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PENGEMBANGAN LEMBAR KERJA SISWA (LKS) BERGAMBAR KARTUN PADA MATERI BANGUN DATAR UNTUK MENINGKATKAN MINAT DAN HASIL BELAJAR SISWA KELAS III SEKOLAH DASAR
Yolanda, Nela Sari
journal of RESIDU Vol 2 No 9 (2018): JOURNAL of RESIDU (Research and Investigation Educati) By :ojs.rc-institut
Publisher : RC-INSTITUT
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This study has the aim to increase the interest and learning outcomes of third grade elementary school students towards mathematics, especially on flat-build material. The aim to be achieved from this development effort is to produce a valid, practical and effective LKS. The development of cartoon drawings worksheets in this study uses the Instructional Development Institute (IDI) procedural model that applies the principles of a system approach, namely define or analyze needs, develop and evaluate. LKS validation is carried out by experts in mathematics education and Indonesian language education. The results of the study showed that the cartoon worksheet on the flat-building material was valid in terms of content and construct.
Keywords: LKS, Cartoon Drawings, Flat Build, Validity
Penerapan Model Pembelajaran Kooperatif Tipe Team Games Tournament Untuk Meningkatkan Hasil Belajar Matematika Materi Sistem Koordinat Siswa Kelas VIII 6 di MTS Negeri 3 Kota Padang Tahun Pelajaran 2018/2019
Safinah Azmir;
Nela Sari Yolanda
Jurnal Ilmiah Pendidikan Scholastic Vol 6 No 1 (2022): Jurnal Ilmiah Pendidikan Scholastic
Publisher : Fakultas Sastra Universitas Ekasakti
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DOI: 10.36057/jips.v6i1.517
Model pembelajaran kooperatif tipeTGT suatu model pembelajaran yang dilakukan dengan proses permainan. Proses pembelajaran yang melibatkan keaktifan siswa memberikan rasa percaya diri. Model pembelajaran kooperatif tipeTGT membuat siswa lebih aktif dan bersemangat dalam belajar. Tujuan penelitian ini adalah untuk meningkatkan hasil belajar siswa kelas VIII 6 pada pembelajaran matematika melalui menerapkan model pembelajaran team games tournament pada pembelajaran matematika materi sistem koordinat di MTsN 3 Kota Padang tahun Pelajaran 2018/2019. Rancangan penelitian yang digunakan dalam penelitian ini adalah penelitian tindakankelas (PTK). Pada penelitian ini, subyek penelitiannya adalah siswa kelas VIII 6 MTs Negeri 3 Kota Padang, dengan jumlah siswa 36 siswa. Berdasarkan hasil penelitian yang dilakukan oleh peneliti pada penerapan model pembelajaran kooperatif tipe TGT menunjukan terdapat peningkatan pada setiap siklusnya diantaranya adalah pada tahap prasiklus siswa yang tidak mencapai KKM 75 sebanyak 28 siswa (78%) sedangkan yang mencapai KKM 75 atau lulus sebanyak 8 siswa (22%) dengan nilai rata-rata sebesar 63.19, sedangkan pada siklus pertama mengalami peningkatan yakni dengan jumlah siswa 36 siswa yang tuntas atau mencapai KKM 75 sebanyak 20 siswa (56%), sedangkan yang tidak tuntas 16 siswa (44%) dengan nilai rata-rata sebesar 71.11, selanjutnya pada siklus kedua dengan siswa 36 orang siswa yang tuntas 31 siswa (86%) sedangkan yang tidak tuntas 5 orang siswa (14%) dengan nilai rata-rata sebesar 76.80. Dapat disimpulankan bahwa melalui penerapan model pembelajaran Kooperatif tipe Teams Game Tournament (TGT) dapat meningkatkan hasil belajar Matematika pada materi system koordinat siswa kelas VIII 6 MTs Negeri 3 Kota Padang tahun pelajaran 2018/2019.
