Claim Missing Document
Check
Articles

Found 3 Documents
Search

E-Module for Learning Volley Ball Using Character Based on Adobe Flash Cs6 Prasetyo, Dian Estu; Handayani, Fitry
Journal of Education Technology Vol 4, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.28517

Abstract

The low character of students plus the absence of learning resources that support learning about basic volleyball technical skills in the Covid-19 pandemic situation makes it difficult for lecturers to teach. The purpose of this research and development was to produce a character-based volleyball e-module for students using Adobe CS 6 with valid, practical, and effective criteria. This research is a development research. This research used the ADDIE model which consists of 5 stages, namely, needs analysis (analysis), design (design), develop (develop), implement (implement), evaluate (evaluate). The research data was using quantitative data that the data were taken from the results of the evaluation by the validator and the practical data was taken from the responses of lecturers and students to the e-module. The research instruments were validation questionnaires, practicality questionnaires, student character effectiveness sheets, volleyball skills assessment effectiveness sheets. The results of the e-module research on character-based volleyball learning for students using Adobe Flash CS-6 have met the criteria of being valid, practical and effective. From these results, the e-module volleyball learning based on character education for students using adobe flash CS 6 is effective for learning, especially in volleyball lectures, namely the basic technique of volleyball.
E-Module for Learning Volley Ball Using Character Based on Adobe Flash Cs6 Prasetyo, Dian Estu; Handayani, Fitry
Journal of Education Technology Vol. 4 No. 3 (2020): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v4i3.28517

Abstract

The low character of students plus the absence of learning resources that support learning about basic volleyball technical skills in the Covid-19 pandemic situation makes it difficult for lecturers to teach. The purpose of this research and development was to produce a character-based volleyball e-module for students using Adobe CS 6 with valid, practical, and effective criteria. This research is a development research. This research used the ADDIE model which consists of 5 stages, namely, needs analysis (analysis), design (design), develop (develop), implement (implement), evaluate (evaluate). The research data was using quantitative data that the data were taken from the results of the evaluation by the validator and the practical data was taken from the responses of lecturers and students to the e-module. The research instruments were validation questionnaires, practicality questionnaires, student character effectiveness sheets, volleyball skills assessment effectiveness sheets. The results of the e-module research on character-based volleyball learning for students using Adobe Flash CS-6 have met the criteria of being valid, practical and effective. From these results, the e-module volleyball learning based on character education for students using adobe flash CS 6 is effective for learning, especially in volleyball lectures, namely the basic technique of volleyball.
Growth rate of Kappaphycus alvareziiby Rawai method in Saleh Bay, Tanjung Bele Hamlet, Sumbawa handayani, fitry; Ahdiansyah, Yudi; Mardhia, Dwi; Bahri, Syamsul; Kautsari, Neri
Jurnal Sains dan Teknologi Perikanan Vol 5 No 1 (2025): APRIL
Publisher : Fisheries Science Study Program, Faculty of Science and Technology, Muhammadiyah University of Sidenreng Rappang.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/jikan.v5i1.1961

Abstract

The seaweed species Kappaphycus alvarezii has long been cultivated by the community in Tanjung Bele hamlet. The cultivation method they use is the longline method. Even though they have been cultivating seaweed for a long time, the development of seaweed in Tanjung Bele hamlet has not had a positive impact on the community's economy. Selecting the right and appropriate cultivation method will influence the success of seaweed cultivation.So this study aims to provide information on the growth rate of seaweed using the longline method used by the community in Tanjung Bele hamlet. The research method used a survey method with a planting period of 30 days. The initial weight of seaweed used was 200 g on 10 ropes. Seaweed growth observations were carried out 8 times. Descriptive data analysis. The research results showed that absolute growth ranged from 800 to 1000 g while the specific growth rate was in the range of 20 to 22%.