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Efektifitas Penggunaan Google Form untuk Media Evaluasi Penilaian Tes Tengah Semester Talakua, Prisilia; Maipauw, Musa Marsel; Hetharie, Renee Yosua
EDUKATIF : JURNAL ILMU PENDIDIKAN Vol 6, No 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/edukatif.v6i1.5868

Abstract

Evaluasi media penilaian online merupakan salah satu cara yang dapat digunakan oleh guru dan dosen dalam melakukan proses evaluasi hasil pembelajaran pada masa pandemi, hal tersebut membuat semua proses pembelajaran dan tes dilaksanakan secara online. Penelitian ini bertujuan untuk melihat efektivitas penggunaan google form untuk mengevaluasi penilaian tes tengah semester saat masa pandemi Covid-19, dengan jumlah responden 47. Penelitian ini merupakan penelitian deskriptif kualitatif dengan teknik pengumpulan data menggunakan kuesioner pada Google Forms, link angket/kuesioner dikirimkan kepada siswa melalui grup WA kelas. Serta teknik analisisnya menggunakan skala likert untuk mengelompokkan rata-rata skor jawaban responden. Dari penelitian ini diperoleh hasil rata-rata sebesar 79,67% responden setuju bahwa media evaluasi penilaian tes dengan Google form efektif digunakan, yang mana dalam kategori skala likert sangat setuju dengan pernyataan efektivitas Google form sebagai media penilaian tes. Hasil angket juga menujukkan 97,34% siswa lebih memilih menjawab tes di Google form dibandingkan tes tertulis langsung di kelas. Maka dapat diketahui bahwa penggunaan google form guna membantu evaluasi penilaian tes siswa saat masa pandemic merupakan hal yang tepat dan efektif digunakan karena dapat membantu dalam penilaian secara tidak langsung atau jarak jauh oleh para pendidik dan juga memudahkan para siswa dalam pengerjaan karena cara mengakses yang tidak rumit
Pemanfaatan Virtual Reality dalam Simulasi Percobaan Hukum Ohm Mabruroh, Faizatul; Talakua, Prisilia; Suhendi, Herni Yuniarti; Maipauw, Musa Marsel
Jurnal Pendidikan dan Ilmu Fisika Vol 5 No 1 (2025): Juni 2025
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpif.v5i1.42510

Abstract

This study aims to analyze the utilization of virtual reality (VR) technology in simulating Ohm's Law experiments in physics education. Ohm's Law is a fundamental concept in physics that relates voltage, current, and resistance in electrical circuits, which is essential for understanding various electrical phenomena. However, conventional physics experiments are often limited by the availability of equipment, infrastructure, and costs. Virtual reality offers a solution by providing immersive and interactive simulations, allowing students to conduct experiments without physical constraints. This study employs literature review approach to evaluate trends in the use of VR in Ohm's Law experiments. The results show that VR technology can enhance students' understanding of abstract physics concepts, increase engagement and motivation, and offer more flexible and safer access to physics experiments. This study also notes that combining real and virtual experiments yields better results than relying on one type of experiment. Therefore, the use of VR in physics education holds significant potential to overcome existing limitations and support more effective and engaging learning.
Pengembangan Media Pembelajaran Interaktif Berbasis Augmented Simulation Menggunakan PhET untuk Materi Medan Magnet Hidayah, Nurul; Talakua, Prisilia; Azis, Dede Abdul; Maipauw, Musa Marsel
Jurnal Pendidikan dan Ilmu Fisika Vol 5 No 1 (2025): Juni 2025
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpif.v5i1.42588

Abstract

This study aims to develop an interactive learning media based on Augmented Simulation using PhET for magnetic field material, with the goal of enhancing students' understanding of physics concepts that are difficult to grasp through conventional methods. The research method used is Research and Development (R&D), based on a 4D development model simplified into 3D (Define, Design, Develop). The results show that the developed media can accurately and interactively depict magnetic field phenomena, contributing to improved student understanding. The validation results from media and physics content experts indicate that this media meets curriculum standards and is effective in increasing student engagement. However, some aspects still need improvement, particularly in the functionality of feedback and the development of physics models in the simulation. The implications of this research are significant in the context of technology-based education, given the great potential of Augmented Simulation to enhance students' learning experiences.
Perancangan Sistem Pengambilan Nomor Antrian Bank Maipauw, Musa Marsel; Talakua, Prisilia
Jurnal Sistem Informasi Triguna Dharma (JURSI TGD) Vol. 4 No. 4 (2025): EDISI JULI 2025
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/jursi.v4i4.10905

Abstract

Tujuan penelitian ini adalah untuk mendesain sebuah system pengambilan nomor antrian yang mempermudah nasabah bank. Penelitian ini dilakukan di BANK dengan metode penelitian kualitatif dan metode perancangan system, dimana metode perancangan system menggunakan metode Object Oriented Development (OOD) yaitu Unified Modelling Language. Pengambilan data dilakukan dengan mengambil data wawancara, observasi, dan studi kepustakaan.
SISTEM KEAMANAN BRANKAS DENGAN RFID DOOR LOCK BERBASIS INTERNET OF THINGS (IOT) MENGGUNAKAN CISCO PACKET TRACER -, Amirah -; Talakua, Prisilia; -, Opitasari -; -, Fitria -
TRANSFORMASI Vol 21, No 1 (2025): TRANSFORMASI
Publisher : STMIK BINA PATRIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56357/jt.v21i1.415

Abstract

The development of Internet of Things (IoT) technology has brought significant transformations in various fields, including security systems in securing valuable assets, such as safes, which require a high level of security. The purpose of this study is to design and implement a safe security system based on RFID and IoT, simulate the system using Cisco Packet Tracer to ensure its functionality and evaluate the effectiveness of the system in securing access to the safe. The system development model used is the ADDIE method which consists of five stages of development, namely; (1) Analysis, (2) Design, (3) Development, (4) Implementation and (5) Evaluation. Problem analysis uses analysis and Feasibility Analysis uses TELOS analysis. The results of the System reliability analysis on this system are Verification Accuracy is 100% accurate in distinguishing valid and invalid tags based on data, while Response Speed is the response time between RFID reading and the door opening an average of <1 second. The system continues to run well as long as the server is active and the device is connected to the network. This research is expected to provide an alternative solution for an affordable and virtually simulated safe security system, as a reference or initial prototype for the development of a larger scale IoT security system and to demonstrate the potential use of Cisco Packet Tracer in RFID and IoT-based security system simulations.