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ANALISIS PENGARUH DATA COURSE COMPLETION TERHADAP HASIL BELAJAR PADA KELAS DARING DENGAN APLIKASI MOODLE Rahmatullah, M.Taufik; Suroyo, Heri; Jemakmun, Jemakmun; Wijaya, Alex
Jurnal Teknoinfo Vol 18, No 1 (2024): Januari
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jti.v18i1.2706

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh perkuliahan dengan metode daring terhadap hasil belajar pada mahasiswa. Sampel yang digunakan pada penelitian adalah mahasiswa asal Universitas Bina Darma. Pengumpulan data dilakukan dalam penelitian ini melalui observasi, tinjauan pustaka, dan penyebaran kuisioner. Instrumen pada penelitian ini meliputi variabel independen (X) adalah report completion dan variabel dependen yang merupakan (Y) yaitu hasil Perkuliahan Metode Daring. Perkembangan dunia teknologi digital berdampak pada dunia pendidikan di dunia. Salah satunya adalah munculnya metode pembelajaran E-Learning atau pembelajaran elektronik yang berbasis daring yang dimana melalui proses digital yang dapat diakses diaman saja kapan saja. Manfaat Daring yaitu mempermudah interaksi antara mahasiswa dengan materi pelajaran. Mahasiswa juga dapat saling berbagi informasi atau pendapat mengenai berbagai hal yang menyangkut pelajaran atau kebutuhan pengembangan diri mahasiswa. Selain itu, Dosen dapat menempatkan bahan-bahan belajar dan tugas-tugas yang harus dikerjakan oleh mahasiswa di tempat tertentu di dalam E-Learning untuk di akses oleh mahasiswa. Berdasarkan hasil penelitian Moodle regresi di dapat Y=0.81X1.1+0.81X1.2+0.14X1.33-0.30 X1.4-1.74X1.5. Hasil variabel yang di dapatkan hasil positif dan negatif, yang di mana hasil positif adalah forum, tugas aktifitas, dan meteri. Sedangkan negatif adalah video materi dan zoom meeting. Kata Kunci: Daring, Aplikasi Moodle, Report Completion.
Implementasi Extreme Programming Method dalam Pengembangan Aplikasi Dapur Sarjana Berbasis Android Wijaya, Alex; Wiyata, Yasa Reksa
Jutisi : Jurnal Ilmiah Teknik Informatika dan Sistem Informasi Vol 13, No 2: Agustus 2024
Publisher : STMIK Banjarbaru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35889/jutisi.v13i2.2205

Abstract

As the world grows more technologically advanced, new forms of technology are developed. Information and communication technology, which can revolutionize human life by facilitating the flow of precise and quick information, is used in practically every aspect of human endeavor. Micro, Small, and Medium-Sized Businesses can use this condition to advertise their goods, particularly in the food or culinary industries in Dapur Sarjana. The goal of this study is to use the Extreme Programming Method to create an Android-based Dapur Sarjana application system. XP was selected to guarantee clear communication, straightforward coding, and feedback response. The outcomes demonstrate that system designers using the ExtremeProgramming Method were able to swiftly and collaboratively create the system. The system has been verified and is meeting the intended needs, according to the findings of feature testing conducted using the Black Box Testing methodology.Keywords: Dapur Sarjana; Extreme Programming; Black Box Texsting AbstrakSeiring dengan kemajuan teknologi dunia, bentuk-bentuk teknologi baru pun berkembang. Teknologi informasi dan komunikasi yang mampu merevolusi kehidupan manusia dengan memfasilitasi arus informasi yang tepat dan cepat, digunakan dalam hampir setiap aspek usaha manusia. Usaha Mikro, Kecil, dan Menengah dapat memanfaatkan kondisi ini untuk mengiklankan barang dagangannya, khususnya pada industri makanan atau kuliner di Dapur Sarjana. Tujuan dari penelitian ini adalah untuk menggunakan Metode Extreme Programming untuk membuat sistem aplikasi Dapur Sarjana berbasis Android. XP dipilih untuk menjamin komunikasi yang jelas, pengkodean yang lugas, dan respons umpan balik. Hasil penelitian menunjukkan bahwa perancang sistem yang menggunakan Metode Extreme Programming mampu membuat sistem dengan cepat dan kolaboratif. Sistem telah diverifikasi dan memenuhi kebutuhan yang diinginkan, menurut temuan pengujian fitur yang dilakukan dengan menggunakan metodologi Black Box Testing. 
Implementasi Sistem Good Corporate Governance Pada Perangkat Lunak Berbasis Website PT. Pusaka Bumi Transportasi Pratama, Apriando; Wijaya, Alex
Technomedia Journal Vol 7 No 3 Februari (2023): TMJ (Technomedia Journal)
Publisher : Pandawan Incorporation, Alphabet Incubator Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (657.22 KB) | DOI: 10.33050/tmj.v7i3.1917

