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Pengaruh Model Pembelajaran Blanded Learning berbantuan Kahoot terhadap Motivasi dan Kemandirian Siswa Izzati, Musrohul; Kuswanto, Heri
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic : Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

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Abstract

This research aimed  to know: The Effect of kahoot-assisted Blanded Learning model towards students’ motivation and Learning independence in subject of digital simulation for student of XI TKJ at SMK Bajang NW Ajan in the academic years 2019/2020. This research was a quantitative method of transfortation. The research design was a pre-ekperimental design in the form of one group pretest and posttest design. The population wa all students of XI TKJ consisting 30 students. The techniques used to collegt data were questionnaires and observation sheets. The questionnaire was used to measure students motivation and observation sheets. The questionnaire was used to measure students    motivation and observation sheets were used to measure students’ learning independence. Analysis tehniques used was to measure students’ motivation and observation sheets were used to measure students’ learning independence. The analysis technique was the Paired Sample T-tes using SPSS. The test results showed that: (1) there was the influence of kahoot-assisted Blanded Learning models towards students’ learning motivation with a significance value of 11.390<1,699 and 0,000<0,05 (ρ<0.05).: (2) there was an influence of blanded learning assisted kaoot-assisted learning model -towards students’ learning indepedence  of woyh a significance value of 21.892<1,699 and 0,000<0,05 (ρ<0.05).
Pengaruh Kemampuan Matematika Terhadap Kemampuan Computational Thinking Pada Anak Usia Sekolah Dasar Kuswanto, Heri; Rodiyanti, Nani; Kholisho, Yosi Nur; Arianti, Baiq Desi Dwi
Educatio Vol 15, No 2 (2020)
Publisher : Universitas Hamzanwadi

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Abstract

Computational thinking ability need to be trained from an early age through the mathematics ability approach at the primary schools level. This study aims to analyze the effect of the analysis of mathematic ability to computational thinking abilities in primary schools age in sdn 2 sekarteja with 2 measurement variables including: computational thinking ability and math ability. This type of research is quantitative using descriptive methods. The population of this study was class V SDN 2 Sekarteja with a total of 30 students and the entire population becomes the sample, the type of research sample is saturated sample. Data collection techniques in this study used tests and documentation. The technique used to analyze the data was descriptive statistics. The results of this study indicated that, with n = 30 and a significant level of 5%, r table = 0.361, while the result rcount = 0.304. The results obtained were rcount ≤ rtabel, then Ha was rejected and Ho was accepted and the direction of the correlation was negative. It can be concluded that there was no significant relationship between the computational thinking abilities of elementary school age children in terms of mathematics abilities at SDN 2 Sekarteja
Pengaruh Model Pembelajaran Blanded Learning berbantuan Kahoot terhadap Motivasi dan Kemandirian Siswa Musrohul Izzati; Heri Kuswanto
Jurnal Pendidikan Informatika (EDUMATIC) Vol 3, No 2 (2019): Edumatic: Jurnal Pendidikan Informatika
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edumatic.v3i2.1656

Abstract

This research aimed  to know: The Effect of kahoot-assisted Blanded Learning model towards students’ motivation and Learning independence in subject of digital simulation for student of XI TKJ at SMK Bajang NW Ajan in the academic years 2019/2020. This research was a quantitative method of transfortation. The research design was a pre-ekperimental design in the form of one group pretest and posttest design. The population wa all students of XI TKJ consisting 30 students. The techniques used to collegt data were questionnaires and observation sheets. The questionnaire was used to measure students motivation and observation sheets. The questionnaire was used to measure students    motivation and observation sheets were used to measure students’ learning independence. Analysis tehniques used was to measure students’ motivation and observation sheets were used to measure students’ learning independence. The analysis technique was the Paired Sample T-tes using SPSS. The test results showed that: (1) there was the influence of kahoot-assisted Blanded Learning models towards students’ learning motivation with a significance value of 11.3901,699 and 0,0000,05 (ρ0.05).: (2) there was an influence of blanded learning assisted kaoot-assisted learning model -towards students’ learning indepedence  of woyh a significance value of 21.8921,699 and 0,0000,05 (ρ0.05).
Pengembangan Aplikasi Buku Penghubung Berbasis Web Sebagai Media Interaksi Sekolah – Orang Tua Heri Kuswanto; Baiq Desi Dwi Arianti
Infotek: Jurnal Informatika dan Teknologi Vol 5, No 1 (2022): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (515.648 KB) | DOI: 10.29408/jit.v5i1.4742

