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Journal : Indonesian Journal of Computing, Engineering, and Design

An Interaction Design for Improving User Experience with the Health Protocol of COVID-19 Pandemic in Indonesia Silvira Trijayati; Jerry Kurniawan Tumewah; Arya Harditya
Indonesian Journal of Computing, Engineering, and Design (IJoCED) Vol. 4 No. 1 (2022): IJoCED
Publisher : Faculty of Engineering and Technology, Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.264 KB) | DOI: 10.35806/ijoced.v4i1.238

Abstract

COVID-19 is a disease that has spread throughout the world and is transmitted through inhalation or contact with droplets of infected people. The Indonesian Government has established a health protocol to reduce the spread of COVID-19, which is checking the body temperature of visitors at public places. The officers' representatives from public places are mobilized to check the body temperature of the visitors by bringing the thermometer closer to the forehead or hand of the visitors. This paper aims to design a contactless thermometer using an Arduino Uno by adding an interactive design and light installation. It aims to enhance the user-experience rather the design idea itself. The thermometer will move a mechanical flower adjusted by the temperature measurement with this product design.
Hybridity In New Media: A Pre-Production Guideline Arya Harditya
Indonesian Journal of Computing, Engineering, and Design (IJoCED) Vol. 1 No. 2 (2019): IJoCED
Publisher : Faculty of Engineering and Technology, Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/ijoced.v1i2.62

Abstract

‘New’ technologies have disrupted the creative process of arts and media production, but no common professional practice seems to have drastically changed. ‘New' is only a trick, a temporary euphoria indicating that creative arts and media are on its way to the utopian future. Currently, creative arts and media practitioners are influenced by the dynamically developing technologies and the big issue is that they accepted every innovational media technology unknowingly, everything is normal, but every changes lead to a new normal. The purpose of this paper is to discover the new creative production process that influenced by new technologies. In the process of discovery, this paper uses a Practice-based Research methodology by Estelle Barrett to acknowledge the capability of these media technologies by utilising creative practices. All findings in this research are discovered by experimenting on contemporary audio visual and interactive technologies. The result of this journal is a guideline for preparing new media production.