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Analisis Pengaruh Pergerakan Nilai Tukar, Tingkat Volatilitas Nilai Tukar, dan GDP Jepang terhadap Ekspor Non Migas Indonesia-Jepang Tahun 2010-2017 Fauziyah, Ni'matul
OECONOMICUS Journal of Economics Vol. 3 No. 1 (2018): [Desember] edisi 5
Publisher : Program Studi Ilmu Ekonomi UIN Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (542.813 KB) | DOI: 10.15642/oje.2018.3.1.41-50

Abstract

Sejak Indonesia mengalami perubahan sistem nilai tukar dari mengambang terkendali menjadi mengambang bebas (1997), kondisi nilai tukar Rupiah cenderung berfluktuatif. Pada kondisi tersebut dapat memunculkan masalah dalam arus perdagangan Internasional. Sehingga, pergerakan dan tingkat volatilitas nilai tukar Rupiah dianggap sebagai penentu meningkat/menurunnya volume ekspor Indonesia ke mitra dagang. Metodologi penelitian yang digunakan adalah pendekatan kuantitatif asosiatif dengan model analisis regresi berganda menggunakan data time series tahun 2010-2017. Hasil penelitian menunjukkan bahwa dari tiga variabel yang di spesifikasikan yakni pergerakan nilai tukar, volatilitas nilai tukar, dan GDP Jepang, ekspor non migas Indonesia ke Jepang hanya dipengaruhi oleh variabel pergerakan nilai tukar.
The Influence of Microsoft Power Point Based Video Learning Media on Social Studies Learning Outcomes of Elementary School Students: Pengaruh Media Pembelajaran Video Berbasis Microsoft Power Point Terhadap Hasil Belajar IPS Siswa Sekolah Dasar Fauziyah, Ni'matul; Afandi, Rifki
Indonesian Journal of Education Methods Development Vol. 15 (2021): Agustus
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1833.648 KB) | DOI: 10.21070/ijemd.v15i.605

Abstract

This study aims to determine whether or not there is an influence and the level of influence of using Microsoft Power Point-based video learning media on social studies learning outcomes for fourth grade students at SDN Keret Krembung. The research method used is quantitative with a pre-experimental design type one group pretest-posttest. The subjects of this study were elementary school students in the fourth grade at SDN Keret Krembung. Data collection techniques using tests. Data analysis used t test (paired) and eta squared formula. The results of this study indicate that there is a significant effect on social studies learning outcomes for fourth grade students at SDN Keret Krembung. The result is tcount = 18,131 which is compared to ttable = 1,711 for a significance level of 5%. It is known that the result of tcount is greater than ttable (18,131 > 1,711). Meanwhile, the results of the eta squared formula obtained a value of 0.93. This shows that the video learning media based on Microsoft Power Point has a major level of influence on the social studies learning outcomes of fourth grade students at SDN Keret Krembung.
Rehabilitasi Sarana Prasarana di MTSN 2 Sidoarjo Fauziyah, Ni'matul; Rosyid , Moch. Iqbal Rizki; Afifah, Faiqotul
Jurnal Inovasi dan Teknologi Pendidikan Vol. 3 No. 2 (2024): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v3i2.88

Abstract

Facilities and infrastructure are important components or resources in the realm of education because they are related to learning activities. So it is necessary to have management of facilities and infrastructure that are organized to support the success of teaching and learning itself. Management of facilities and infrastructure includes planning, procurement, inventory, maintenance, disposal and rehabilitation of educational facilities and infrastructure. The discussion of rehabilitation is interesting in this study, because rehabilitation is a determining factor in how capable an educational institution is to run it. Therefore, the researcher is interested in conducting research related to rehabilitation at MTsN 2 Sidoarjo and seeing how competent the components in the madrasah are in managing its facilities and infrastructure, this is the purpose of the research conducted by the researcher. The research method in this study uses a qualitative method. The resource person in this study is Mrs. Mia Evyanti, M.Ed., as the Deputy Head of Facilities and Infrastructure. Data collection techniques are carried out through observation, interviews and documentation. The results of the research in this article show that the components in the madrasah have managed facilities and infrastructure in terms of rehabilitation very well, as evidenced by the analysis of rehabilitation financing and grouping in the implementation of long-term and short-term rehabilitation in the madrasah
Implementasi Media Pembelajaran Al-Qur'an berbasis Permainan: Inovasi Ular Tangga Islami sebagai Stimulus Multi-Domain Anak Endiana, Yeni; Fauziyah, Ni'matul
Fahima Vol 4 No 2 (2025): Fahima
Publisher : Program Pascasarjana UNU Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54622/fahima.v4i2.437