Abstract

Communication book is one of supporting instrument of communication mechanism of teacher and parents considered not yet effective. Thus, it is necessary to develop a communication book in the digital environment as a solution to the problem. This study aims to develop communication book applications as a medium of communication between teachers and parents. This research uses research and development (R D) method with waterfall model approach that focused on efforts to produce a prototype of the product. Stages of research and development include communication, planning, modeling, construction, and deployment. Web-based development product using MVC design pattern concept with YII framework through the testing unit and ISO25010 standard quality. The result of this research and development is a prototype of communication book application as a proof of concept towards the approach used.
Pengembangan Pembelajaran Discovery Learning Untuk Mahasiswa Disabilitas Tuna Daksa dan Grahita Ringan Herman Wijaya; Irwan Rahadi; Khirjan Nahdi; Eva Nurmayani; Aswasulasikin Aswasulasikin; Heri Kuswanto
Madaniya Vol. 2 No. 2 (2021)
Publisher : Pusat Studi Bahasa dan Publikasi Ilmiah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53696/27214834.67

Abstract

Pembelajaran inklusi untuk peserta didik disabilitas merupakan sebuah kewajiban yang harus dilaksanakan dalam pembelajaran. Penelitian ini bertujuan menerapkan pembelajaran discovery learning pada mahasiswa disabilitas tuna daksa dan grahita ringan dalam proses pembelajaran terutama dalam pembelajaran kemampuan berbicara lanjut. Metode yang digunakan adalah dengan menggunakan jenis pengembangan Borg & Gall dengan menggunakan 7 tahapan yang dibagi menjadi 3 bagian yaitu studi pendahuluan, pengembangan produk dan ujicoba serta finalisasi. Hasil dari penelitian ini adalah pendahuluan (rasionalisasi inovasi, model discovery learning, model pembelajaran, dan teori pendukungnya); model pembelajaran dengan pendekatan discovery learning (Kajian tentang pendekatan discovery learning dan komponen model pembelajaran); dan petunjuk pelaksanaan model pembelajaran problem learning (perencanaan, pelaksanaan, dan evaluasi) dilengkapi dengan video pelaksanaan kegiatan pembelajarannya. Selain itu juga proses pembelajarannya menghasilkan video pembelajaran sebagai oupput hasil kegiatan pembelajaran tersebut.
Pengaruh Kemampuan Matematika Terhadap Kemampuan Computational Thinking Pada Anak Usia Sekolah Dasar Heri Kuswanto; Nani Rodiyanti; Yosi Nur Kholisho; Baiq Desi Dwi Arianti
Educatio Vol 15, No 2 (2020): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v15i2.2916

Abstract

Computational thinking ability need to be trained from an early age through the mathematics ability approach at the primary schools level. This study aims to analyze the effect of the analysis of mathematic ability to computational thinking abilities in primary schools age in sdn 2 sekarteja with 2 measurement variables including: computational thinking ability and math ability. This type of research is quantitative using descriptive methods. The population of this study was class V SDN 2 Sekarteja with a total of 30 students and the entire population becomes the sample, the type of research sample is saturated sample. Data collection techniques in this study used tests and documentation. The technique used to analyze the data was descriptive statistics. The results of this study indicated that, with n = 30 and a significant level of 5%, r table = 0.361, while the result rcount = 0.304. The results obtained were rcount ≤ rtabel, then Ha was rejected and Ho was accepted and the direction of the correlation was negative. It can be concluded that there was no significant relationship between the computational thinking abilities of elementary school age children in terms of mathematics abilities at SDN 2 Sekarteja
Gerakan Informatika Cerdas Berliterasi "berinovasi membangun peradaban diera 4.0 dengan budaya literasi" Kholida Ismatulloh; Jamaluddin Jamaluddin; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Yosi Nur Kholisho; Muhammad Zamroni Uska; Heri Kuswanto; Ahmad Fathoni; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4333

