material to improve students' writing skills. The data collection technique in this research is using observation, interview and documentation techniques. The research findings show that Eco-print exploration activities with the stages of the work creation process are able to explore, narrate the stages, and ultimately foster the ability to write a narrative based on project-based learning (PjBL) integrated with Tri-N (niteni, niroake, nambahi). Through the narrative approach, it can improve students' writing skills, especially in terms of writing descriptions and creativity. The implications of this study highlight the potential of using hands-on activities, such as eco-print making, to improve students' writing skills and enhance their understanding of the writing process.
Implementasi Tri-N Berbasis Project Based Learning dalam Peningkatan Kompetensi Menulis Teks Prosedur Pembuatan Patung Firdiawan, Yazid; Rahayuningsih, Sri Haryati; Rochmiyati, Siti; Susanto, Moh Rusnoto
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 1 (2025): Edisi Januari 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i1.1202

Abstract

The low ability of sixth graders in writing procedural texts on sculpture making is attributed to a lack of understanding of procedural texts, difficulties in communicating knowledge into written form, and challenges in constructing effective sentences. This research aims to enhance the ability of sixth graders in writing procedural texts on sculpture making through the application of the Merdeka Belajar approach integrated with Project Based Learning (PjBL) and Tri-N. The study employed a Classroom Action Research (CAR) methodology, conducted in three cycles. Each cycle consisted of planning, implementation, observation, and reflection phases. The subjects of the study were sixth graders from SD Negeri Candiyasan Wonosobo. Data were collected through interviews, observations, and procedural text writing tests. The findings revealed a significant improvement in the ability of sixth graders to write procedural texts on sculpture making. In the first cycle, the pass rate for the procedural text writing test remained relatively low at 10%. In the second cycle, there was a significant increase in the pass rate for the procedural text writing test to 38%. The third cycle demonstrated optimal results, where almost all students achieved the pass rate, showing an increase of 52%. Therefore, it can be concluded that the Merdeka Belajar approach integrated with PjBL and Tri-N is effective in enhancing the ability of sixth graders to write procedural texts on sculpture making at SD Negeri Candiyasan Wonosobo.
Pengembangan Media Monopoli Cerdas (MONCER) Bertema Budaya untuk Meningkatkan Hasil Belajar Rahayuningsih, Sri Haryati; Firdiawan, Yazid; Zulfiati, Heri Maria; Hasanah, Daimul; Susanto, Moh Rusnoto
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 1 (2025): Edisi Januari 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i1.1257

Abstract

Proses pembelajaran yang masih berpusat pada guru yang hanya menggunakan metode ceramah dan kurangnya pemanfaatan media pembelajaran yang menarik membuat pembelajaran menjadi monoton dan membosankan. Penelitian ini bertujuan untuk mengembangkan media pembelajaran monopoli cerdas (MONCER) untuk mendukung proses pembelajaran pada Tema 8. Bumiku Subtema 1. Perbedaan Waktu dan Pengaruhnya. Penelitian ini merupakan Reseacrh and Development (R&D) dengan model pengembangan ADDIE melalui tahapan analysis, design, development, implementation, evalution. Hasil penelitian menunjukkan bahwa media Monopoli Cerdas (MONCER) secara keseluruhan memperoleh nilai dengan kategori sangat layak, dengan rincian persentase kelayakan media sebagai berikut, ahli materi dengan perolehan rata-rata sebesar 88,02%, ahli media dengan perolehan rata-rata sebesar 83,75%, ahli bahasa dengan perolehan rata-rata sebesar 84,86%. Selain itu, terdapat peningkatan yang signifikan dalam hasil belajar peserta didik yaitu sebesar 21,13 poin dan respon positif dari peserta didik dengan persentase respon mencapai 91,94%. Media MONCER terbukti layak untuk diterapkan dan efektif dalam meningkatkan minat serta motivasi belajar peserta didik.
Eksplorasi Up-Cycle Sampah dengan Pendekatan STEAM-Tri N untuk Peningkatan Kreativitas Siswa Sari, Fajar Arum; Susanto, Moh Rusnoto; Barriyah, Insanul Qisti; Nisa, Ana Fitrotun; Zulfiati, Heri Maria
Ideguru: Jurnal Karya Ilmiah Guru Vol 10 No 2 (2025): Edisi Mei 2025
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i2.1754

