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Expediencies of Duolingo in English Language Learning: A Systematic Literature Review Liebnis, Vannia; Indra Perdana; Elanneri Karani
EJI (English Journal of Indragiri): Studies in Education, Literature, and Linguistics Vol. 9 No. 2 (2025): EJI (English Journal of Indragiri): Studies in Education, Literature, and Lingu
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/eji.v9i2.2997

Abstract

In EFL classroom, employing technology in teaching-learning session is inevitable since technology becomes essential. One of the well-known online language learning applications is Duolingo. Thus, this study aimed to discover how Duolingo works as students’ learning medium in EFL teaching-learning. The writers attempted to synthesize 5 articles that were linked to Google Scholar with the publish years from 2020-2025 to show the advantages of Duolingo h in EFL teaching-learning. The findings showed that Duolingo allowed the students to have independent learning, improved their vocabulary, English syntax, and spoken scenario. Duolingo was also proven triggering students’ metacognitive awareness.
ESP in Practice: A Literature Review of Challenges Faced by Teachers and Learners Dilla Sintia; Indra Perdana; Elanneri Karani
EJI (English Journal of Indragiri): Studies in Education, Literature, and Linguistics Vol. 9 No. 2 (2025): EJI (English Journal of Indragiri): Studies in Education, Literature, and Lingu
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/eji.v9i2.3003

Abstract

ESP means teaching of English for vocational or professional purposes. ESP concentrates on giving students the language skills required for efficient communication in specialized fields. This literature review investigates the major instructional challenges faced by educators and learners in English for Specific Purposes (ESP), particularly those related to content knowledge gaps, lack of authentic materials, curriculum alignment, and technological limitations in specialized academic and vocational settings. This review identifies five major challenges: (1) a gap in subject-matter knowledge among ESP instructors, (2) a lack of authentic, field-specific learning materials, (3) learners’ struggles with technical language and genre-specific discourse, (4) inadequate needs analysis and curriculum alignment, and (5) technological limitations that hinder digital integration. The findings suggest that many ESP programs fall short due to a lack of institutional support, insufficient teacher training, and weak collaboration between language educators and content experts. To address these challenges, the review recommends interdisciplinary cooperation, the development of contextually relevant resources, continuous needs assessment, and strategic use of educational technology. These steps are essential for improving the relevance and effectiveness of ESP instruction in diverse educational and professional settings.
Exploring EFL Students of Game Based Activities in Enhancing Their Receptive Skills Maharani, Laura; Elanneri Karani; Tutik Haryani
JADEs Journal of Academia in English Education Vol 6 No 2 (2025): JADEs Journal of Academia in English Education
Publisher : Tadris Pendidikan Bahasa Inggris IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/jades.v6i2.12881

Abstract

This research study explores the effectiveness of game-based activities in developing the receptive skills of learners of English as a Foreign Language (EFL) with a focus primarily, but not exclusively, on listening and reading comprehension. In a climate of limited exposure to authentic English and generally low rates of student engagement, games offer an attractive alternative to traditional teaching.This study adopts a qualitative descriptive design, using a literature review to analyse previous empirical studies from reputable journals involving both traditional and computer-based games. The analysis revealed that traditional games such as Chain Whisper, Whisper Race and Tic Tac Toe effectively improved students’ auditory comprehension, focus and motivation. Additionally, digital games, including America’s Army, Grammarian Android, Classcraft, Quizizz and BTS Island: In the SEOM, are associated with enhanced reading comprehension, vocabulary development, and engagement of learners. The outcomes align with significant language learning theories such as Krashen’s Input Hypothesis, Vygotsky’s Sociocultural Theory, and Self-Determination Theory; specifically, they espouse the idea that comprehension and sustained learning are optimized in contexts where enjoyment is prioritized and there is low anxiety. This study suggests that employing game-based activities in EFL teaching may lead to more meaningful, participatory, and autonomous learning that improves students’ receptive skills and interest in learning English. Keywords: game-based learning, receptive skills, EFL learners, listening comprehension, reading comprehension.