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Kreativitas Pembelajaran Lari Melalui Pendekatan Bermain Bagi Siswa Sekolah Dasar Sinlaeloe, Andry; Palinata, Yahya Jecson; Baun, Alventur; Selan, Melvianus
Jurnal Pendidikan Tambusai Vol. 7 No. 3 (2023): Desember 2023
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v7i3.11513

Abstract

Pendekatan bermain merupakan proses belajar yang disampaikan melalui situasi atau bentuk permainan yang diberikan saat pembelajaran. Tujuan dari penelitian ini adalah untuk mengetahui kreativitas pembelajaran lari melalui pendekatan bermain bagi siswa Sekolah Dasar. Penelitian ini menggunakan jenis penelitian deskriptif kuantitatif dengan menggunakan metode survey, teknik pengumpulan data menggunakan lembaran pengamatan pelaksanaan lari pada aspek sikap start, sikap saat berlari dan sikap saat melewati garis finish. Hasil pelaksanaan model lari zig-zag yang dilakukan oleh siswa SD GMIT Bolok maka diperoleh 62,5% (15 orang) berkriteria Baik Sekali dan 37,5% (9 orang) berkriteria Baik, pelaksanaan model lari lompat kerucut dan zig-zag lompat kerucut diperoleh 100% (24 orang) berkriteria Baik Sekali sesuai dengan pedoman acuan normatif sehingga kreativitas pembelajaran lari melalui pendekatan bermain bagi siswa Sekolah Dasar dapat memberikan kesenangan, tantangan, kreativitas, pemecahan masalah, dan motivasi untuk pencapaian tujuan pembelajaran.
ACTIVITY OF CHILDREN'S MOVEMENT PATTERNS IN TRADITIONAL GAMES USING THE TEAM GAMES TOURNAMENT METHOD Baun, Alventur; Palinata, Yahya Jecson; Selan, Melvianus; Sinlaeloe, Andry
Riyadhoh : Jurnal Pendidikan Olahraga Vol 6, No 2 (2023): Riyadhoh : Jurnal Pendidikan Olahraga
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/rjpo.v6i2.13070

Abstract

Movement patterns are simple complex forms of movement including locomotor, non-locomotor and manipulation movements, TGT (Team Games Tournament) type cooperative learning models are student team learning methods based on the principle that students must learn together and be responsible for their own learning and their groupmates. This study aims to determine the activeness of children's movement patterns in traditional games with the TGT method. This type of research uses descriptive quantitative with survey method, the sample is grade VI students of GMIT Bolok Elementary School totaling 24 students consisting of 8 male students and 16 female students. Data collection using observation sheets on locomotor, non-locomotor and manipulation movement pattern items in traditional games with the TGT method. Data were analyzed using quantitative descriptive with percentages. The results of the study were locomotor motion patterns obtained by 83.33% (20 people) with Good criteria and 16.67% (4 people) with Sufficient criteria, the results of nonlocomotor motion patterns obtained Good and Sufficient criteria with 50% each (12 people) while in manipulation motion patterns obtained 70.83% (17 people) with Good criteria and 29.17% (7 people) with Sufficient criteria. The conclusion is that the activeness of children's movement patterns in traditional games with the TGT method is categorized as Good, namely 16 out of 24 people with a percentage of 66.67%. 
SOSIALISASI MODEL KREATIVITAS PERMAINAN DALAM PEMBELAJARAN LARI BAGI SISWA SEKOLAH DASAR Sinlaeloe, Andry; Palinata, Yahya Jecson; Baun, Alventur; Selan, Melvianus; Lika, James Klemen
EJOIN : Jurnal Pengabdian Masyarakat Vol. 1 No. 12 (2023): EJOIN : Jurnal Pengabdian Masyarakat, Desember 2023
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/ejoin.v1i12.1965

Abstract

Learning physical education sports and health in schools should emphasise providing direct learning experiences to achieve good skills in improving learning completeness, students can gain a variety of experiences to reveal personal impressions that are fun, creative, innovative, and skilled which are planned, implemented and evaluated systematically in order to achieve learning objectives effectively and efficiently. The method of implementing service activities includes: the preparation stage, the socialisation stage and the implementation stage. Data collected using observation sheets for running with the game model that has been prepared. The results of the implementation of the zig-zag running model carried out by GMIT Bolok Elementary School students obtained 62.5% (15 people) with Excellent criteria and 37.5% (9 people) with Good criteria, the implementation of the cone jumping and zig-zag cone jumping models obtained 100% (24 people) with Excellent criteria in accordance with normative reference guidelines. This shows that the socialisation of the game creativity model in running learning for elementary school students has succeeded in achieving learning objectives.