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Assets Development of Video History Learning Based Animated 2.5D for Students SMPN 7 Depok Yuly, Ade Rahma; Izzatii, Ulfah Nur
MULTINETICS Vol. 4 No. 2 (2018): MULTINETICS Nopember (2018)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v4i2.1175

Abstract

"The history lesson is boring" is an assumption often raised by school students. Most history teachers still use lecture methods in class while there are many other methods that can be used to convey historical material. Based on the survey results of 8th grade students of SMPN 7 Depok thought that learning history would be more fun if using video animation and students also need animation video as one of the means of learning. 2.5D animated video created based on history lesson material for 8th grade students namely chapters Changes of Indonesian society during the colonial era and the growth of national spirit sub chapters of the arrival of the western nation. Assets of characters and background images are based on course material, are made in 2D using the image tracing method. The test is done by visual analog scale method. The test results show that the assets made in the form of characters and background make it easier for students to understand the material in the video.
Pembuatan Stimuli ASMR (Autonomous Sensory Meridian Response) pada Animasi Pengenalan Makanan Tradisional Indonesia Yuly, Ade Rahma
MULTINETICS Vol. 8 No. 1 (2022): MULTINETICS Mei (2022)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v8i1.4288

Abstract

Pandemic conditions with government regulations to avoid crowds and travel restrictions force the public to stay at home, especially urban communities that cannot visit other regions. The application of ASMR stimuli in animated the introduction of traditional Indonesian food can invite the viewer to feel a more profound atmosphere by adding a trigger to the sense of hearing through an audio enhancement to produce a suitable response for their eyes seen. The method used in this study is efficient DDD-E (decide-design-evaluation) in audio enhancement for ASMR stimuli in an animated production. The four phases of the DDDE method are in sequence and concise, so it is suitable for producing audio on multimedia products. The study results in the form of animation with audio enhancement quality to obtain ASMR stimuli (autonomous sensory meridian response), so the viewer becomes more engaged with the appearance of animated recognition of traditional cuisine. Animation displays the introduction process, cooking processes, and presentation that supports the atmosphere will be added with the audio enhancement technology.
Pembuatan Video Animasi 2 Dimensi Sebagai Media Pembelajaran Pengenalan Perangkat Komputer Untuk Sekolah Dasar Yuly, Ade Rahma
MULTINETICS Vol. 9 No. 2 (2023): MULTINETICS Nopember (2023)
Publisher : POLITEKNIK NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32722/multinetics.v9i2.6092

Abstract

Learning media is an essential factor in the success of learning activities in education. The delivery of computer equipment introduction material at SDN 02 Pisangan still uses PPT material and traditional learning methods using books and blackboards. This method is considered less than optimal in delivering material and creates a tendency to get bored when students read the material. Learning media should be able to keep up with existing technological developments. Animation can be an example of developing conventional learning media. Therefore, this study aims to make a 2-dimensional animated video in which there is an introduction to computer devices such as mice, keyboards, and monitors for elementary school students. This study uses a Research and Development (R&D) approach with a design thinking model consisting of empathize, define, ideate, prototype, testing, and implement stages. Meanwhile, the MDLC (Multimedia Development Life Cycle) method is used at the prototyping stage. At the testing stage, using a questionnaire calculated with a Likert scale and interviews, the results obtained strongly agreed that animated videos in applications can help ICT learning.
PENINGKATAN PROMOSI PRODUK KEWIRAUSAHAAN MELALUI PELATIHAN VIDEO EDITING DAN FOTOGRAFI PADA SMKN 2 DEPOK Rosalina, Mira; Yuly, Ade Rahma; Anindya, Sinantya Feranti; Nugrahani, Fitria; Eriya, Eriya; Waluyo, Yoyok Sabar
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.37161

Abstract

Pelatihan editing video dan fotografi untuk mendukung promosi produk kewirausahaan di SMKN 2 Depok adalah bagian dari kegiatan pengabdian masyarakat yang dapat diberikan untuk mendukung pengembangan produk siswa. Pelatihan ini berfokus pada penggunaan media visual untuk mencapai target pasar tentang nilai produk. Berdasarkan wawancara yang dilakukan dengan pihak SMKN 2 Depok, produk yang dihasilkan oleh siswa sudah cukup beragam, akan tetapi kemampuan dalam pembuatan konten masih perlu ditingkatkan. Adanya pelatihan editing video dan fotografi berguna untuk meningkatkan kemampuan siswa dan guru dalam membuat konten visual yang menarik dan berkualitas tinggi. Kegiatan pengabdian terlaksana melalui beberapa tahapan yaitu persiapan, pelaksanaan, pengawasan dan evaluasi, dan tindak lanjut. Pelatihan dilaksanakan di SMKN 2 Depok yang diikuti oleh 26 peserta terdiri atas perwakilan guru dan siswa. Berdasarkan pelatihan dan hasil angket yang diberikan setelah pelatihan, diperoleh respon 83% peserta menyatakan bahwa pelatihan ini memberikan manfaat dalam meningkatkan pengetahuan dan kompetensi guru dan siswa dalam video editing dan fotografi.