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Pemahaman Geometri Pada Siswa Kelas X Jurusan IPA SMA Swasta Persiapan Melalui Pembelajaran Berbasis Eksplorasi Tedy Putra; Azrina Purba; Riskyka
Jurnal Sintaksis Vol 5 No 1 (2023): Jurnal Sintaksis
Publisher : LPPM STKIP AL MAKSUM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55263/sintaksis.v5i1.427

Abstract

Penelitian ini bertujuan untuk menyelidiki dampak dari pendekatan pembelajaran berbasis eksplorasi terhadap pemahaman geometri siswa kelas X jurusan IPA di sebuah SMA Swasta Persiapan. Metode penelitian kualitatif digunakan dalam penelitian ini, melibatkan observasi kelas, wawancara dengan siswa, dan analisis dokumen sebagai instrumen pengumpulan data. Data dianalisis melalui pendekatan induktif dan triangulasi untuk mendapatkan wawasan yang komprehensif. Hasil penelitian menunjukkan bahwa penerapan pendekatan berbasis eksplorasi mendorong partisipasi aktif siswa dalam pembelajaran geometri. Melalui interaksi berdiskusi, eksplorasi konsep, dan kolaborasi, siswa menunjukkan kemampuan yang lebih baik dalam pemecahan masalah geometri dan menerapkan konsep dalam konteks praktis. Wawancara dengan siswa mengungkapkan perasaan relevansi dan kemudahan memahami konsep-konsep geometri melalui pendekatan ini, yang juga memicu peningkatan minat terhadap matematika. Analisis dokumen menegaskan bahwa siswa mencapai kemajuan yang signifikan dalam pemahaman geometri setelah penerapan pendekatan eksplorasi. Temuan ini mendukung hipotesis bahwa pendekatan ini secara positif memengaruhi pemahaman siswa dan memiliki potensi untuk merancang strategi pembelajaran lebih interaktif dan kontekstual. Kesimpulannya, pendekatan pembelajaran berbasis eksplorasi dapat efektif dalam meningkatkan pemahaman geometri dan memotivasi siswa dalam mempelajari matematika di tingkat sekolah menengah.
Development of Media Puzzle Using Game Based Learning Approach to Improve Learning Outcomes Student Mathematics in Elementary School Riskyka; Lubis, Renni Ramadhani; Yusnita, Novi Cynthia
Journal of Elementary School Education Vol 2 No 3 Journal of Elementary School Education, (September, 2023)
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joese.v1i3.338

Abstract

This study aims to develop media puzzles with a game based learning approach to improve students' mathematics learning outcomes in elementary schools. This research is a research and development (RnD) research, using a 4-D development model, including: 1) define, 2) design, 3) develop and 4) disseminate. The subjects of this study were 25 grade IV students consisting of 9 male students and 16 female students. The research object is puzzle media with a game based learning approach. Data collection techniques are observation, questionnaires, and tests. Based on the validation results of the puzzle media with the game based learning approach, it shows that: (1) the level of validity of the puzzle media with the game based learning approach gets an average score from material and media experts of 4.29 and 4, 17 with the categories "very valid" and "valid", (2) the level of effectiveness was tested through tests with the result that 80% of students could be said to be complete. This means that the puzzle media with a game-based learning approach is very effective in improving student learning outcomes, (3) the practical level of puzzle media with a game-based learning approach through teacher and student response questionnaires with an average score of 4.09 and 3.86 in the "practical" category. Based on these results, it can be concluded that puzzle media with a game based learning approach is feasible and effective for use in elementary schools. (3) the level of practicality of puzzle media with a game based learning approach through a teacher and student response questionnaire with an average score of 4.09 and 3.86 in the "practical" category. Based on these results, it can be concluded that puzzle media with a game based learning approach is feasible and effective for use in elementary schools. (3) the level of practicality of puzzle media with a game based learning approach through a teacher and student response questionnaire with an average score of 4.09 and 3.86 in the "practical" category. Based on these results, it can be concluded that puzzle media with a game based learning approach is feasible and effective for use in elementary schools.
Animation Video Development Problem Based Learning Based on Material Multiplication for Student Class IV at MIS Tanjung Tiga Riskyka; Ramadhani Lubis, Renni
Journal of General Education Science Vol 2 No 2 (2024) Journal of General Education Science, March
Publisher : Berpusi Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62966/joges.v2i2.949

Abstract

This study aim for develop animated videos based problem based learning.research and development. Development model used i.e. 4D development model, ie define, design, develop, and disseminate. But this study only completed at stage develop. Study held in Mis Tanjung Tiga. Subject study that is student class IV, totaling 17 people, consists of of 11 students boy and 6 students woman. Object in this study namely animated videos based problem based learning. Data collection techniques, namely observation, interviews and questionnaires. Based on results from validation that has been carried out by the lecturer expert that is results from the validator ie media expert with percentage 96.68% said very worthy. Validation results expert Language with percentage 92.38% is said to be very feasible. Validation results expert material with percentage 89.75% said worthy. Based on results and discussion before, then can concluded that animated video problem based learning is said to be worthy used in the material for student class IV in Mis Cape Tiga. From the results feasibility of animated videos based problem based learning on the material multiplication for student class IV at Mis Tanjung Tiga said worthy for used.