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Pengembangan Konten Canva Sebagai Media Pembelajaran Untuk Meningkatkan Motivasi Belajar Siswa: Development of Canva Content as Learning Media to Increase Student Motivation Asrori, Muhammad Abdul Roziq; Koiriyah, Koiriyah; Purwananti, Yepi Sedya
Efektor Vol 10 No 2 (2023): Efektor Vol.10 No.2 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v10i2.20399

Abstract

This research aims to develop Canva Application Content as an information technology-based learning media to increase student motivation at SMAN 1 P. This Research and Development has succeeded in developing Canva application content as an information technology-based learning medium using a model from Thiagarajan known as the 4-D model; Define, Design, Develop and Disseminate. Researchers used quantitative descriptive data analysis techniques that showed the assessment of the validator was 83.33% with a very decent category. The effectiveness of learning media by developing Canva application content in increasing the learning motivation through a limited-scale trial, there was an increase of 70% of students who achieved the passing grade, while based on the results of the Paired Sample T-Test there was a significant difference between the pretest and posttest with a score of the significance is 0.001 while in the wider respondent trial, the results of Improved Learning Outcomes are 40% of students who achieve the passing grade before (Pretest) and 93% after (Posttest), while based on the results Paired Sample T-Test test there is a significant difference between pretest and posttest with a significance value of 0.000. This identifies that the learning media is effective in increasing students' learning motivation.
Pengaruh Gerakan PBLHS, Proyek Penguatan Profil Pelajar Pancasila, Dan Budaya Positif Terhadap Karakter Peduli Lingkungan Mucholifah, Umi Hanik; Kadeni, Kadeni; Purwananti, Yepi Sedya
Nusantara of Research : Jurnal Hasil-hasil Penelitian Universitas Nusantara PGRI Kediri Vol 11 No 3 (2024)
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/nor.v11i3.23532

Abstract

Human character and behaviour play an important role in determining the quality of the environment, character education is the key to instilling environmental care character in the younger generation. This study aims to determine the effect of the PBLHS Movement, the Pancasila Student Profile Strengthening Project, and positive culture on the environmental care character of Samir State Elementary School students in the 2023/2024 academic year. By using a correlational quantitative approach. Population 98 students using saturated sample technique, data collected through questionnaires, and analysed using t test and f test. The results showed that PBLHS Movement, P5, and positive culture partially and simultaneously had a significant effect on students' environmental care character, with an Fcount value of 390.458 > Ftable 2.70 and a significance level of 0.000 < α = 0.05. This finding confirms the importance of the integration of the three variables in shaping holistic and sustainable environmental care character. It is recommended that schools collaborate with policy makers and student guardians so that students' environmental care character is stronger and more cultured.
Pendampingan Pemanfaatan Bahan Ajar Online dan Evaluasi Pembelajaran Berbabis Gamifikasi pada KKG SD Purwananti, Yepi Sedya; Roziq Asrori, Muhamad Abdul; Jadmiko, Rahmad Setyo; Safa, Arimbi Wulan; Arifin, Dhani Nasrul; Putri Anshori, Hawa Canticka
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 6 No. 4 (2025): Edisi Oktober - Desember Fotcoming Issue
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v6i4.7190

Abstract

Transformasi pendidikan di era digital menuntut guru untuk memiliki kemampuan dalam merancang, memanfaatkan, dan mengevaluasi pembelajaran berbasis teknologi. Namun, realitas di lapangan menunjukkan bahwa sebagian besar guru sekolah dasar masih menghadapi keterbatasan dalam penguasaan teknologi, khususnya terkait pembuatan bahan ajar digital dan penerapan evaluasi berbasis gamifikasi. Oleh karena itu, dilaksanakan kegiatan workshop sebagai upaya peningkatan kompetensi guru. Workshop dilaksanakan pada 2–3 September 2025 di Gedung Pusat Kegiatan Guru (PKG) Sumbergempol dengan jumlah peserta 68 guru. Metode kegiatan meliputi paparan materi, diskusi interaktif, praktik pembuatan modul ajar digital, serta penyusunan instrumen evaluasi berbasis gamifikasi. Hasil kegiatan menunjukkan peningkatan pemahaman dan keterampilan guru dalam menggunakan aplikasi digital sederhana yang dikemas di website dengan Alamat www.kkgsd.id untuk menyusun modul ajar, serta keberanian untuk mencoba model evaluasi yang inovatif. Produk yang dihasilkan berupa draft modul ajar digital dan instrumen evaluasi berbasis gamifikasi sederhana. Program ini memberikan dampak positif dalam meningkatkan motivasi guru untuk berinovasi, sekaligus membuka peluang pengimbasan ke komunitas guru lain