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Kemampuan Koneksi Matematis Peserta Didik dengan Pendekatan Pembelajaran Metaphorical Thinking Wahid, Rahmatul; Susanto, Andi; Eliza, Rivdya; Azmir, Safinah
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 8 No 1 (2024): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 8 Nomor 1
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v8i1.2543

Abstract

Tulisan ini membahas tentang kemampuan koneksi matematis peserta didik yang belajar dengan pendekatan metaphorical thinking di kelas VIII MTsN 6 Kota Padang. Penelitian ini adalah quasy experiment dengan randomized control group only design. Populasinya adalah seluruh kelas VIII MTsN 6 Kota Padang yang terdiri dari 14 kelas dengan VIII.13 dan VIII.14 sebagai kelas sampel. Instrumen yang digunakan adalah tes kemampuan koneksi matematis dan dianalisis secara statistic seperti uji normalitas, uji homogenitas dan uji hipotesis menggunakan uji-t. Hasil tes kemampuan koneksi matematis peserta didik yaitu kelas eksperimen 82.03 dan kelas kontrol 76.08. Uji hipotesis dengan = 0.05 diperoleh ttabel = 1.67 dan thitung = . Dengan demikian ditolak dan diterima. Hal ini menunjukkan bahwa kemampuan koneksi matematis peserta didik yang belajar dengan pendekatan metaphorical tinking lebih tinggi dari yang tidak menggunakan pendekatan tersebut. Dari hasil ini diharapkan guru dapat menerapkan pendekatan pembelajaran metaphorical thinking.
The Effect of Addiction Online Game Factor by Private High School Students in Padang City Yolanda, Nela Sari; Marzona, Yessy; Husna, Lailatul; Azmir, Safinah
International Journal of Global Operations Research Vol. 2 No. 1 (2021): International Journal of Global Operations Research (IJGOR), February 2021
Publisher : iora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47194/ijgor.v2i1.69

Abstract

Online Game is a game that entertain which is by connected by a network, so that it can be played between one player and another player in different places. As a matter of fact, Online Game can have a negative impact, that is an addiction. Students who are addicted to play online game have been influenced by several factors, the factor of facility, individual factors, family factors, social factors, and the online game itself. An analysis that can be used to look at the factors that influence addiction online game in private senior high school students in the city of Padang is a logistic regression analysis.This type of research is experimental research and the population in this study are private senior high school students in Padang City who play online game on a smartphone. The sample in this research are about to 96 respondents and the sampling technique used was technique non probability sampling with the sampling method accidental sampling and using a questionnaire. Based on the research results, we obtained the factors that influence it and factors that significantly influence addiction online game in students private SMA is a facility, family, and types game online.