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ANALISIS PENGARUH KOMPETENSI SOSIAL GURU TERHADAP MOTIVASI BELAJAR SISWA PADA MATA PELAJARAN SOSIOLOGI DI SMAN 1 KATEMAN (Studi Kasus: Siswa Kelas X B SMAN 1 Kateman) Mariyana, Mariyana; Hefni; Yanti Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.17648

Abstract

This research is motivated by teachers who are less able to interact well, from the results of observations made it appears that students are still less enthusiastic about learning when the teacher is unable to communicate well. This study aims to analyse how the influence of teacher social competence on student learning motivation in Sociology subjects at SMAN 1 Kateman. This research uses Cognitive theory from Jerome S. Bruner, cognitive learning theory This research uses a quantitative approach. This type of research is regression. The sampling technique is total sampling technique. Data collection methods in this study using questionnaire observation and document study. Data analysis methods used with descriptive analysis and simple linear regression analysis. In this study, the instruments used were observation guidelines and questionnaires. The results showed that the teacher's social competence had a significant effect on student learning motivation in Sociology subjects at SMAN 1 Kateman. This can be seen from the coefficient value of 0.724. This coefficient value is significant because the tcount value is 5.213> ttable 1.69092 with a significant level of 0.000 <\\{mathbit{\alpha}} = 0,05. This shows that teacher social competence has a significant effect on student learning motivation. The higher the increase in teacher social competence, the higher the student learning motivation, so if the teacher's social competence is low, the student learning motivation will also be low or down. The magnitude of the influence of the independent variable on the dependent variable is 45.2%. This means that the independent variable of teacher social competence is able to explain the dependent variable of student learning motivation by 45.2%.
EFEKTIFITAS PENGGUNAAN CANVA SEBAGAI MEDIA PEMBELAJARAN TERHADAP HASIL BELAJAR SOSIOLOGI DI SMAN 1 BAYANG wahyuni, tiara; Yanti Sri Wahyun; Hefni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30787

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada mata pelajaran Sosiologi yang disebabkan oleh penggunaan media pembelajaran yang monoton dan tidak menarik. Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan Canva sebagai media pembelajaran terhadap hasil belajar siswa pada mata pelajaran Sosiologi di SMAN 1 Bayang. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen semu. Teori yang digunakan adalah teori kognitif. Subjek penelitian adalah siswa kelas X Tahap E, dengan kelas E3 sebagai kelas eksperimen dan kelas E4 sebagai kelas kontrol yang masing-masing berjumlah 33 siswa. Instrumen yang digunakan adalah tes dan angket. Data dianalisis melalui uji normalitas, homogenitas, dan uji-t untuk menguji hipotesis. Hasil penelitian menunjukkan adanya perbedaan yang signifikan antara hasil belajar siswa yang menggunakan media Canva dengan yang menggunakan media konvensional. Penggunaan media Canva terbukti efektif dalam meningkatkan hasil belajar Sosiologi, dengan skor N-Gain yang masuk dalam kategori “efektif”. Dengan demikian, media Canva dapat menjadi salah satu alternatif inovatif untuk meningkatkan mutu pembelajaran di sekolah.
PENGARUH PENGETAHUAN, SIKAP, DAN TINDAKAN TERHADAP MASYARAKAT DALAM PEMILIHAN LAYANAN KESEHATAN DI KANAGARIAN KATAPIANG, KABUPATEN PADANG PARIAMAN Mardelia, Pudja; Hefni; Yanti Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18904

Abstract

This research is motivated by behavioral factors that have a major influence on the health status of individuals and the community, a high level of education helps increase public knowledge and awareness regarding the importance of public health services, a low level of education will generally give up if they experience health problems. Health behavior can be formulated as all forms of experience and interaction between individuals and their environment, especially those concerning knowledge and attitudes about health, as well as their actions related to health. This study aims to determine the Influence of Knowledge, Attitudes, and Actions on the Community in Choosing Health Services in Kataping Village, Padang Pariaman Regency. In this study, the theory used is the theory of social action proposed by Max Weber. This theory provides a basis for understanding individual and group behavior, recognizing that every action is based on diverse motives and goals. The research method used is quantitative with a descriptive approach, involving data collection through the distribution of questionnaires to 99 respondents who are members of the community in choosing health services in Kanagarian Kataping, Padang Pariaman Regency. The results of the study showed that there was a significant influence between knowledge, attitudes, and actions on community behavior in choosing health services in Kanagarian Kataping, Padang Pariaman Regency. This is evidenced by the results of the T test of 0.002 while the significance of t> 0.05 then Ha is accepted, meaning that there is an influence between knowledge, attitudes, and actions on the community in choosing health services. so that in the service, the level of knowledge of the choice of treatment methods carried out by the community in Kanagarian Katapiang, Padang Pariaman Regency is very influential.
UPAYA PENINGKATAN HASIL BELAJAR PESERTA DIDIK FASE E1 MELALUI MODEL TWO STAY TWO STRAY (TSTS) DALAM PEMBELAJARAN SOSIOLOGI DI SMAN 1 KEC. KAPUR IX Fitri Enjelika; Hefni; Yanti Sri Wahyuni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30274

