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Journal : Jurnal Tika

Pengembangan Media Pembelajaran Interaktif Menggunakan Metode Ivers & Barron Abdillah, T. Rafli
Jurnal Tika Vol 7 No 2 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v7i2.1321

Abstract

The presence of information technology and its various products has made it easier for humans to access various information, including knowledge. The rapid advancement of technology makes access to this information simple and quick. During the Covid-19 pandemic, the learning model shifted from traditional face-to-face learning to an online learning model. The change in the learning model serves as the backdrop for the development of learning media in this study, with the goal of creating interesting interactive learning multimedia. The method used in this research is Research and Development, as well as the Ivers and Barron method, which uses four stages to develop an interactive learning knowledge of vegetative plant growth processes, namely Decide, Design, Develop, and Evaluate. The study's findings include the use of interactive learning media learning media about the process of vegetative growth that is multimedia-based, complete with animations created with Adobe Flash tools, and that can be run on devices that support Adobe Flash Player. According to the test results, this application can run well on devices running the Windows operating system by running files with an.exe extension obtained during the compilation process of the entire multimedia development project file for interactive vegetative plant development
Analisis Komparasi Cycles X Render Dan Cycles Render Menggunakan Google Colab Abdillah, T. Rafli
Jurnal Tika Vol 8 No 1 (2023): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v8i1.1937

Abstract

A good and fast rendering engine is needed in the world of 3D rendering. In this article, we perform a comparative analysis between two popular rendering engines, Cycles X and Cycles using Google Colab. Google Colab is a free platform that can be used to access the rendering engine on a remote server with GPU access. In this study, we use the same object files and settings on both render engines to compare render times and render quality. The test results show that Cycles X is faster than Cycles in rendering 3D objects with the same resolution. However, Cycles X requires more complex settings and requires a more sophisticated GPU to produce optimal results. In conclusion, Cycles X can be a good choice for users who need high render speeds, while Cycles is still a solid choice for better render quality. Google Colab is a very useful and free tool to compare the performance of different rendering engines at a higher level.