Abstract

Literacy ability teaches students to be diligent in reading and writing. In this case, teacher creativity is needed in determining effective and efficient ways. Elementary school is the basis for learning literacy because elementary school is the beginning of a child learning to read and write. Due to the current situation of Covid-19, students have not been able to study at school effectively and regularly. The teaching-learning process is carried out online, and students are asked to understand the use of information technology such as Android cell phones. The students moved to provide teaching by increasing the literacy culture of students with the help of technology as a medium to support their learning, without having to forget the importance of reading and writing from their textbooks. The resulting activities are digital literacy activities and learning while playing, where students are tasked with connecting information to their group members. The results obtained by the students became more enthusiastic and interested in learning such as reading and writing lessons because they were presented attractively on the display of media and learning videos.
Pengaruh E-Marketing, E-Worm, Dan Promosi Terhadap Brand Awareness Serta Pengaruhnya Terhadap Keputusan Beli Jasa Startup (Studi Kasus Grab) Adrian Pratama Putra; Heri Kuswanto
JPEK: Jurnal Pendidikan Ekonomi dan Kewirausahaan Vol 6, No 1 (2022): JPEK (Jurnal Pendidikan Ekonomi dan Kewirausahaan)
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jpek.v6i1.5925

Abstract

The purpose of this research is to know the influence between E-Worm, e-marketing, promotion, brand awareness, and the decision to buy services at GRAB startup. Analysis is used with data Structure Equation Modeling technique with AMOS 24. Conclusion of analysis result show that promotion variable and brand awareness have a positive and significant influence on purchasing decisions, while E-Worm and e-marketing variables do not affect the decision to buy GRAB startup services. Thus, GRAB can pay attention to promotional factors increase brand awareness and consumer purchasing decisions and increase the influence of e-marketing and e- wom to further strengthen the influence to consumers.
GERAKAN SATU TITIK PENGABDIAN (G1TP) SEBAGAI WUJUD PENINGKATAN KETERAMPILAN TIK DAN LITERASI DIGITAL MASYARAKAT Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Kholida Ismatulloh; Jamaluddin Jamaluddin; Heri Kuswanto; Samsul Lutfi; Ahmad Fathoni
Jurnal Pengabdian Masyarakat Information Technology Vol 1 No 1 (2022): Jurnal Pengabdian Masyarakat Information Technology - Maret 2022
Publisher : Teknik Informatika dan Teknik Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (854.085 KB) | DOI: 10.33557/jpm_itech.v1i1.1610

Abstract

Di era digital saat ini, kemampuan TIK dan literasi sangat dibutuhkan. Hal ini dikarenakan mudahnya masyarakat termakan berita bohong atau lebih dikenal dengan HOAX. Oleh karena itu, kegiatan Pengabdian ini bertujuan untuk mendampingi dan meningkatkan kemampuan TIK dan literasi digital bagi siswa siswi SMK dan MA di Desa Tembeng Putik. Metode yang digunakan yaitu melalui pelatihan dan praktik langsung, serta penyampain materi melalui ceramah dan diskusi. Materi pelatihan berupa Photoshop dasar, Micrososft Words dasar, instalasi komputer, dan pemanfaatan teknologi dalam literasi digital. Secara keseluruhan hasil yang didapatkan yaitu terbentuknya pemahaman dan kemampuan peserta dalam memanfaatkan TIK, baik penggunaannya dalam literasi digital, instalasi komputer, maupun dalam penggunaan perangkat lunak yang diajarkan. Hampir semua peserta mampu mengoprasikan aplikasi yang diajarkan, sehingga tujuan dari kegiatan ini tercapai.
ORTUMAN: Inovasi Media Pembelajaran Berbasis Android dengan Pendekatan Visual Auditory Kinesthetic (VAK) Heri Kuswanto; Rasyid Hardi Wirasasmita; Arman Hadi
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 2 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i2.18990

Abstract

This study aims to produce android-based learning media in the science subject material Organs of Movement of Animals and Humans, Theme 1, by applying the Visual Auditory Kinesthetic Model (VAK) learning style. This type of research uses the Development (R&D) model, and the development procedure used is Agile development, which consists of five stages: requirements, design, development, testing, deployment, and Review. The subjects in this study were 19 students of class V, MI NW No. 3, Pancor, to find out the user's response. This research is limited to the product development and feasibility testing of Android-based learning media products. Data collection techniques include observation, interviews, and questionnaires, as well as data analysis using descriptive and qualitative methods. The results of the authors show that the developed Android-based learning media obtained the results of the material expert feasibility test with very feasible results, and the results of the media expert feasibility test were very feasible, and the results of user response trials from the aspects of content suitability, learning quality, and media quality showed that Android-based learning media in the science subject material Organs of Movement of Animals and Humans Theme 1 by applying the Visual Auditory Kinesthetic Model (VAK) learning style is feasible to use and has a high response as an innovation in the learning process