Abstract

This research was motivated by the low learning outcomes of Phase E1 students in sociology at SMAN 1, Kapur IX District. The purpose of this study was to improve student learning outcomes through the Two Stay Two Stray (TSTS) model.The research method used was Classroom Action Research (CAR) as formulated . The theory used in this study is Cognitivism. The data from this study consisted of information about actions obtained from interviews, observations, observations of teacher activities, observations of student activities, and pre- and post-tests of student learning outcomes.The results of the cycle 1 research obtained an average student score of 68.71 with 7 students (21.87%) completing the course and 25 students (78.12%) not completing it. In cycle 2, the average student score was 81.34 with 23 students (71.87%) completing the course and 28.12% not completing the course. In cycle 3, the average student score was 91.40 with 31 students (96.87%) completing the course and 1 student (3.12%) not completing the course. This means that in cycle 3 this research has been achieved. Based on the research that has been done, it can be concluded that the application of the Two Stay Two Stray (TSTS) model in sociology learning can improve student learning outcomes, namely from 21.87% in cycle 1 increasing to 71.87% in cycle 2, and increasing again to 96.87% in cycle 3.
INTEGRASI DIGITAL PLATFORM LEARNING BERBASIS GAMIFIKASI DALAM PEMBELAJARAN SOSIOLOGI DI SMAN 1 LUHAK NAN DUO Meta, Erza; Hefni; Erningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30949

Abstract

This research is motivated by the fact that in the world of education in the digital era, the use of technology and communication is very important to be applied in learning. The utilization of digital platform learning based on gamification is one effective way to support the learning process. Gamification is an approach that combines game elements into a game context. One form of platform used is Minecraft, Quizizz, and Kahoot. This effort is done as a way to increase student motivation and make it easier for teachers in the learning process to be more effective and efficient. Therefore, this study aims to determine the integration of digital platform learning based on gamification in sociology learning. This research uses qualitative research with a descriptive type. The theory used in this research is the constructivism theory by Jean Piaget. The informants in this study are teachers, students, deputies, and principals at SMAN 1 Luhak Nan Duo. The sample of this study consisted of 11 people with certain criteria or sampling with purposive sampling technique. Data collection techniques used are observation, interviews, and document studies. Data analysis uses the Miles and Huberman model, starting from data collection, data reduction, data presentation, and conclusion drawing (verification). The results show that overall, the integration of digital platform learning based on gamification in sociology learning at SMAN 1 Luhak Nan Duo has been running quite well. The Minecraft platform is used during the learning process, and the Quizizz and Kahoot platforms are used as evaluation tools. Efforts are needed to improve the process of implementing digital platform learning based on gamification in sociology learning at SMAN 1 Luhak Nan Duo to make it even better.
INTEGRASI TEKNOLOGI MELALUI MEDIA VIDEO ANIMASI INTERAKTIF DAN PENGARUHNYA TERHADAP HASIL BELAJAR SISWA DALAM PELAJARAN SOSIOLOGI FASE E DI SMA N 5 TEBO Lestari, Melita Eka; Hefni; Wahyuni, Yanti Sri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31303

Abstract

This research is motivated by the low learning outcomes of students in Sociology. This study aims to determine the influence of Technology Integration Through Interactive Animated Video Media on Student Learning Outcomes in Sociology Subject Phase E at SMA N 5 Tebo. The theory used in this research is cognitive theory, which is a learning theory that understands how individuals acquire, store, and use knowledge. The research method used in this study is quantitative with a Quasi-Experimental Design. Data collection techniques used were questionnaires, multiple-choice tests, and observations. The research findings were processed using a t-test. Hypothesis: The research findings show that: Based on the study conducted, it was found that there is an influence of Technology Integration Through Interactive Animated Video Media on Student Learning Outcomes in Sociology Subject Phase E at SMA N 5 Tebo. This can be seen from the average pretest score of the control group = 60.7 and the average posttest score of the control group = 71.4, and from the average pretest score of the experimental group = 67.6 and the average posttest score of the experimental group = 85. The t-calculated value for the interactive animated video media variable (X) is 2.045 and the t-table value is 25.165, thus yielding the result that 2.045 > 25.165. The significance value of the learning outcomes variable (Y) is less than 0.05, which is 0.000. The t-value and significance indicate that H0 is rejected and Ha is accepted. Thus, it can be concluded that there is a significant influence between the interactive animated video learning media variable (X) and learning outcomes (Y).