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Pengembangan Media Interaktif Aksara Jawa Berbasis Multimedia Terhadap Hasil Belajar Surur, Agus Miftakus; Wulandari, Refi; Rofiah, Tutik Dinur; Triani, Dewi Agus
Piwulang : Jurnal Pendidikan Bahasa Jawa Vol 11 No 2 (2023): Piwulang: Jurnal Pendidikan Bahasa Jawa
Publisher : Jurusan Bahasa dan Sastra Jawa Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/piwulang.v11i2.71622

Abstract

Learning to use print media makes learning monotonous because printed books are used daily, which makes some students not pay attention and are busy. This has an impact on the value of student learning outcomes. In fact, there are tools to develop media that are not utilized properly. By developing interactive media so that students are interested in learning and pay attention from the beginning to the end. The purpose of this study was to determine the practical feasibility and effectiveness of multimedia-based interactive media on grade 3 student learning outcomes. The type of research used was Research and Development (RnD), with the ADDIE research model, namely Analysis, Design, Development, Implementation, and Evaluation. The instruments used in this study were validation sheets, questionnaires, and student learning outcomes. In the instrument above, the results of expert validation were media expert 1 obtaining 80.00% and media expert 2 obtaining 86.66%. Material expert 1 gets 90.66% and material expert 2 gets 82.66%, so each of the validators is in the appropriate and very feasible category. From the results of the questionnaire assessment, it was determined that a small scale percentage of 96.17% and a large scale percentage of 88.27% belonged to the very decent category. Meanwhile, based on the value of students obtaining a percentage of 80% on a small scale and 95% on a large scale belonging to the very high category, this medium can be said to be effective.
STUDENTS' RESPONSES OF JOYFUL LEARNING CLASS IN ISLAMIC ELEMENTARY SCHOOL: FLASHCARD GAMES AND VISUAL WORKSHEET Donasari, Renita; Rofiah, Tutik Dinur; Qurroti, Athi’illah
SITTAH: Journal of Primary Education Vol. 4 No. 2 (2023): SITTAH: Journal of Primary Education
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/sittah.v4i2.1950

Abstract

The four characteristics of young learners, which can be embodied in learning that is active, fun, concrete, and uses sensory experiences, should be considered to optimize vocabulary learning. Therefore, this qualitative research aims to investigate students' responses to the joyful vocabulary class by implementing flashcard games and visual worksheets. The instruments used were a Likert scale questionnaire, interviews, observation, and documentation, with 20 students in the second grade of SD Sunan Ampel Kediri acting as respondents selected using purposive sampling. The results showed positive student responses to the Joyful Vocabulary Learning Class. This approach not only encourages active participation, motivation, and fun in learning vocabulary but also enables students to remember vocabulary easily and understand its meaning due to the combination of concretizing the abstract with the sense of sight by visualizing through pictures of animals and creating an active and fun class in the form of games. In conclusion, the use of flashcard games and visual worksheets to promote a joyful vocabulary class can be used to teach English to young learners.
Developing Pop up Book Media on Solar System Material to Improve the Understanding of Grade VI Students at SD Muhammadiyah 1 Padas Pratiwi, Syal Sabbilla; Nafi’an, Muhammad Ilman; Rofiah, Tutik Dinur
Indonesian Journal of Multidisciplinary Educational Research Vol. 1 No. 2: October 2023
Publisher : LP2M Institut Agama Islam Negeri (IAIN) Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijomer.v1i2.1681

Abstract

This study aims to develop a Pop up book to improve student understanding and identify the eligibility of Pop up book being developed to improve student understanding. This type of research method is Research and Development (R&D). The development model used is the ADDIE model, the data collection used is documentation, questionnaires, and tests. The result of the eligibility data analysis shows that the Pop up book is eligible to be used with the percentage of eligibility by media expert at 50% in revision 1, 73.3% in revision 2, and 93.3% in revision 3, eligibility by material expert of 91 .7%, and eligibility by pretest posttest experts of 80%. The increasing of understanding using Pop up book media can be seen from the analysis of the pretest and posttest data by comparing the average values obtained. The pretest value data before learning using the Pop up book shows an average result of 70. Meanwhile, the posttest value after learning using the Pop up book shows an average result of 83.28.