DEVELOPMENT OF LEARNING VIDEOS TO IMPROVE STUDENT 'S LEARNING OUTCOMES IN IPS CLASS VIII JUNIOR HIGH SCHOOL 6 PARIAMAN
Aulia Putri Rahman;
Salman M Noer;
Nela Sari Yolanda
JOURNAL INTERNATIONAL ON GLOBAL EDUCATION Vol. 1 No. 2 (2022): Journal International on Global Education (July 2022)
Publisher : LPPM Ekasakti University
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DOI: 10.31933/jige.v1i2.557
This study aims to determine student learning outcomes with the help of learning video media in Social Studies subjects for Class VIII SMPN 6 Pariaman for the 2021/2022 academic year . and ASEAN. This type of research is development research known as Research And Development (R&D), using the ADDIE development model. The results showed that the learning video met the very valid criteria with the average acquisition result of 3.63%. The results of the practicality assessment of the teacher's response with an average of 88.12% in the very practical category and the results of the practicality assessment of the student's response with an average of 84.04% in the very practical category. While the effectiveness of the learning video obtained t-count results of 5,618 which is in very good qualification. The value of t count is greater than t table so that H0 is rejected and H1 is accepted. So there is a significant difference in student learning outcomes of Social Sciences between before and after using learning media. It was concluded that the learning videos on the materials of Interspatial Advantages and Limitations and Their Influence on Economic, Social, Cultural Activities in Indonesia and ASEAN that had been developed were declared valid, practical and effective for use in social studies learning.
Validitas Media Pembelajaran Matematika Menggunakan Aplikasi Powtoon
Nela Sari Yolanda;
Niscaya Laia
EduMatSains : Jurnal Pendidikan, Matematika dan Sains Vol 7 No 2 (2023): Januari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Kristen Indonesia
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DOI: 10.33541/edumatsains.v7i2.4354
The role of learning media in the learning and teaching process is an integral part that cannot be separated from the world of education. Learning media is anything that can be used to channel messages from senders to recipients, so that they can stimulate students' thoughts, feelings, concerns, and interests to learn. Seeing the importance of media in learning, it is necessary to develop learning media that are valid and suitable for use in the learning process. In an effort to develop learning media, validation is carried out on the media that is being developed, the purpose of validating is to find out and correct errors that exist in the learning media being developed. This study aims to determine the validity of mathematics learning media using the powtoon application. This type of research is research and development (Research and Development). Based on the results of the validation, it shows that the learning media developed is valid, it can be seen from the results of the validity given by the experts (validators), both subject matter experts and language experts. The validation results obtained were 81% for material aspects and 90% for language aspects.
EFEKTIVITAS MEDIA PEMBELAJARAN MATEMATIKA MENGGUNAKAN APLIKASI POWTOON
Nela Sari Yolanda;
Niscaya Laia
JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Vol 8, No 1 (2023): JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH
Publisher : STKIP Pesisir Selatan
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DOI: 10.34125/kp.v8i1.935
Learning media is one of the intermediaries used to convey messages from teachers to students. In the world of education, learning media is known as an intermediary that is used to convey messages so that students understand the material conveyed by the teacher to students so that learning objectives are achieved. The function of the media was originally only known as a tool in teaching and learning activities, namely providing a visual experience in order to encourage learning motivation, clarify and simplify complex concepts. This study aims to determine the effectiveness of mathematics learning media using the powtoon application, by looking at student learning outcomes between classes that use learning media using the powtoon application and classes that do not use learning media using the powtoon application. Based on the results of the analysis, it shows that the learning media developed have been effective, as can be seen from the learning outcomes of students increasing after using learning media using the powtoon application.
PRAKTIKALITAS MEDIA PEMBELAJARAN MATEMATIKA MENGGUNAKAN APLIKASI POWTOON
Nela Sari Yolanda;
Niscaya Laia
JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH Vol 7, No 4 (2022): JURNAL KEPEMIMPINAN DAN PENGURUSAN SEKOLAH
Publisher : STKIP Pesisir Selatan
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DOI: 10.34125/kp.v7i4.882
This study aims to determine the practicality of mathematics learning media created using the powtoon application for Class XI Busana students at SMK Negeri 6 Padang. This research will reveal the level of practicality of using learning media using the powtoon application both from teachers and students after using this learning media in the learning process. The learning media that has been developed and the previous questionnaire sheets have been validated by the validators. Based on the results of the research, it shows that the learning media developed are practically visible from the practicality test results obtained from the teacher's response and student responses. The practicality test results obtained were 84% for teacher responses and 76% for student responses.
