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Penggunaan Canva terhadap Kegiatan Refleksi Kesenian Daerah oleh Mahasiswa PMM 3 Inbound UPI Julianih, Julianih; Amir, Asmah; Muldiyana, Muldiyana
Indonesian Research Journal on Education Vol. 5 No. 2 (2025): Irje 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/irje.v5i2.2244

Abstract

Kesenian daerah merupakan aspek penting yang mencerminkan identitas budaya bangsa Indonesia, namun tantangan globalisasi dan modernisasi mengancam kelestariannya, terutama di kalangan generasi muda. Penelitian ini bertujuan untuk mengeksplorasi pengalaman mahasiswa Program Pertukaran Mahasiswa Merdeka (PMM) 3 Inbound Universitas Pendidikan Indonesia (UPI) dalam memahami dan melaksanakan refleksi kesenian daerah, serta menganalisis pemanfaatan platform desain grafis Canva dalam kegiatan tersebut. Menggunakan pendekatan kualitatif dengan desain fenomenologi, penelitian ini melibatkan 27 mahasiswa dan mengumpulkan data melalui wawancara dan observasi. Hasil menunjukkan bahwa 60% mahasiswa memilih presentasi manual, sementara 40% menggunakan Canva, yang dilengkapi dengan video. Mahasiswa yang menggunakan Canva merasa lebih percaya diri dan mampu menyajikan informasi secara visual yang menarik, sedangkan mereka yang memilih metode manual menghargai interaksi langsung dengan audiens. Meskipun ada tantangan dalam penggunaan teknologi, hasil penelitian ini menyoroti pentingnya pemanfaatan teknologi dalam pendidikan untuk meningkatkan pemahaman dan apresiasi terhadap kesenian daerah. Diharapkan, penelitian ini dapat memberikan wawasan bagi pengembangan metode pembelajaran yang lebih efektif dalam konteks pelestarian budaya dan meningkatkan keterampilan digital mahasiswa.
The Influence of Online Learning Using the Zoom Application Media on the Learning Outcomes of Educational Technology Students Unim Bone Muldiyana, Muldiyana; Ihsan, Ahmad Nurul; Faslan, Zul
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.5977

Abstract

This research aims to determine the effect of online learning using zoom media on student learning outcomes, either partially or simultaneously. This research is quantitative research with an ex post facto design, aiming to determine the influence on economics subjects using an online learning system. The ex post facto method aims to be able to find possible causes of changes in behavior, symptoms, or events caused by an event that can cause changes in variables that have occurred as a whole. Data collection techniques are primary data and secondary data. The technique for analyzing data in this research uses quantitative data obtained from questionnaires, which will be processed using simple regression analysis using SPSS Statistics 24 software. Online learning using zoom media on student learning outcomes has a positive and significant influence with a large influence of 0.001 < 0, 05. This means that online learning using zoom media has an influence or improvement on learning outcomes in lessons
Integrating Sketchup-Based 3d Modeling Into Graphic Design and Architectural Education: Enhancing Visual Thinking and Creative Skills Muldiyana, Muldiyana
International Journal of Education, Information Technology, and Others Vol 9 No 1 (2026): International Journal of Education, information technology   and others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the pedagogical function of SketchUp-based 3D modeling in enhancing visual communication, creativity, and spatial literacy among students in graphic design and architectural visualization programs. In the evolving domain of digital design education, SketchUp functions as an accessible and intuitive platform that merges technical modeling with conceptual ideation, enabling learners to convert imagination into visual representation. This study utilized a qualitative-descriptive methodology, collecting data from classroom observations, student comments, and project assessments in design and architecture classes to evaluate SketchUp's influence on learning engagement and skill enhancement.The results show that SketchUp fosters interactive learning settings that enhance active experimentation, exploration, and spatial reasoning. In contrast to traditional two-dimensional drawing methods, SketchUp offers instant visual feedback, thereby improving students' understanding of design and their problem-solving skills. Participants exhibited heightened enthusiasm, assurance, and digital competence, illustrating SketchUp's capacity to foster collaborative, project-oriented learning in alignment with constructivist educational ideas.The pedagogical incorporation of SketchUp fosters a synergy between creative ideation and technical proficiency, so enhancing the educational experience and encouraging students to critically interact with design concepts. Identified challenges encompass insufficient technical skill among novices and the necessity for curricular integration frameworks to enhance digital modeling instruction. Overall, this research concludes that SketchUp-based 3D modeling strengthens both cognitive and practical aspects of design education, preparing students to become adaptive and digitally literate professionals ready for the demands of creative industries.