Abstract

Salah satu keterampilan yang penting di abad ke-21 adalah kemampuan berpikir kreatif, yang erat kaitannya dengan konsep kreativitas. Rendahnya tingkat kreativitas siswa sering kali disebabkan oleh penggunaan metode, model, dan strategi pembelajaran yang kurang mendukung pengembangan kemampuan tersebut. Penelitian ini bertujuan untuk mendeskripsikan kondisi nyata dari pelaksanaan proyek eksplorasi kreatif dengan memanfaatkan upcycle sampah menjadi karya seni melalui pendekatan STEAM dan Tri-N, guna meningkatkan kreativitas siswa. Penelitian ini dilaksanakan dengan metode kualitatif deskriptif dengan subjek penelitian berupa siswa kelas V, terdiri dari 4 siswa laki-laki dan 10 siswa perempuan. Teknik pengumpulan data meliputi observasi, wawancara, dan dokumentasi. Teknik analisis data Milles and Huberman, yang meliputi reduksi, penyajian, dan verivikasi data. Hasil penelitian menunjukkan bahwa proyek upcycle sampah yang terintegrasi dengan STEAM dan Tri-N efektif dalam mengembangkan kreativitas siswa sekolah dasar. Pada keempat aspek tersebut, modus skor yaitu 4. Skor 4 mempunyai persentase sebesar 45%, skor 3 sebesar 33%, skor 2 sebesar 16%, dan skor paling rendah sebesar 6%. Pengembangan kreativitas tersebut berjalan seiring dengan pelaksanaan pembelajaran yang inovatif, kreatif, dan menyenangkan, karena terdapat hubungan signifikan antara model pembelajaran yang digunakan dengan peningkatan kreativitas siswa. Pendekatan berbasis proyek ini mengintegrasikan muatan pelajaran SBDP dan IPAS.
Penerapan Think Pair Share Terintegrasi TRI NGA (Ngerti, Ngrasa, Nglakoni) melalui Pembelajaran Seni Tari Kelas 1 SDN Kecis Finaryanti, Nuri; Susanto, Moh Rusnoto; Rahimah, Rahimah; Ernawati, Yuli; Suwardi, Suwardi; Rahayu, Diyah Novi; Rohman, Rohman; Arumsari, Mela Dina; Suryaningsih, Arifah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 1 (2024): Edisi Januari 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i1.793

Abstract

Dance art demands practice from students, but all this time teachers do not present dance art lessons by giving examples but only using the guides contained in the book package so students have difficulty in developing dance talent. The aim of this study is to enhance the creativity of students in various aspects of dance art learning. In order to this goal, the author used the integrated Think Pair Share method of TRI NGA. Based on the results of the study, 65% of first-class students entered the category that meets the standards, while the other 35% have already exceeded the standard, with an average value of improvement in creativity reaching 84. According to the research results the method used has been stated successfully improved the creativity of dance art students in 1st grade in SD Negeri Kecis.
Inovasi Pembelajaran Model Project Based Learning sebagai Upaya Peningkatan Kreativitas Menggambar Komik Edukatif Wati, Laras; Susanto, Moh Rusnoto; Puspawati, Eka; Arumsari, Mela Dina; Suryaningsih, Arifah
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 2 (2024): Edisi Mei 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i2.796

Abstract

Kreativitas siswa pada pembelajaran Seni Budaya dan Prakarya (SBdP) khususnya dalam menggambar perlu ditingkatkan dengan melakukan inovasi model pembelajaran yang tepat, terutama yang mendorong siswa untuk aktif dan kreatif selama proses pembelajaran. Inovasi model pembelajaran Project Based Learning (PJBL) muncul sebagai solusi yang dapat menyelesaikan tantangan yang dihadapi saat ini untuk meningkatkan kreativitas siswa. Penelitian ini bertujuan untuk menyelidiki pengaruh inovasi pembelajaran model Project Based Learning (PJBL) sebagai upaya peningkatan kreativitas siswa menggambar komik edukatif pada mata pelajaran SBdP kelas V. Penelitian ini menggunakan metode deskriptif kualitatif. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara dan observasi dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah teknik triangulasi data. Hasil penelitian menunjukkan bahwa dengan mengimplementasikan inovasi pembelajaran model Project Based Learning (PJBL) dapat meningkatkan kreativitas siswa menggambar komik edukatif pada mata pelajaran SBdP kelas V di SD ‘P’ kapanewon Rongkop. Berdasarkan hasil observasi kreativitas siswa terdapat 6 dari 10 siswa yang belum berkembang. Setelah dilakukan pembelajaran dengan menggunakan inovasi pembelajaran model Project Based Learning (PJBL) melalui menggambar komik edukatif maka hasil kreativitas siswa meningkat. Terbukti 1 dari 10 siswa sudah mulai berkembang (MB), 7 dari 10 siswa sudah berkembang sesuai harapan (BSH), 2 dari 10 siswa berkembang sangat baik (BSB). Kesimpulan dari penelitian ini yaitu inovasi pembelajaran model Project Based Learning (PJBL)melalui menggambar komik edukatif terbukti beperengaruh terhadap peningkatkan kreativitas siswa pada mata pelajaran SBdP kelas V.