EFEKTIVITAS MEDIA PEMBELAJARAN MATEMATIKA MENGGUNAKAN APLIKASI POWTOON
Nela Sari Yolanda;
Niscaya Laia
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 8 No. 1 (2023): Maret
Publisher : STKIP Pesisir Selatan
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Learning media is one of the intermediaries used to convey messages from the teacher to students. In the world of education, learning media are known as intermediaries that are used to convey messages so that students understand the material delivered by the teacher to students so that the learning objectives are achieved. The function of the media was originally only known as a tool in teaching and learning activities that is providing visual experience in order to encourage learning motivation, clarify and facilitate complex concepts. This research aims to find out the effectiveness of mathematics learning media using the Powtoon application, by looking at student learning outcomes Between classes that use learning media using powtoon applications with classes that do not use learning media using the powtoon application. The type of research used is Research & Development, data collection techniques in this study are primary data, namely data obtained from student learning outcomes tests. The data analysis technique used in this study is a quantitative technique. Based on the results of the analysis shows that the learning media developed has been effectively seen from the learning outcomes of students to increase after the use of learning media using Powtoon applications.
PRAKTIKALITAS MEDIA PEMBELAJARAN MATEMATIKA MENGGUNAKAN APLIKASI POWTOON
Nela Sari Yolanda;
Niscaya Laia
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 7 No. 4 (2022): Desember
Publisher : STKIP Pesisir Selatan
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This study aims to determine the practicality of mathematics learning media created using the powtoon application for Class XI Busana students at SMK Negeri 6 Padang. This research will reveal the level of practicality of using learning media using the powtoon application both from teachers and students after using this learning media in the learning process. The learning media that has been developed and the previous questionnaire sheets have been validated by the validators.Based on the results of the research, it shows that the learning media developed are practically visible from the practicality test results obtained from the teacher's response and student responses. The practicality test results obtained were 81,73% for teacher responses and 77,03% for student responses.
The Effect of Addiction Online Game Factor by Private High School Students in Padang City
Yolanda, Nela Sari;
Marzona, Yessy;
Husna, Lailatul;
Azmir, Safinah
International Journal of Global Operations Research Vol. 2 No. 1 (2021): International Journal of Global Operations Research (IJGOR), February 2021
Publisher : iora
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DOI: 10.47194/ijgor.v2i1.69
Online Game is a game that entertain which is by connected by a network, so that it can be played between one player and another player in different places. As a matter of fact, Online Game can have a negative impact, that is an addiction. Students who are addicted to play online game have been influenced by several factors, the factor of facility, individual factors, family factors, social factors, and the online game itself. An analysis that can be used to look at the factors that influence addiction online game in private senior high school students in the city of Padang is a logistic regression analysis.This type of research is experimental research and the population in this study are private senior high school students in Padang City who play online game on a smartphone. The sample in this research are about to 96 respondents and the sampling technique used was technique non probability sampling with the sampling method accidental sampling and using a questionnaire. Based on the research results, we obtained the factors that influence it and factors that significantly influence addiction online game in students private SMA is a facility, family, and types game online.
The Application of the Aptitude Treatment Interaction Approach to the Mathematics Learning Outcomes of 8th Grade Students at SMP Negeri 5 X Koto Singkarak
Utami, Khurnia Budi;
Yolanda, Nela Sari;
Perdana, Dina Novarina;
Suriani, Teni
The Future of Education Journal Vol 4 No 1 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa
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DOI: 10.61445/tofedu.v4i1.432
Based on initial observations and interviews conducted by the author with mathematics teachers and students of SMP Negeri 05 X Koto Singkarak, it was found that there is a lack of student interest in learning mathematics. Students find it difficult to understand mathematical concepts, which leads to a lack of motivation to engage in mathematics lessons. The learning process is still dominated by the teacher, with students simply receiving material from the teacher and then taking notes. This is further exacerbated by the students' lack of interest in doing exercises and homework. This type of research is experimental. The population of this study consists of 8th-grade students of SMP Negeri 05 X Koto Singkarak for the 2024/2025 academic year, which includes two classes. The sampling technique used is random sampling. The instruments used in this study are observation sheets related to the Aptitude Treatment Interaction (ATI) learning model and a learning achievement test. Based on the results of the research, after hypothesis testing and normality tests, the data analysis revealed that both sample classes were normally distributed and homogeneous at a significance level of α = 0.05. The results of the hypothesis test showed that t_calculated = 1.84 and t_table = 1.69, so t_calculated > t_table, meaning the hypothesis in this study is accepted. It can be concluded that: The mathematics learning outcomes of students using the Aptitude Treatment Interaction approach are better than the learning outcomes of students taught through conventional methods at the 8th-grade level of SMP Negeri 05 X Koto Singkarak for the 2024/2025 academic year.