Abstract

The Islamic Snakes and Ladders game is an innovative learning media designed to increase children's interest in learning the Qur'an through a fun learning approach. This game combines elements of entertainment and education by presenting visually engaging features such as the name of the surah, its meaning, the number of verses, its order, and the city where the surah was revealed. The aim of this research is to identify the Islamic Snakes and Ladders game as an interactive media in developing Qur’anic individuals among teenagers. The researcher will analyze in-depth how the Islamic Snakes and Ladders game serves as a medium for learning the Qur'an, its advantages and disadvantages, and which aspects are stimulated after playing this game. The research method used is descriptive qualitative. Data is collected through observation, interviews, and documentation. The research findings indicate that this game is effective in helping children memorize and understand the contents of the Qur'an, increasing learning motivation, and improving social and motor skills. The advantages of this game include its interactive design, flexibility, and cost-effectiveness. However, the game also has drawbacks, such as its long duration and limited material coverage. Therefore, the Islamic Snakes and Ladders game can be an alternative creative learning media that is relevant and enjoyable to support children's education, especially in Qur'anic learning. In its process, this game can stimulate children's affective, linguistic, cognitive, and psychomotor aspects.
Tsirwah pesantren digital apps: as a da'wah platform in efforts to digitalize pesantren values Fauziyah, Ni'matul; Adhilah, Fizna; Endiana, Yeni
ATTARBIYAH: Journal of Islamic Culture and Education Vol. 9 No. 2 (2024): Attarbiyah: Journal of Islamic Culture and Education
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/attarbiyah.v9i2.173-192

Abstract

This study aims to describe the values of pesantren in the contemporary era through the Tsirwah Pesantren Digital Application, using descriptive qualitative methods. Data was collected through a Google Form questionnaire distributed to the community and application users and observing the application in terms of presentation features, content, and user assessment. The results show that this application offers online mondok features, digital libraries, articles, and dhikr and worship features. The advantages of this application are that users can learn Islam with a clear scientific sanad in a flexible and interactive way without coming to the boarding school, but there are disadvantages such as features that are not yet optimal, yellow books that are not fully updated, and many paid features. The digitalization of pesantren values in the application includes digital yellow books, online studies, and recitation classes. The implications of the research show that the features in this application have been adapted to pesantren in the real world and are very helpful for users who want to learn without coming directly to the pesantren, with a positive response from the community who feel the benefits.
The Influence of Microsoft Power Point Based Video Learning Media on Social Studies Learning Outcomes of Elementary School Students: Pengaruh Media Pembelajaran Video Berbasis Microsoft Power Point Terhadap Hasil Belajar IPS Siswa Sekolah Dasar Fauziyah, Ni'matul; Afandi, Rifki
Indonesian Journal of Education Methods Development Vol. 15 (2021): Agustus
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v15i.605

Abstract

This study aims to determine whether or not there is an influence and the level of influence of using Microsoft Power Point-based video learning media on social studies learning outcomes for fourth grade students at SDN Keret Krembung. The research method used is quantitative with a pre-experimental design type one group pretest-posttest. The subjects of this study were elementary school students in the fourth grade at SDN Keret Krembung. Data collection techniques using tests. Data analysis used t test (paired) and eta squared formula. The results of this study indicate that there is a significant effect on social studies learning outcomes for fourth grade students at SDN Keret Krembung. The result is tcount = 18,131 which is compared to ttable = 1,711 for a significance level of 5%. It is known that the result of tcount is greater than ttable (18,131 > 1,711). Meanwhile, the results of the eta squared formula obtained a value of 0.93. This shows that the video learning media based on Microsoft Power Point has a major level of influence on the social studies learning outcomes of fourth grade students at SDN Keret Krembung.
Eksistensi Muslimah Sebagai Pillars of Positive-Digital Change melalui Ibrah Sayyidah Fatimah Azzahra Endiana, Yeni; Ningsih, Yuni Setya; Fauziyah, Ni'matul; Nuruzzaman, Muhammad Adib
el Buhuth: Borneo Journal of Islamic Studies el Buhuth: Borneo Journal of Islamic Studies, 7(2), December 2024
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (Center for Research and Community Services), Universitas Islam Negeri Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/el-buhuth.v7i2.8293

Abstract

If a woman is virtuous, then the state is virtuous, and if a woman is not virtuous, then the state is broken. Women serve as the pillars of civilization, consistently contributing to the construction of societal order throughout history, including in the digital era. This research aims to explore the role of Muslim women as pillars of positive digital change and their connection with the lessons from Sayyidah Fatimah Azzahra. Using a descriptive quantitative approach, data for this study was collected through a questionnaire distributed to 64 respondents via Google Forms, along with a brief survey distributed through the Not Gonna Lie (NGL) application. Then the data is analyzed using cluster analysis techniques to group respondents or information into groups that have similarities in attitudes, behaviors, or views related to the existence of Muslim women and ibrah Sayyidah Fatimah Azzahra. The findings reveal that the existence of Muslim women as pillars of positive digital change encompasses: 1) Their presence in propagating Islamic teachings on social media, 2) Their role in maintaining modesty in online interactions, and 3) Their commitment to observing modesty in attire. The correlation with the lessons from Sayyidah Fatimah Azzahra includes: 1) Exemplary worship practices, 2) Self-exemplification, and 3) Exemplification in interactions with others. It is anticipated that this research will inspire and motivate Muslim women to actively contribute as pillars of positive change in the digital sphere in the future.