Abstract

Good Corporate Governance is a company management system designed to improve the company's performance, taking into account the interests of other stakeholders, based on laws and regulations and generally accepted ethical values, as the main foundation in every business activity. -values ​​of integrity and applies the principles of Good Corporate Governance, namely transparency, accountability, independence, fairness, and responsibility. Therefore, a support application is needed to be able to facilitate and expedite the need for access to information regarding Good Corporate Governance by providing website-based Good Corporate Governance information system services. PT. Pusaka Bumi Transportation as one of the companies located in Muara Enim is seen as a relevant research place for students of the Faculty of Computer Science, Binadarma University. In this section the author will conduct research on software requirements at PT. Heirloom of the Earth Transportation. Here the author will implement a system of Good Corporate Governance at PT. Pusaka Bumi Transportation which will be built by the author himself. In this study, the author uses the Rational Unified Process application development method where there are 4 stages, namely Inception, Elaboration, Construction, and Transition. This research produces a software system of Good Corporate Governance which consists of 3 main aspects, namely recruitment, employee transfer, and flow documents that meet the 5 variables of Good Corporate Governance.
Ticket Reservation System Design with Web-Based Sutabri, Tata; Wijaya, Alex; Seprina, Iin; Amalia, Rahayu
International Journal of Artificial Intelligence Research Vol 6, No 1.1 (2022)
Publisher : STMIK Dharma Wacana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29099/ijair.v6i1.1.486

Abstract

At this time, the use of internet services as a means to obtain information is increasingly being used. Because of its broad reach and easy access to the internet, it is ideal when used as a means of promotion and means to publish information. Although the internet has a negative impact, the positive impact is given more and is very helpful for anyone who uses it. This ticket booking program aims to solve customers’ problems, such as during ticket ordering and looking for information about tickets or other things. Such as helping all customers whose access to ticketing counters is constrained by distance and time, facilitating customers and ticket sellers in the buying and selling process, promoting the company, and providing services to customers regarding online and on-time ticket bookings. The internet is a very potent medium for developing a dynamic and wide-scale information system; with the internet, information about anything can be obtained easily and quickly and can be accessed via smartphones or laptops that are widely used in the current era. Based on the various conveniences and functionalities possessed by the internet, a "Design of a Bus Ticket Reservation System was developed. On-Line and On-Time Ticket Booking System. This web-based software is made with PHP, MySQL, and Macromedia Dreamweaver version 8. This information system is designed to provide convenience in terms of ticket booking services and obtain other information needed by customers in a short and efficient time, such as available departure schedules, the type of vehicle to the kind of route provided, and other information required by the customer.
PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL MENGGUNAKAN MACROMEDIA FLASH 8 PADA MATA PELAJARAN TEKNOLOGI INFORMASI KOMUNIKASI KELAS VII DI SMP DHARMA BHAKTI PALEMBANG Agung, Sandi; Wijaya, Alex
J-KIP (Jurnal Keguruan dan Ilmu Pendidikan) Vol 5, No 1 (2024): FEBRUARI
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/j-kip.v5i1.17553

Abstract

The problem of this research is how the results of the development of digital learning media using Macromedia Flash 8 in class VII junior high school information communication technology subjects are valid and effective. The aim of this research is to produce a product in the form of digital learning media using Macromedia Flash 8 in class VII SMP information and communication technology subjects. The method used in development is the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The ADDIE model is very synonymous with developing a product for use in learning. The development results show that digital media using Macromedia Flash 8 which was developed by the maker of this product meets the very valid criteria. There are several aspects that are assessed for validity. From this validation, an average validity value of 95.14% was obtained with the criteria "very valid". Based on quiz trials on digital media, students' effectiveness was obtained, with an average* student score above kkm > 75 with the "effective" criteria. Therefore, the development of animation media based on Macromedia Flash 8 is declared valid and effective for use at Dharma Bhakti Middle School, Palembang.   
Optimalisasi dan Evaluasi Jaringan Fiber Optik di Permukiman Desa Hutabarat, Ando Mulia Agung; Wijaya, Alex; Purwanto, Timur Dali
Journal of Computer and Information Systems Ampera Vol. 6 No. 1 (2025): January
Publisher : APTIKOM SUMSEL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalcisa.v6i1.483

Abstract

The rapid advancement of information and communication technology has significantly influenced business activities, particularly in rural areas. However, Desa Tanah Abang Utara remains categorized as a blank spot, where mobile communication services such as Global System for Mobile Communications (GSM) and other providers are not optimally available. This condition hampers internet access, limiting local businesses in utilizing digital platforms for marketing and sales. This study aims to implement a fiber optic (FO) network in Desa Tanah Abang Utara as a solution to improve internet connectivity. The research employs the Action Research method, which consists of five stages: diagnosing, action planning, action taking, evaluating, and learning. The installation process involves configuring routers, VLAN settings on switches, FO cable installation, and Optical Line Terminal (OLT) deployment. Network performance is evaluated using Wireshark software to measure key parameters such as throughput, latency, and packet loss. The results show that the implemented FO network significantly enhances internet access reliability, providing a stable and high-speed connection for the community. This improvement enables local businesses to leverage digital platforms for business expansion and enhances overall socio-economic development. The study highlights the importance of fiber optic networks in overcoming digital disparities in rural areas and serves as a reference for policymakers in developing telecommunications infrastructure in underserved regions.