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Implementation of School Information System at Yaabunaya Fathul Khair Makassar Foundation Kamaruddin; Mustika, Nur; Emasari; Taliang, Askar; Wisda; Amiruddin, Erwin Gatot
Ceddi Journal of Education Vol. 1 No. 2 (2022): December
Publisher : Yayasan Cendekiawan Digital Indonesia (CEDDI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56134/cje.v1i2.28

Abstract

This research aims to evaluate the implementation of a school information system at the Yaabunaya Fathul Khair Foundation in Makassar and its impact on school management processes. The system is designed to enhance interaction between the school and various stakeholders while ensuring the generation of accurate information. The analysis employs the PIECES method, which examines Performance, Information, Economics, Control, Efficiency, and Service to identify and address issues within the foundation. The research utilizes UML for design, PHP for coding, and MySQL for database management. System testing was conducted using the Black Box method to verify functional performance. The results indicate that the developed system operates effectively and meets its intended functions. User feedback gathered from a questionnaire with 6 respondents answering 10 questions, revealed an average satisfaction score of 86.79%, demonstrating that the application performs well and meets user expectations. This research contributes to the field of educational technology by providing insights into the effective implementation and evaluation of school information systems, highlighting their role in improving school management and stakeholder communication.
PELATIHAN PEMBUATAN MATERI DAN EVALUASI UNTUK MENINGKATKAN KETERAMPILAN GURU DALAM ADAPTASI GAMIFIKASI Mustika, Nur; Kamaruddin, Kamaruddin; Alam, Syamsu; Aeni, Zahratul
Jurnal Abdimas Bina Bangsa Vol. 5 No. 2 (2024): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v5i2.1288

Abstract

The 1945 Constitution mandates the state to enhance public intelligence, with teachers being central to educational quality. UPT SPF SD Inpres Rappokalling 2 in Makassar faces a decline in student engagement, attributed to teachers' insufficient skills in using technology for interactive teaching and assessment. To address this issue, a community service program was implemented, involving training and mentoring with Canva and Wordwall. Evaluation results from pre-tests and post-tests showed significant improvement in teachers' knowledge and skills. Proficiency in creating teaching materials using Canva increased from 59% to 68%, while the ability to create assessments using Wordwall rose from 76.25% to 90%. This enhancement is expected to make teaching materials and assessments more engaging and effective, thereby supporting increased student involvement in the learning process
Designing the User Interface for the Virtual Tour Selayar System using Figma Mustika, Nur; Mirfan, Mirfan; Abdul Kadir Parewe, Andi Maulidinnawati; Layuk, Tika Tandi
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4587

Abstract

This study aims to design the user interface for the Virtual Tour Selayar system using the Figma application. The system is expected to provide an interactive and informative virtual tour experience for users who wish to explore the beauty of Selayar Regency digitally. The design process employs the Design Thinking method, which consists of five main stages: understanding user needs (Empathy), defining the problem to be solved (Define), generating various ideas for potential solutions (Ideate), creating a simple version or initial model (Prototype), and testing the prototype (Tes). The Empathy stage involves observations and interviews to understand users' desires and needs concerning the virtual tour system. Next, the Define stage formulates the primary problem that the system needs to address. In the Ideate stage, various interface ideas and concepts are generated through brainstorming sessions. Subsequently, the Prototype stage produces the initial version of the interface, developed in both low fidelity and high fidelity forms using Figma. The final stage, Testing, is conducted by involving actual users to test the created prototypes. Feedback obtained from users is utilized to refine the interface, ensuring it aligns with their expectations and needs. The outcome of this research is a user interface prototype that has been tested and refined based on feedback, which is anticipated to enhance the user experience when using the Virtual Tour Selayar system effectively and satisfactorily.
Designing the User Interface for the Virtual Tour Selayar System using Figma Mustika, Nur; Mirfan, Mirfan; Abdul Kadir Parewe, Andi Maulidinnawati; Layuk, Tika Tandi
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4587

Abstract

This study aims to design the user interface for the Virtual Tour Selayar system using the Figma application. The system is expected to provide an interactive and informative virtual tour experience for users who wish to explore the beauty of Selayar Regency digitally. The design process employs the Design Thinking method, which consists of five main stages: understanding user needs (Empathy), defining the problem to be solved (Define), generating various ideas for potential solutions (Ideate), creating a simple version or initial model (Prototype), and testing the prototype (Tes). The Empathy stage involves observations and interviews to understand users' desires and needs concerning the virtual tour system. Next, the Define stage formulates the primary problem that the system needs to address. In the Ideate stage, various interface ideas and concepts are generated through brainstorming sessions. Subsequently, the Prototype stage produces the initial version of the interface, developed in both low fidelity and high fidelity forms using Figma. The final stage, Testing, is conducted by involving actual users to test the created prototypes. Feedback obtained from users is utilized to refine the interface, ensuring it aligns with their expectations and needs. The outcome of this research is a user interface prototype that has been tested and refined based on feedback, which is anticipated to enhance the user experience when using the Virtual Tour Selayar system effectively and satisfactorily.