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The use of social media for engineering lecturers and students Shobirin, Achmad; Candra Leastari, Dian; Nuzula, Fidausi; Umeidah, Fitri
Bulletin of Social Informatics Theory and Application Vol. 2 No. 2 (2018)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v2i2.116

Abstract

Social media provides convenience to the public in various aspects of life, one of which is ease of communication. Social media within the scope of education can be used as a medium of communication and information exchange between students and lecturers. This research purpose to determine the level of acceptance of social media use by lecturers and students. The data collection technique uses the Likert Scale survey method that refers to the TAM (Technology Acceptance Model). The results obtained from the research were respondents from lecturers (n = 3) and students (n = 56) in the Faculty of Engineering. The results of the research indicate that the use of social media has a positive influence on students and lecturers in the field of education.
Design and Development of Tourism Geographical Information System of Semarang City Based On Android Mobile Shobirin, Achmad; Aryotejo, Guruh; Danang, Danang
Advance Sustainable Science, Engineering and Technology Vol 2, No 1 (2020): November-April
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/asset.v2i1.6018

Abstract

The development of information technology that exists today is very rapid, making us to keep abreast of the development of these technologies. Technology is able to present all information quickly and instantly, leaving old patterns such as gathering information manually which may require more time. Information technology today is very effective and efficient as indicated by the speed of processing time and the accuracy of the information needed. One of them is the information about tourist attractions, which is currently increasingly in demand by people who want to vacation with friends, relatives and family. However, the lack of information about the location of attractions that want to be visited, especially for potential tourists from outside the area of Semarang, make the author interested in design and creating the Semarang City Geographic Tourism Information System Based on Android Mobile to facilitate the search for the nearest route to the desired tourist attraction. The method used is using the Geographic Information System based on the data from the Semarang City Culture and Tourism Service. The Semarang City Tourism Geographic Information System Based on Android Mobile is a solution to problem solving as a medium to obtain information and tourism locations in the Semarang, which is applied in Android Smartphone devices, especially for the people from outside the city of Semarang. 
GrowLab: The effect of augmented reality-based learning on secondary school students’ critical thinking skills in plant structure instruction Lidiastuti, Arinda Eka; Priyanti, Novie Ary; Arsyad, M.; Shobirin, Achmad
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 10 No. 02 (2025): Edubiotik : Jurnal Pendidikan, Biologi dan Terapan
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v10i02.2155

Abstract

Plant growth is fundamental to understanding biological systems, particularly at the secondary school level. Learning about plant structure is a crucial component of biology education; however, many students find this topic challenging because it is often perceived as abstract. Augmented Reality (AR) technology offers an opportunity to enhance learning experiences by enabling interactive three-dimensional visualizations of plant structures. This study investigates the effect of AR-based GrowLab learning on students’ critical thinking skills in the context of plant structure instruction. A quasi-experimental design was employed involving 142 Grade XII secondary school students in Malang. Critical thinking skills were assessed using essay-based test instruments. Data were analyzed using an ANCOVA test with SPSS version 29. The results indicated that AR-based GrowLab learning had a significant effect on students’ critical thinking skills in teaching plant structure (sig < 0.05). The study concludes that AR positively affected learning, particularly in understanding plant growth and structure. Furthermore, the findings suggest that augmented reality should be integrated with pedagogical approaches such as problem-based learning (PBL) to maximize its effectiveness in enhancing students’ critical thinking skills.